Dragon Age 2 DLC/Dragon Age 3 - The Fade
#1
Posté 01 septembre 2011 - 09:37
What are everyones thoughts on The Fade being made the focal point of story-based DLC, and what does everyone feel about The Fade being included as a larger portion of DA3's story?
I'm not sure if the topic has already come up, but I'm interested to find out. For me personally, the lack of Fade areas and quests in Dragon Age 2 was honestly one of my few dissapointments with the game. In Origins, we were taken to this mystical realm, the home of Spirits, Demons and (in my opinion) some of the best level design I've seen from Dragon Age's developers.
Not only was the level design great, but the way characters and the lore spoke of it, combined with the daunting music and spooky goings-on made it one of the most atmospheric of places in the whole game. I realise that some of the quests set there were tedious and confusing. But you've got to admit that every time you entered The Fade, that little kid in you saw the floating islands of the corrupt Golden City, strange green hues and impossible physics and just wanted to explore every part of it, all I could do is try and explore every possible part of the level and (even though I knew it was impossible in the game) continually try and get the slightest glimpse of something happening on the islands far in the background.
Dragon Age 2 had none of this, it just seemed to push The Fade out of the way! For me, the darkness of the area added to the game as a whole, and made it a lot more sinister for me - which was a very good positive for the storyline as a whole.
So, after all my rambling, what I really wish to see BioWare do in one of the next Story-based DLC releases is at least include The Fade in some shape or form. Legacy has already proven that with a little more time and feedback, the same epic level design and atmosphere can still be made, so why not try bringing back something that made the Origins, and Dragon Age lore as a whole, unique from other RPG's?
If however, it is not included as DLC, I have a question for the developers. Can we expect to see greater amounts of The Fade in DA3? We may not be able to go to the Black City just yet, but it would be nice to see multiple quests set in The Fade as a core part of the story again.
Thanks for taking the time to read my post,
Matt.
TL;DR - I would enjoy seeing the fade return for a longer period of time in future DA2 DLC or as a more main part of the story in DA3, much like Origis
#2
Posté 01 septembre 2011 - 09:41
#3
Guest_SparkleWaffle_*
Posté 01 septembre 2011 - 09:52
Guest_SparkleWaffle_*
Modifié par SparkleWaffle, 01 septembre 2011 - 09:54 .
#4
Posté 01 septembre 2011 - 10:11
A sequence on the scale of Dragon Age Awakening at least would be nice, the fade is really interesting visually, even if it's just another place to kill demons in.
#5
Posté 01 septembre 2011 - 10:25
#6
Posté 01 septembre 2011 - 11:42
With all the hatred of the fade in these Forums, though...I doubt we will see any long segments there again in the series.
#7
Posté 02 septembre 2011 - 12:20
#8
Posté 02 septembre 2011 - 01:12
As for the Deep Roads, I don't want to go back there until we find out what the whole deal is with the Primeval Thaig. It's a matter of principle <_<
Modifié par Cohesion, 02 septembre 2011 - 01:13 .
#9
Posté 02 septembre 2011 - 01:14
As a concept, I find it fascinating.
Modifié par Sabariel, 02 septembre 2011 - 01:19 .
#10
Posté 02 septembre 2011 - 10:22
By the way, I keep reading how good Legacy is, I have a question, were the levels mere straightforward corridors as in DAII or were they at least something more imaginative, like the fade in Origins?
#11
Posté 02 septembre 2011 - 03:16
Amfortas wrote...
I'd like the Fade to have a more important role in the next games/DLC as well. It was my favourite place in Origins, with the sinister black city always present in the background. Besides the mages tower version had the most decent level design in the whole game. In DAII it was unfortunately just a place where demons talk before attacking you.
By the way, I keep reading how good Legacy is, I have a question, were the levels mere straightforward corridors as in DAII or were they at least something more imaginative, like the fade in Origins?
Legacy's level design for me felt a lot more 'open', IIRC there were in some places, multiple routes that you could take, and the later content (the areas at the base of the prison) definitely had that 'fade' level feel.
#12
Posté 03 septembre 2011 - 04:16
#13
Posté 03 septembre 2011 - 05:11
#14
Posté 03 septembre 2011 - 05:20
Like, we need to encounter various types of spirits, to get a better idea of what sorts of beings and differences there are.
#15
Posté 03 septembre 2011 - 05:21
The big issue I had in Origins was that I found all the different doors completely disorienting when I'd go through a door, end up back in the same room, go through the door again and end up in a different room (wtf?) so it got kind of frustrating, but if they find a perfect balance between making the Fade confusing and yet still NOT a nightmare to navigate then I'm all for an Origins-esque Fade.
#16
Posté 03 septembre 2011 - 06:17
Follow Me on Twitter wrote...
Only if we get to enter the black city.
This.
#17
Posté 03 septembre 2011 - 06:57
Matt Ca wrote...
Not only was the level design great, but the way characters and the lore spoke of it, combined with the daunting music and spooky goings-on made it one of the most atmospheric of places in the whole game. I realise that some of the quests set there were tedious and confusing. But you've got to admit that every time you entered The Fade, that little kid in you saw the floating islands of the corrupt Golden City, strange green hues and impossible physics and just wanted to explore every part of it, all I could do is try and explore every possible part of the level and (even though I knew it was impossible in the game) continually try and get the slightest glimpse of something happening on the islands far in the background.
You put it very well here, and I too loved DAO's Fade. Even the idea of different demon realms forming a protective ward around a demon lord's realm is just exciting. I also liked how you could only unlock the Blood Magic specialization in the Fade; I feel the Fade, with its dreamers and demons, should be a source of knowledge that is otherwise unobtainable. Hopefully they can pull off a longer-than-DA2 Fade sequence that keeps more people engaged and stays true to the lore. There really isn't any intrinsic reason they couldn't pull it off.
#18
Posté 04 septembre 2011 - 01:13
DA2 was at the other end definatley a Galactic leap in the right direction but certainly too short but at least there was an actual point to going in and doing something worthwhile
#19
Posté 04 septembre 2011 - 01:14
#20
Posté 04 septembre 2011 - 01:17
jbrand2002uk wrote...
and just to spell it out DAO's fade was so dull that being stabbed while watching paint dry would be more entertaining
So, it was less dull than all of DA2?
#21
Posté 04 septembre 2011 - 01:26
#22
Posté 04 septembre 2011 - 01:51
Tirfan wrote...
jbrand2002uk wrote...
and just to spell it out DAO's fade was so dull that being stabbed while watching paint dry would be more entertaining
So, it was less dull than all of DA2?
Answer: no DA2's Legacy DLC on its own was far more entertaining than all of DAO and its DLC ever was
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#23
Posté 04 septembre 2011 - 01:56
1. A long quest in the middle of an even longer quest.
2. That backtracking is requried so much as it is requried. Once you have gathered all the forms you just know that you have to go back to all the little domains once more whích makes the gathering forms parts - tedious as some have already said.
I loved the fade in da:a. The fade in da2 should have been done better. (But I liked the barrel moving)
#24
Posté 04 septembre 2011 - 01:59
Modifié par jbrand2002uk, 04 septembre 2011 - 02:00 .
#25
Posté 04 septembre 2011 - 02:11





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