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A Comparison of Deus Ex: Human Revolution and Mass Effect


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#151
don-mika

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DE:HR
+ Gameplay
- Story

ME3:
+ Story
- Gameplay

#152
Stardusk78

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don-mika wrote...

DE:HR
+ Gameplay
- Story

ME3:
+ Story
- Gameplay


Well said Sir!

#153
Walker White

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So I got Deus Ex hearing all this praise about how great it is. I like the game, but I am definitely finding myself underwhelmed in comparison to the ME series.

The conversation in Deus Ex is essentially identical to conversation from Dragon Age 2. The only difference between them is the DA2 uses icons when Deus Ex uses text (Empathy, Reason, Humility), and it doesn't paraphrase as much. But I have found that it paraphrases some.

The cinematics of Deus Ex are extremely primitive -- to the point of being cringeworthy at times. I look at them and think KOTOR, not Mass Effect.

I really, really hate having to pick up every damn box just to search for items.

While stealth is infinitely superior in Deus Ex, combat is not. Other than cover, combat is certainly much more shallow than what we see in ME2, and what we see in the videos is that ME3 will essentially have the Deus Ex cover system. I can only stand playing Deus Ex as a stealth game -- not as a combat game.

Yes, character building is a lot more complex, but I am not yet convinced that the system is that well balanced. I am not all the way through the game, but is hacking so amazingly important that you could spend more points in it than you spend in stealth? The hacking skills look over-engineered given the depth of the minigame.

#154
armass

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You can't do a serious comparison until ME3 is out.

Storywise I personally like Sci-fi over conspiracy cyberpunk. Tough ME has these elements also.

Modifié par armass, 01 septembre 2011 - 08:17 .


#155
DieDjae

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Just wanted to add that Deus Ex: HR is also very obviously a game that is half-finished and has made a lot of cuts to go gold when it did.
You can really tell by the huge amount of loose ends storywise.

And the way the endings are handled is freaking lame, push a button to choose an ending, come on!

Can't believe ppl actually think it's better game than ME2.

#156
Bozorgmehr 2.0

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don-mika wrote...

DE:HR
+ Stealthy Gameplay
+ Hacking minigames
- Combat
- Story

ME3:
+ Story
+ Combat
- Hacking minigames
- Stealthy Gameplay


Corrected.

#157
LPPrince

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DieDjae wrote...

Just wanted to add that Deus Ex: HR is also very obviously a game that is half-finished and has made a lot of cuts to go gold when it did.
You can really tell by the huge amount of loose ends storywise.

And the way the endings are handled is freaking lame, push a button to choose an ending, come on!


:blink:

#158
DaringMoosejaw

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LPPrince wrote...

DieDjae wrote...

Just wanted to add that Deus Ex: HR is also very obviously a game that is half-finished and has made a lot of cuts to go gold when it did.
You can really tell by the huge amount of loose ends storywise.

And the way the endings are handled is freaking lame, push a button to choose an ending, come on!


:blink:


I'm not going to say half-finished, but I do feel like HR could've benefited vastly more if they were given more time. It does feel, especially in the second half, that things were rushed.

#159
MrChowderClam

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cmon the push button to choose an ending is classic!

also, more retractable sunglasses:

Image IPB

#160
RenegadeXV

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I really wasn't that impressed with Deus Ex: HR's cover system. I much prefered ME2's version.

As for the dialogue,  I still prefer ME.

#161
Ianamus

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DieDjae wrote...

Just wanted to add that Deus Ex: HR is also very obviously a game that is half-finished and has made a lot of cuts to go gold when it did.
You can really tell by the huge amount of loose ends storywise.

And the way the endings are handled is freaking lame, push a button to choose an ending, come on!


Considering that one of the morals is how abusing technology gives you absolute power, it makes perfect sense that you change the world with the click of a button. 

Modifié par EJ107, 01 septembre 2011 - 09:25 .


#162
Tommy6860

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Walker White wrote...

So I got Deus Ex hearing all this praise about how great it is. I like the game, but I am definitely finding myself underwhelmed in comparison to the ME series.

The conversation in Deus Ex is essentially identical to conversation from Dragon Age 2. The only difference between them is the DA2 uses icons when Deus Ex uses text (Empathy, Reason, Humility), and it doesn't paraphrase as much. But I have found that it paraphrases some.


It's not at all close to DA2's conversation system, which I think is totally broken for depth and immersion. DA2 paraphrases the response to the choices one makes. In DE, the spoken choice is the same and the choice the PC makes. So, in that sense, I at least know what I am going to say, instead of hoping I get the response I intended from my PC. I have not found it paraphrasing at all when engaged in convos.

The cinematics of Deus Ex are extremely primitive -- to the point of being cringeworthy at times. I look at them and think KOTOR, not Mass Effect.


Looks of a game are subjective tastes. I don't think DE's graphics are that great, but the art direction is very well done, so in that sense, it is better than ME's direction. Those cutscenes weree made that way for aesthetics more than trying to make sheer eye candy. ME on the Xbox was atrocious for graphics, with the texture pop-ins, loading times and frame rate issues. On PC, that was much improved. ME2, improved that.

I really, really hate having to pick up every damn box just to search for items.


It is a game focused more on stealth, so you need items. In ME, the enemies just spammed dropped items left and right, so you really couldn't lose and the focus was on total combat. You can go both ways in DE.

While stealth is infinitely superior in Deus Ex, combat is not. Other than cover, combat is certainly much more shallow than what we see in ME2, and what we see in the videos is that ME3 will essentially have the Deus Ex cover system. I can only stand playing Deus Ex as a stealth game -- not as a combat game.


Again, DE isn't about total combat. Any stealth used in ME2 was to be able to gain an advantage in combat, rather than to avoid it. Again, at least one has a chocie in how to approach each situation. In ME2, you have to kill everyone to get through it.

Yes, character building is a lot more complex, but I am not yet convinced that the system is that well balanced. I am not all the way through the game, but is hacking so amazingly important that you could spend more points in it than you spend in stealth? The hacking skills look over-engineered given the depth of the minigame.


Well, that is the focus of stealth based games to those which are more combat focused. In ME or ME2, there wasn't much thought needed to the hacking games, once you learned it, all you neededd was to maintain your timing or memory. How simplistic you like these features is simply to your liking. DE isn't as simple as having spend your points in hacking, because if you can get good enough at it, you can still spend the points on the combat enhancing aspects and battle your way through the game. Can't say that about ME or ME2.

Modifié par Tommy6860, 01 septembre 2011 - 09:38 .


#163
nelly21

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I'm loving this thread. People calmly talking about two awesome games and not screaming "MINE IS BETTA!!!!!"

Restoring my faith in our generation.

#164
FlyingWalrus

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don-mika wrote...

DE:HR
+ Gameplay
- Story

ME3:
+ Story
- Gameplay

Man, how did you get an advance copy of ME3?

#165
Fiery Phoenix

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FlyingWalrus wrote...

don-mika wrote...

DE:HR
+ Gameplay
- Story

ME3:
+ Story
- Gameplay

Man, how did you get an advance copy of ME3?

Pizza Hut gives out free copies if you order six large pizzas, I hear.

#166
Clonedzero

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don-mika wrote...

DE:HR
+ Gameplay
- Story

ME3:
+ Story
- Gameplay

i thought the story in DE:HR was actually very well done.

#167
Clonedzero

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nelly21 wrote...

I'm loving this thread. People calmly talking about two awesome games and not screaming "MINE IS BETTA!!!!!"

Restoring my faith in our generation.

shush jerK!

mine is better! :devil:

#168
LPPrince

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EJ107 wrote...

DieDjae wrote...

Just wanted to add that Deus Ex: HR is also very obviously a game that is half-finished and has made a lot of cuts to go gold when it did.
You can really tell by the huge amount of loose ends storywise.

And the way the endings are handled is freaking lame, push a button to choose an ending, come on!


Considering that one of the morals is how abusing technology gives you absolute power, it makes perfect sense that you change the world with the click of a button. 


THIS.

#169
Boiny Bunny

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As I haven't yet finished DX:HR (though I am at the near end), all I'll say for now is:

1. Incredibly unimpressed by the fact that there are only 2 hubs in the game, and everything else is a 'pure combat' zone. Playing as a stealth character, after the first two hubs, the rest of the game is almost identical in gameplay to one of the earlier Splinter Cell games.

2. DX:HR is better than DX:IW, but is still nowhere even remotely close to DX.

#170
DieDjae

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EJ107 wrote...


Considering that one of the morals is how abusing technology gives you absolute power, it makes perfect sense that you change the world with the click of a button. 


Well I suppose it does have that symbolism to it, to make ammends I shall suggest another addition to ME3 from DE:HR, Adamn Jensen's dance moves.

http://www.youtube.c...ayer_embedded#!

Modifié par DieDjae, 01 septembre 2011 - 10:16 .


#171
nelly21

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LPPrince wrote...

EJ107 wrote...

DieDjae wrote...

Just wanted to add that Deus Ex: HR is also very obviously a game that is half-finished and has made a lot of cuts to go gold when it did.
You can really tell by the huge amount of loose ends storywise.

And the way the endings are handled is freaking lame, push a button to choose an ending, come on!


Considering that one of the morals is how abusing technology gives you absolute power, it makes perfect sense that you change the world with the click of a button. 


THIS.


But it renders your choices prior to that moment as unimportant. My Jensen hated Humanity Front. Well with the push of a button, Jensen can become Taggart's lap dog. Nothing else matters. And then, to make it worse, the entire ending is a flash of imagery and a speech. Megan and Adam's relationship? Irrelevant. Sarif's info on Jensen's past? Irrelevant. 

That bothered me. But as I've said before, getting to the ending is awesome.

#172
Tommy6860

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Boiny Bunny wrote...

As I haven't yet finished DX:HR (though I am at the near end), all I'll say for now is:

1. Incredibly unimpressed by the fact that there are only 2 hubs in the game, and everything else is a 'pure combat' zone. Playing as a stealth character, after the first two hubs, the rest of the game is almost identical in gameplay to one of the earlier Splinter Cell games.

2. DX:HR is better than DX:IW, but is still nowhere even remotely close to DX.


I am still only so far into the game, so I cannot say what my impressions are. I do like the convos system and the quest seems good and you get different results. However, from the first mission, I did feel like I was playing SC (the first one), which is one of my fav all time games, except that SC didn't have dynamic conversations :P. That isn't a bad thing, but it does seem to copy a good deal of SC's aspects of gameplay. After finishing the first two missions, I already felt that this DE wasn't going to be as good as the first, so no surprise that you feel this way now.

I will say this, if the story doesn't develop much more and I just go through the game as repeated missions, I will be sorely disappointed.

#173
The Sapien

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DaringMoosejaw wrote...

LPPrince wrote...

DieDjae wrote...

Just wanted to add that Deus Ex: HR is also very obviously a game that is half-finished and has made a lot of cuts to go gold when it did.
You can really tell by the huge amount of loose ends storywise.

And the way the endings are handled is freaking lame, push a button to choose an ending, come on!


:blink:


I'm not going to say half-finished, but I do feel like HR could've benefited vastly more if they were given more time. It does feel, especially in the second half, that things were rushed.


Wasn't DX in developement for 4 or 5 years?

#174
Ianamus

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nelly21 wrote...

LPPrince wrote...

EJ107 wrote...

DieDjae wrote...

Just wanted to add that Deus Ex: HR is also very obviously a game that is half-finished and has made a lot of cuts to go gold when it did.
You can really tell by the huge amount of loose ends storywise.

And the way the endings are handled is freaking lame, push a button to choose an ending, come on!


Considering that one of the morals is how abusing technology gives you absolute power, it makes perfect sense that you change the world with the click of a button. 


THIS.


But it renders your choices prior to that moment as unimportant. My Jensen hated Humanity Front. Well with the push of a button, Jensen can become Taggart's lap dog. Nothing else matters. And then, to make it worse, the entire ending is a flash of imagery and a speech. Megan and Adam's relationship? Irrelevant. Sarif's info on Jensen's past? Irrelevant. 

That bothered me. But as I've said before, getting to the ending is awesome.


Well, I agree with the last part of that. I liked the symbolism of pressing the button, but I think that after that you should have returned to Sarif industries (Obviously not if chose a particular ending) to see what everybody thinks about the news, actually see the broadcast first-hand, and to give closure to your relationships with Megan, David Sarif, Malik and Pritchard. 

Modifié par EJ107, 01 septembre 2011 - 10:27 .


#175
The Sapien

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Walker White wrote...

So I got Deus Ex hearing all this praise about how great it is. I like the game, but I am definitely finding myself underwhelmed in comparison to the ME series.

The conversation in Deus Ex is essentially identical to conversation from Dragon Age 2. The only difference between them is the DA2 uses icons when Deus Ex uses text (Empathy, Reason, Humility), and it doesn't paraphrase as much. But I have found that it paraphrases some.

The cinematics of Deus Ex are extremely primitive -- to the point of being cringeworthy at times. I look at them and think KOTOR, not Mass Effect.

I really, really hate having to pick up every damn box just to search for items.

While stealth is infinitely superior in Deus Ex, combat is not. Other than cover, combat is certainly much more shallow than what we see in ME2, and what we see in the videos is that ME3 will essentially have the Deus Ex cover system. I can only stand playing Deus Ex as a stealth game -- not as a combat game.

Yes, character building is a lot more complex, but I am not yet convinced that the system is that well balanced. I am not all the way through the game, but is hacking so amazingly important that you could spend more points in it than you spend in stealth? The hacking skills look over-engineered given the depth of the minigame.


How is character dev more complex in Deus Ex? I agree with most of what you said, but am baffled on this point. I'm guessing that you're not counting the option of choosing a class in ME before you build further, which is not fair, is it? And since it's all about complexity in combat, is it fair to ommit your ME campanions which you can also build? The combinations of how many ways to attack a situation in ME is no small number. I'm not saying ME is superior in this regard because I've only played DE up till the police station, so really am asking?