tfive24 wrote...
FedericoV wrote...
Honestly, the more I think about it, the more I realize that the "bost of both worlds" approach is wrong. You have to make a clear decision and stick with it. You can make concession to other genres but that's all, and DA:O was allready the biggest concession to the action/cinematic/storydriven approach in the classic CRPG context. Probably, the biggest flaws of DAO were caused by those concessions. DA2 is allready a "best of both worlds" game and while I liked some of the features, the overall result was mediocre at best. I believe that if they follow the same route even DA3 will disappoint.
Another argument: the general premise of the DA's setting and DA's "experience" were conceived with a classic "party based" and d&dish game in mind. Not for a flashy and juvenile game with a cocky and actiony attitude. The whole concept of the DA franchise looks a little bit silly and out of place in the context of a more cinematic game like DA2. The point is: trying to make D&D (or its derivate) looks sexy is impossible... it's like trying to make Gabe Newell looks slim... everytime someone tries, the result looks like a silly japanese fantasy anime (yep, just like DA2).
So, my position is simple and in the last months I've come to a drastic conclusion: if you want to make an action/cinematic/arcadish fantasy CPRG, stop calling it DA, scrap everything and start anew with a clear franchise in mind and design goals that works well in that context (like, no party based combat and so on).
If you want to call it DA, you have to continue the process of returning to the roots of the golden CRPG era and its masterpiece BG2, trying to improove the DA:O's formula.
Stop to bastardize both genres improductively because it's a wasted effort. And even if I respect the dev team for all its work and its good intentions, they are destined to fail and they will never reach the sweet spot they are talking about, because that spot does not exist. Because some matches works very well (like the shooter+CRPG+blockbuster estetic+Science fiction in ME2). Other matches are not destined to work as well (like D&D+blockbuster estetic+action games).
It's not a question of fan groups, market share and so on. Experience shows that the quality of a game is the result of the clarity and of the tightness of the core design choices. And honestly, I see a lot of confusion around the DA franchise, like Bioware and EA does not know what to do with a classic CRPG game.
Totally agree on your post, about best of both worlds apporach. They need to either decide about DO:A style or DA2 and takea stance. They are trying to please 3 different groups:DOA gamers, DA2 gamers, and the all important new gamers to the franchise. Since i read quite of few of their interviews, they need to go and drop the DA;O gamers. That will include me in set of gamers, but they could really focus DA3 on cinematic /action story based game they want to go in. Looking at the polls for the new game, they are spilit down the middle. There's no way you can bring both sides together. I don't want a VO or iconic look for DA3 will be a deal breaker for me.
There's no way things will turn out well for Bioware if they drop the DAO gamers-it's their core audience. It's all well and good to try and bring in new fans, but not at that expense.




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