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Dragon Age 2 DLC/Dragon Age 3 - The Fade


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#1
Matt Ca

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Hi guys,

What are everyones thoughts on The Fade being made the focal point of story-based DLC, and what does everyone feel about The Fade being included as a larger portion of DA3's story?

I'm not sure if the topic has already come up, but I'm interested to find out. For me personally, the lack of Fade areas and quests in Dragon Age 2 was honestly one of my few dissapointments with the game. In Origins, we were taken to this mystical realm, the home of Spirits, Demons and (in my opinion) some of the best level design I've seen from Dragon Age's developers.

Not only was the level design great, but the way characters and the lore spoke of it, combined with the daunting music and spooky goings-on made it one of the most atmospheric of places in the whole game. I realise that some of the quests set there were tedious and confusing. But you've got to admit that every time you entered The Fade, that little kid in you saw the floating islands of the corrupt Golden City, strange green hues and impossible physics and just wanted to explore every part of it, all I could do is try and explore every possible part of the level and (even though I knew it was impossible in the game) continually try and get the slightest glimpse of something happening on the islands far in the background.

Dragon Age 2 had none of this, it just seemed to push The Fade out of the way! For me, the darkness of the area added to the game as a whole, and made it a lot more sinister for me - which was a very good positive for the storyline as a whole.

So, after all my rambling, what I really wish to see BioWare do in one of the next Story-based DLC releases is at least include The Fade in some shape or form. Legacy has already proven that with a little more time and feedback, the same epic level design and atmosphere can still be made, so why not try bringing back something that made the Origins, and Dragon Age lore as a whole, unique from other RPG's?

If however, it is not included as DLC, I have a question for the developers. Can we expect to see greater amounts of The Fade in DA3? We may not be able to go to the Black City just yet, but it would be nice to see multiple quests set in The Fade as a core part of the story again.

Thanks for taking the time to read my post,
Matt.

TL;DR - I would enjoy seeing the fade return for a longer period of time in future DA2 DLC or as a more main part of the story in DA3, much like Origis

#2
Reno_Tarshil

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I'll be honest, i'm prolly one of the people who didn't mind the fade in DA:O, but I would rather have it not be DLC tbh. There are so many other roads they should go with DLC, but I wouldn't mind it in DA3

#3
Guest_SparkleWaffle_*

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I'm under the impression that most players responded as well to the Fade section of Origins as they would the bubonic plague, so yours might be an unusual opinion. Personally, I liked it a lot and felt the same as you. Though I feel like there's a lot of potential in the Fade and its concept as a dreamscape that wasn't executed as well as I would like, so I wouldn't want it in a DLC the way it is currently.

Modifié par SparkleWaffle, 01 septembre 2011 - 09:54 .


#4
Luckywallace

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I loved the fade sequence in Dragon Age Origins, it was very different and very clever but the majority of players seemed to dislike it so I doubt we'll see anything like it again on that scale.

A sequence on the scale of Dragon Age Awakening at least would be nice, the fade is really interesting visually, even if it's just another place to kill demons in.

#5
whykikyouwhy

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I found the Fade portion of DA:O a bit tedious, but the concept of the Fade itself, the sheer enormity of it (and how much of it is unknown or just not understood) is fascinating. I wouldn't mind exploring it further in an upcoming DLC or in the next full game. I'm fairly certain it holds a larger role in the events shaking Thedas.

#6
Deathwurm

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I enjoyed the Fade in DA:O. An interesting look at "the Other Side", some good gameplay variations without making them permanent changes like "Mask of the Betrayer" did in NWN2, and a peek inside your Companions heads...

With all the hatred of the fade in these Forums, though...I doubt we will see any long segments there again in the series.

#7
nijnij

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The Fade and Deep Roads were among my favourite parts of DA:O too. The most tedious for me is perhaps Orzammar itself and anything that implies lots of running back and forth. The Deep Roads to me were like one long exploration adventure and the Fade is a really unique segment where you can enjoy fighting without your companions or having to worry about inventory, just the whole "fantastic four" gameplay as I call it and all the hidden bonuses, I thought it had a lot of depth.

#8
Cohesion

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The Fade, along with the Deep Roads, were some of my least favourite moments in DA:O (although the Fade version of the Blackmarsh in DA:O - A was fun to tromp through), so I'm glad I didn't have to traipse through them in DAII. Imo, the Fade's design was overwhelmingly dull, and lacked a decent atmosphere or cohesive thread to bind the disparate areas together. If the developers came back with portions of the Fade which more adequately displayed the fantastical nature of the realm, I'd be more than happy to go back.

As for the Deep Roads, I don't want to go back there until we find out what the whole deal is with the Primeval Thaig. It's a matter of principle <_<

Modifié par Cohesion, 02 septembre 2011 - 01:13 .


#9
Sabariel

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As long as the Fade isn't as tedious as it was in DAO, I will be happy.

As a concept, I find it fascinating.

Modifié par Sabariel, 02 septembre 2011 - 01:19 .


#10
Amfortas

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I'd like the Fade to have a more important role in the next games/DLC as well. It was my favourite place in Origins, with the sinister black city always present in the background. Besides the mages tower version had the most decent level design in the whole game. In DAII it was unfortunately just a place where demons talk before attacking you.

By the way, I keep reading how good Legacy is, I have a question, were the levels mere straightforward corridors as in DAII or were they at least something more imaginative, like the fade in Origins?

#11
Matt Ca

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Amfortas wrote...

I'd like the Fade to have a more important role in the next games/DLC as well. It was my favourite place in Origins, with the sinister black city always present in the background. Besides the mages tower version had the most decent level design in the whole game. In DAII it was unfortunately just a place where demons talk before attacking you.

By the way, I keep reading how good Legacy is, I have a question, were the levels mere straightforward corridors as in DAII or were they at least something more imaginative, like the fade in Origins?


Legacy's level design for me felt a lot more 'open', IIRC there were in some places, multiple routes that you could take, and the later content (the areas at the base of the prison) definitely had that 'fade' level feel.

#12
Lord Nikon 001

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I really enjoyed the fade sequence in Origins and would like to see it return.

#13
Follow Me on Twitter

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Only if we get to enter the black city.

#14
Skadi_the_Evil_Elf

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I wish we had more opportunities to visit the Fade. I found the role-playing aspect of the Fade incredibly awesome, and the Fade can certainly be a backdrop for some very interesting philisophical and metaphysically based quests/themes.

Like, we need to encounter various types of spirits, to get a better idea of what sorts of beings and differences there are.

#15
alex90c

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The Fade is a fascinating concept, but it was pretty tedious in Origins and just a joke in DA2 (they recycled the Templar Hall, seriously Bioware that was just pathetic).

The big issue I had in Origins was that I found all the different doors completely disorienting when I'd go through a door, end up back in the same room, go through the door again and end up in a different room (wtf?) so it got kind of frustrating, but if they find a perfect balance between making the Fade confusing and yet still NOT a nightmare to navigate then I'm all for an Origins-esque Fade.

#16
Dubya75

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Follow Me on Twitter wrote...

Only if we get to enter the black city.


This.

#17
Satyricon331

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Matt Ca wrote...
Not only was the level design great, but the way characters and the lore spoke of it, combined with the daunting music and spooky goings-on made it one of the most atmospheric of places in the whole game. I realise that some of the quests set there were tedious and confusing. But you've got to admit that every time you entered The Fade, that little kid in you saw the floating islands of the corrupt Golden City, strange green hues and impossible physics and just wanted to explore every part of it, all I could do is try and explore every possible part of the level and (even though I knew it was impossible in the game) continually try and get the slightest glimpse of something happening on the islands far in the background.


You put it very well here, and I too loved DAO's Fade.  Even the idea of different demon realms forming a protective ward around a demon lord's realm is just exciting.  I also liked how you could only unlock the Blood Magic specialization in the Fade; I feel the Fade, with its dreamers and demons, should be a source of knowledge that is otherwise unobtainable.  Hopefully they can pull off a longer-than-DA2 Fade sequence that keeps more people engaged and stays true to the lore.  There really isn't any intrinsic reason they couldn't pull it off.

#18
jbrand2002uk

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Both games really honestly got the fade wrong in both extremes in Origins it was the best example of poor level design it was big bland monotonous dull and boring with practically nothing to do and was a complete waste of time so much so that the most popular origins mod was a skip the fade mod and that says it all because a big vast level is all fine and well but at least give you things to do other than hour after pointless hour of trudging around for nothing.

DA2 was at the other end definatley a Galactic leap in the right direction but certainly too short but at least there was an actual point to going in and doing something worthwhile

#19
jbrand2002uk

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and just to spell it out DAO's fade was so dull that being stabbed while watching paint dry would be more entertaining

#20
Tirfan

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jbrand2002uk wrote...

and just to spell it out DAO's fade was so dull that being stabbed while watching paint dry would be more entertaining


So, it was less dull than all of DA2?

#21
Maconbar

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I liked how they did the fade in DA:A. It seems that the Fade is an important part of the DA lore, so more Fade for me.

#22
jbrand2002uk

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Tirfan wrote...

jbrand2002uk wrote...

and just to spell it out DAO's fade was so dull that being stabbed while watching paint dry would be more entertaining


So, it was less dull than all of DA2?


Answer: no DA2's Legacy DLC on its own was far more entertaining than all of DAO and its DLC ever was 

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#23
esper

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The Fade a a concept is fascinating, my problem with it in da:o is:
1. A long quest in the middle of an even longer quest.
2. That backtracking is requried so much as it is requried. Once you have gathered all the forms you just know that you have to go back to all the little domains once more whích makes the gathering forms parts - tedious as some have already said.
I loved the fade in da:a. The fade in da2 should have been done better. (But I liked the barrel moving)

#24
jbrand2002uk

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yeah the fade in DA2 could have been done better and you've kind of pointed out what i was trying to get across about the fade in origins that given the size of it going through it once is ok  but then having to go back again rather pointless as there's no tangible benefit really

Modifié par jbrand2002uk, 04 septembre 2011 - 02:00 .


#25
Nadia

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The fade in Awakening was pretty amazing - there was a great story within it. It could have been done better in DA2 I think - for me fade felt like going from too long in DAO across perfect in DAA into too short in DA2 moreover, it could be prettier, more flowers and butterflies surely would help!:)