Can someone tell me if it is possible to lock the camera down to a certain angle and distance so that it does not move even if the player moves around?
For context, understand that I no all about the different camera modes in the game. I do not want the player to be able to switch camera modes. I want it locked.
For this reason, I would then have to use the Overland Map camera settings, which would be fine, accept that the camera follows the player when they move in distance away from the camera. If I set the distance of the camera to 6 it keeps that distance, no matter what.
What I would like to do is figure out a way to completely lock the distance of the camera so that it follows the player but does not get closer as the player move in and out of a scene.
I guess what I need is a custom camera hack and I need to know if that is even possible with what we have right now.
Locking the Camera Down
Débuté par
MokahTGS
, sept. 01 2011 06:17
#1
Posté 01 septembre 2011 - 06:17
#2
Posté 01 septembre 2011 - 06:42
Standard OM camera does just what you ask, focus on the player from a defined height and angle. You set the absolute height, not relative height.
#3
Posté 01 septembre 2011 - 06:44
Nevermind, I see you want the camera to maintain a fixed relative height, not absolute height.
#4
Posté 01 septembre 2011 - 09:39
Actually I'm pursuing the Side Scroller idea, but I'm trying to make it more true to the genre. I've done some experimenting, and the OM mode overrides collision blocking. I've tried using the Collision Helpers that are available on the vault, but when and area is in the OM mode, they are completely ignored.
<_<


I would really love to figure this out...this is why I support the community getting the source code...
<_<
I would really love to figure this out...this is why I support the community getting the source code...
Modifié par MokahTGS, 01 septembre 2011 - 09:40 .





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