Aller au contenu

Why Biowares attempt at 'best of both worlds' could be a critical success.


322 réponses à ce sujet

#76
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

MorrigansLove wrote...

I don't want another Origins. I want a compelling story and mesmerizing characters, just like Origins had.


Dragon age 2's story was great... the idea I mean. The implementation was flawed. But give them a break man. Branching story lines, different dialouges... it's really hard to do in 18 months.

:unsure:

#77
FedericoV

FedericoV
  • Members
  • 1 860 messages

bebop50 wrote...
DA2 didn't fail because the concept was bad it failed becaused they rushed it


But they charged us full price nonetheless so it's pointless to discuss the relative merits of the game in term of project and execution. Look at Valve or Blizzard: execution is everything and the irrealistic dev cycle with all the meat being cut is part of the flawed nature of DA2's "mission". It only adds a little bit of arrogance to the mix. Like, "we're going to be the first developer who manages to mix succesfully party based RPGs and action games and we're going to make it in one year and a half with half the budget of DA:O". I imagine the faces in the first dev meeting...

Bioware isn't trying to please those DAO fans who want the series to go back to the orgins format there is no pleasing you without doing it, these changes are for those who liked DAO but felt DA2 took to much away. Those are the core fans they're doing this for.Bioware knows there going to lose some people but there not going backwards if you think they are you really will be disappointed.

And I get it. The point is that it's not going to work, even with all the time and budget of Diablo III.

Modifié par FedericoV, 02 septembre 2011 - 08:46 .


#78
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

FedericoV wrote...

bebop50 wrote...
DA2 didn't fail because the concept was bad it failed becaused they rushed it


But they charged us full price nonetheless so it's pointless to discuss the relative merits of the game in term of project and execution. Look at Valve or Blizzard: execution is everything and it is part of the flawed nature of DA2's mission, that only adds a little bit of arrogance to the mix. Like, "we're going to be the first developer who manages to mix succesfully party based RPGs and action games and we're going to make it in one year and a half with half the budget of DA:O". I imagine the faces in the first dev meeting...

Bioware isn't trying to please those DAO fans who want the series to go back to the orgins format there is no pleasing you without doing it, these changes are for those who liked DAO but felt DA2 took to much away. Those are the core fans they're doing this for.Bioware knows there going to lose some people but there not going backwards if you think they are you really will be disappointed.


And I get it. The point is that it's not going to work, even with all the time and budget of Diablo III.


And in my OP I clearly stated that there is a big chance that it can.

#79
Mike3207

Mike3207
  • Members
  • 1 733 messages

FedericoV wrote...

Yrkoon wrote...

I shudder to think of how they're EVER going to find an even remote semblance of  community agreement on an issue  as major as, say... Combat.  My guess is they won't.  They're more likely to turn everyone off.



On a positive note, just to avoid complete negativity, I want to say that the skill system is better in DA2 than DA:O. We can discuss about the implementation of it, but I think that DA2's class/skill system is deeper and that Peter Thomas is cool :wizard:.


Unfortunately,we can't even agree on that. I didn't mind the skill trees, but I thought it was a terrible idea to dump the non-combat skills.  i felt the loss of Persusasion most when I got a -115 approval drop when I refused to let Merrill keep the elven item in her 2nd personal quest.I agree about the negativity though-I've about been convinced to abandon Dragon Age altogether:(.

Modifié par Mike Smith, 02 septembre 2011 - 08:53 .


#80
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests
I think we are abandoning the subject now. I would very much like for us to get back on track. A lot of you (not including FedericoV) seem to have skipped my entire post, and have just commented on the topics title.

#81
FedericoV

FedericoV
  • Members
  • 1 860 messages

simfamSP wrote...

And in my OP I clearly stated that there is a big chance that it can.


I respect your position and your OP is really interesting. Optimistic or realistic, I do agree that DA3 will be a refined DA2 too. No way around it. My counter to your point about the feedback factor is simple and I have the impression that you are not replying to it. If the nature a project is flawed, problematic and elusive to the point of ambivalence in itself, can feedback really make a difference? No amount of feedback will save a bridge from falling if the builder stick to a wrong plan.

I don't know, maybe thanks to feedback they will take their time and do not rush it blatantly. Maybe they will avoid excessive area recycle. Maybe they will avoid silly marketing spin like the awesome button thing. Maybe they will avoid to publish the consolle version without autoattack. Maybe they will act more humbly toward the genre and its fans.

But if they do not change their overall vision, will it improve the nature of the game experience for the player who have not liked DA2? You know, even DA2 was builded on the feedback of consolle players who were not happy with DA:O, there was an incredible amount of feedback even after DA:O if you were there at the time and (like it or not) the result has not been successfull and DA2 has sold less than DA:O.

Modifié par FedericoV, 02 septembre 2011 - 09:17 .


#82
devSin

devSin
  • Members
  • 8 929 messages

simfamSP wrote...

I think we are abandoning the subject now. I would very much like for us to get back on track. A lot of you (not including FedericoV) seem to have skipped my entire post, and have just commented on the topics title.

What are you expecting as a response? BioWare knows what they are doing.

It may be more comfortable to you to think that DA2 turned out the way it did because they were "flying blind", but I very much doubt this is the case. They know exactly where they're going. They just didn't have enough time to get there.

DA3 will of course incorporate some of the feedback they've received (every game they release does). But they're not starting over with some "now we know what we're doing!" effort to make a "real" sequel this time. All they have now is a shorter distance to travel to reach their destination (DA2 was a flat tire, a chance to get out and stretch your legs, but they're still going to the same place).

Modifié par devSin, 02 septembre 2011 - 09:19 .


#83
esper

esper
  • Members
  • 4 193 messages

Mike Smith wrote...

FedericoV wrote...

Yrkoon wrote...

I shudder to think of how they're EVER going to find an even remote semblance of  community agreement on an issue  as major as, say... Combat.  My guess is they won't.  They're more likely to turn everyone off.



On a positive note, just to avoid complete negativity, I want to say that the skill system is better in DA2 than DA:O. We can discuss about the implementation of it, but I think that DA2's class/skill system is deeper and that Peter Thomas is cool :wizard:.


Unfortunately,we can't even agree on that. I didn't mind the skill trees, but I thought it was a terrible idea to dump the non-combat skills.  i felt the loss of Persusasion most when I got a -115 approval drop when I refused to let Merrill keep the elven item in her 2nd personal quest.I agree about the negativity though-I've about been convinced to abandon Dragon Age altogether:(.


But you should get a -115 approval loss, because it storywise makes sense. I often felt that persaudation in da:o was a cheap way out of a sticky situation. Simply put - it was too over powered.

#84
FieryDove

FieryDove
  • Members
  • 2 636 messages

FedericoV wrote...

[On a positive note, just to avoid complete negativity, I want to say that the skill system is better in DA2 than DA:O. We can discuss about the implementation of it, but I think that DA2's class/skill system is deeper and that Peter Thomas is cool :wizard:.


If they included these I would agree:

http://www.dragonage...ile.php?id=2407
http://www.dragonage...ile.php?id=2555

I love tons of options and making hard choices do I upgrade this or THIS.Posted Image
I wonder how DA3 skill/companion choices will work out to make the most people happy.

#85
Vicious

Vicious
  • Members
  • 3 221 messages
Yes, because god forbid your companion get really pissed off when you screw them over, right?

Anyway, DA2 laid the groundwork for the series going forward. If you dont like the art style, the combat, etc, you may as well jump ship now.

#86
ScotGaymer

ScotGaymer
  • Members
  • 1 983 messages
I wouldnt mind the whole best of both worlds thing if it wasnt for the fact that Dragon Age was originally created as the spiritual successor to the old school RPGs; it was meant purposefully to be a homage to those old D&D/Tolkien style fantasy worlds and games.

To change it now because they want to appeal to "wider audience" is self defeating IMO. DAO was their biggest selling game; outselling ME which IS their hybrid game. So there seems little point to it to me.

They already have ME which combines "the best of both worlds".

Dragon Age does best at what it is. RPG Fantasy.

#87
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

simfamSP wrote...

TO ALL:

I very much doubt that we will ever have DA:O again. They can improve the DA2 formula with their knowledge as I've suggested. But other than that, for those who expect DA:O 2...

As I said to MorrigansLove. You will be dissapointed.

To be honest, however, MorrigansLove is hardly a minority.  He's part of a huge swath of gamers who are responsible for DA:O practically  *doubling* DA2 in sales.    Waving them off or  basically throwing them under the bus  is neither good debating, nor good business. 


Bioware can decide to act all  'cool' and pseudo-progessive, but it'd be a pyrric victory for them, at best, as they sit there and watch their DA franchise die a slow and painful  death.  When it really *doesn't* have to be.   DA:O was a winning formula.  It worked.  It became Bioware's biggest selling game.   And while it needed tweaking, it DIDN'T need  the overhaul it got.  It's really bad corporate decision making to do what Bioware did.  I'm still gobsmacked when I wonder what the hell happened.

Look at the Elder Scrolls  series.  Its formula has been basically the same since... what...  Arena?  or   Daggerfall?  And by constantly tweaking, instead of doing massive, complete 180s, they've managed to  keep their core player base, and consistantly increase its size with every release.    The result is that Now we see  the elderscrolls games outselling  Bioware RPGs by an almost 2:1 margin.

Modifié par Yrkoon, 02 septembre 2011 - 09:42 .


#88
FedericoV

FedericoV
  • Members
  • 1 860 messages

Mike Smith wrote...

Unfortunately,we can't even agree on that. I didn't mind the skill trees, but I thought it was a terrible idea to dump the non-combat skills.  i felt the loss of Persusasion most when I got a -115 approval drop when I refused to let Merrill keep the elven item in her 2nd personal quest.I agree about the negativity though-I've about been convinced to abandon Dragon Age altogether:(.


Going OT for the last time, sorry slim :D: non-combat skills are not dumped in DA2. Persuasion in DA2 is an invisible skill divided in 3 sub-skill: diplomacy, irony and aggression. The more you choose a certain kind of dialogue choice, the more your value in the sub-skill raises (and that makes sense), but you have to guess the value and it's not sure that each sub-skill will obtain a positive result with each NPC. So, it's a well crafted, deep,subtle and interesting system, way deeper than DA:O's persuasion system (that on the max level granted automatic success). It has a lot of potential if developed in a less forgiving way than DA2 and if the voice over flows more naturally between different options.

Modifié par FedericoV, 02 septembre 2011 - 09:47 .


#89
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

FedericoV wrote...

simfamSP wrote...

And in my OP I clearly stated that there is a big chance that it can.


I respect your position and your OP is really interesting. Optimistic or realistic, I do agree that DA3 will be a refined DA2 too. No way around it. My counter to your point about the feedback factor is simple and I have the impression that you are not replying to it. If the nature a project is flawed, problematic and elusive to the point of ambivalence in itself, can feedback really make a difference? No amount of feedback will save a bridge from falling if the builder stick to a wrong plan.

I don't know, maybe thanks to feedback they will take their time and do not rush it blatantly. Maybe they will avoid excessive area recycle. Maybe they will avoid silly marketing spin like the awesome button thing. Maybe they will avoid to publish the consolle version without autoattack. Maybe they will act more humbly toward the genre and its fans.

But if they do not change their overall vision, will it improve the nature of the game experience for the player who have not liked DA2? You know, even DA2 was builded on the feedback of consolle players who were not happy with DA:O, there was an incredible amount of feedback even after DA:O if you were there at the time and (like it or not) the result has not been successfull and DA2 has sold less than DA:O.


DA2 was a mistake. It was clearly a faulty production that's why they can. But it is up to them to use that feedback and critism. So it might very possibly not.

#90
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Yrkoon wrote...

simfamSP wrote...

TO ALL:

I very much doubt that we will ever have DA:O again. They can improve the DA2 formula with their knowledge as I've suggested. But other than that, for those who expect DA:O 2...

As I said to MorrigansLove. You will be dissapointed.

To be honest, however, MorrigansLove is hardly a minority.  He's part of a huge swath of gamers who are responsible for DA:O basically  *doubling* DA2 in sales.    Waving them off or  basically throwing them under the bus  is neither good debating, nor good business. 


Bioware can decide to act all  'cool' and pseudo-progessive, but it'd be a pyrric victory for them, at best, as they sit there and watch their DA franchise die a slow and painful  death.  When it really *doesn't* have to be.   DA:O was a winning formula.  It worked.  It became Bioware's biggest selling game.   And while it needed tweaking, it DIDN'T need  the overhaul it got.  It's really bad corporate decision making to do what Bioware did.

Look at the Elder Scrolls  series.  Its formula has been basically the same since... what...  Arena?  or   Daggerfall?  And by constantly tweaking, instead of doing massive, complete 180s, they've managed to  keep their core player base, and consistantly increase its size with every release.  Now we see  the elderscrolls games outselling  Bioware RPGs by an almost 2:1 margin.


I would beg to differ. I'm a huge Bethesda fan and you can hear the screams of Morrowind fanatics when Oblivion is mentioned.

;)

Oh and marketting should be looked at differently. Did anybody see the trailers for DA:O? Nothing gave the impression of BG reboot. It was more like:

BLOOD, VIOLENCE, SEX AND FUN!!!!! :P

I didn't mind... they were awesome! <3

Modifié par simfamSP, 02 septembre 2011 - 09:46 .


#91
MorrigansLove

MorrigansLove
  • Members
  • 1 444 messages
Dragon Age 2's concept was good, I guess.

I still prefer a story which makes the player feel truly important and that without them the world would have little to no chance of survival, though. Which Hawke failed to accomplish.

Modifié par MorrigansLove, 02 septembre 2011 - 09:36 .


#92
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

FitScotGaymer wrote...

I wouldnt mind the whole best of both worlds thing if it wasnt for the fact that Dragon Age was originally created as the spiritual successor to the old school RPGs; it was meant purposefully to be a homage to those old D&D/Tolkien style fantasy worlds and games.

To change it now because they want to appeal to "wider audience" is self defeating IMO. DAO was their biggest selling game; outselling ME which IS their hybrid game. So there seems little point to it to me.

They already have ME which combines "the best of both worlds".

Dragon Age does best at what it is. RPG Fantasy.


And it annoys me too, but seeing what Bioware is doing, this is not the direction they are taking. I am stating that if they use our feedback to good use that they can pull such a thing of. Wether you like it or not, is a completley different matter.

^_^

#93
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

MorrigansLove wrote...

Dragon Age 2's concept was good, I guess.

I still prefer a story which makes the player feel truly important and that without them the world would have little to no chance, though. Which Hawke failed to accomplish.


That's implementation MorrigansLove. They had a good idea going. Hawke could have been important, he could have made decisions. Hell he was the Champion no?

Stories like DA:O have been done to death, DA2 was a breath of fresh air for me. But Bioware didn't think when they were doing so. But hell, even our beloved David Gaider made a comment on 'time limits.'

Inon Zur and another I cannot name at the moment because I simply cannot remember. Time limits are not done by developers. They are done by publishers.

They would have needed a bloody magic potion in order to make something like that work in 18 months.

WHO HERE HAS READ THE ASTERIX COMICS? IF SO. CLEOPATRA COMES TO MIND ;)

#94
Vicious

Vicious
  • Members
  • 3 221 messages
Bioware fans flipped a lid when they announced Mass Effect.

The hate for DA2 still isn't on that level. Or how maligned Oblivion generally is on Bethesdas own forums.

Hard to listen to the "fans" when they turn on you in an instant.

#95
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

devSin wrote...

simfamSP wrote...

I think we are abandoning the subject now. I would very much like for us to get back on track. A lot of you (not including FedericoV) seem to have skipped my entire post, and have just commented on the topics title.

What are you expecting as a response? BioWare knows what they are doing.

It may be more comfortable to you to think that DA2 turned out the way it did because they were "flying blind", but I very much doubt this is the case. They know exactly where they're going. They just didn't have enough time to get there.

DA3 will of course incorporate some of the feedback they've received (every game they release does). But they're not starting over with some "now we know what we're doing!" effort to make a "real" sequel this time. All they have now is a shorter distance to travel to reach their destination (DA2 was a flat tire, a chance to get out and stretch your legs, but they're still going to the same place).


A great point. Thanks for that. Now you have to make me think! :lol:

Devsin. I know Bioware are proffesionals, hell they have done this for years now. I bet BG fanatics HATE KOTOR with a passion. But those luddites cannot adapt for ****. They probably hate DA:O too ;)

What I'm saying is that DA2 was a big reformation of the series. And while I agree entierly that their time limit was directionaly preportional towards the final production, they still had that risk.

When trying something new. You never know how people are going to react. They knew what they were doing, but they never knew how we were going to react!

:D

#96
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Vicious wrote...

Bioware fans flipped a lid when they announced Mass Effect.

The hate for DA2 still isn't on that level. Or how maligned Oblivion generally is on Bethesdas own forums.

Hard to listen to the "fans" when they turn on you in an instant.


Oh but thats Bioware fans. They're never happy :P but end up playing and loving their games anyway.

But DA2 is a different matter. When Mass Effect was announced they knew it was going to be a 3rd person shooter blended into an RPG (which they've done really well with, for both games *hides!*)

But when you promise your core audience to go back to their roots and then completley screw them over with the sequel... You can understand. Even the people who liked the game like me see it's huge flaws.

^_^

#97
MorrigansLove

MorrigansLove
  • Members
  • 1 444 messages

simfamSP wrote...

MorrigansLove wrote...

Dragon Age 2's concept was good, I guess.

I still prefer a story which makes the player feel truly important and that without them the world would have little to no chance, though. Which Hawke failed to accomplish.


That's implementation MorrigansLove. They had a good idea going. Hawke could have been important, he could have made decisions. Hell he was the Champion no?

Stories like DA:O have been done to death, DA2 was a breath of fresh air for me. But Bioware didn't think when they were doing so. But hell, even our beloved David Gaider made a comment on 'time limits.'

Inon Zur and another I cannot name at the moment because I simply cannot remember. Time limits are not done by developers. They are done by publishers.

They would have needed a bloody magic potion in order to make something like that work in 18 months.

WHO HERE HAS READ THE ASTERIX COMICS? IF SO. CLEOPATRA COMES TO MIND ;)


It's just so silly how Bioware hyped how the player could become the Champion, and how it was the most significant role a man/woman could achieve!

When it came down to it, the game played exactly the same and the story didn't change in any way. I didn't see any admiration of the Champion that we hadn't seen before, and noone was even scared of the champion. He was still an errand boy by the end of the game. Implementation was Bioware's downfall here.

I'm sorry, I just find it hard to believe that Bioware can rectify their mistakes just from feedback. They had a winning formula with Origins, yet they changed it because they wanted something different. Something that ultimately failed. Origins sold much more than DA2, and is still selling more than DA2, and Bioware is still carrying on with the DA2 formula?

It's just all so silly.

#98
FedericoV

FedericoV
  • Members
  • 1 860 messages

FieryDove wrote...

I'll post this here since it's the path Bioware wants to go.

Mark Darrah basically says they want to make very fast paced interactive narratives that anyone can jump in and play. A tall order but there it is.
http://www.zam.com/s...559&storypage=3

 


Everyone is entitled to his opinion and storytelling has been Bioware's flagship since the beginning so I'm not going to hold a grudge against Darrah for that interview. Having said that, I sense a problem of style and one of logic in his position.

Style: I think that he could show a little bit more respect and love toward the RPG genre without hurting his overall position. You know Mark, without D&D and those dirty and clumsy RPGs, no one would have cared about your storytelling and your carrer would have been way diffent, and Bioware would not exist as we know it. So, while you're free to move forward to the new and exciting territories of awesome buttoness promised by DA2 and try to develop your interactive story games, you can still show a little bit of respect and love to your own roots.

Logic: Darrah says that he wants to develop interactive storytelling games. Darrah admits that RPGs are the best medium to develop such games. But Darrah does not want to feel limited by RPG genre convention or by the RPG term itself. Question: maybe, just maybe, those limitations, those conventions are the reasons why RPGs are better than shooter to tell stories and maybe (again, just maybe) those limitations and those convention cater to a player base that is more willing to interact with your story than the average Xbox shooter player...

PS: With Bioware track on gameplay, I would love to see them competing with the big names in the shooter market... 

#99
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

MorrigansLove wrote...

simfamSP wrote...

MorrigansLove wrote...

Dragon Age 2's concept was good, I guess.

I still prefer a story which makes the player feel truly important and that without them the world would have little to no chance, though. Which Hawke failed to accomplish.


That's implementation MorrigansLove. They had a good idea going. Hawke could have been important, he could have made decisions. Hell he was the Champion no?

Stories like DA:O have been done to death, DA2 was a breath of fresh air for me. But Bioware didn't think when they were doing so. But hell, even our beloved David Gaider made a comment on 'time limits.'

Inon Zur and another I cannot name at the moment because I simply cannot remember. Time limits are not done by developers. They are done by publishers.

They would have needed a bloody magic potion in order to make something like that work in 18 months.

WHO HERE HAS READ THE ASTERIX COMICS? IF SO. CLEOPATRA COMES TO MIND ;)


It's just so silly how Bioware hyped how the player could become the Champion, and how it was the most significant role a man/woman could achieve!

When it came down to it, the game played exactly the same and the story didn't change in any way. I didn't see any admiration of the Champion that we hadn't seen before, and noone was even scared of the champion. He was still an errand boy by the end of the game. Implementation was Bioware's downfall here.

I'm sorry, I just find it hard to believe that Bioware can rectify their mistakes just from feedback. They had a winning formula with Origins, yet they changed it because they wanted something different. Something that ultimately failed. Origins sold much more than DA2, and is still selling more than DA2, and Bioware is still carrying on with the DA2 formula?

It's just all so silly.


I understand your pain MorrigansLove, and I'm glad your posting more than one liners now ^_^ much more positive in terms of community and socialising. (Damnit! Why is my super intelligent life saver disabled for the 'advanced option.')

The DA2 formula is not bad. It was it's implementation that was bad. Those are two different things. The former is permenant, the latter can be fixed.

:)

My thoughts on DA3 are negative. Until I see more info popping up. I'm expecting this game to end the franchise (such a shame. I'm really enjoying the Stolen Throne.)

This 'optimist' thread is really a 'realist' thread. Because not everything should be viewed as 'impossible, BioWare can't!'

As DevSin said: BioWare are many things. But they aren't idiots. But sometimes they make me think they are!

:lol:

#100
FieryDove

FieryDove
  • Members
  • 2 636 messages

simfamSP wrote...

Vicious wrote...

Bioware fans flipped a lid when they announced Mass Effect.

The hate for DA2 still isn't on that level. Or how maligned Oblivion generally is on Bethesdas own forums.

Hard to listen to the "fans" when they turn on you in an instant.


Oh but thats Bioware fans. They're never happy :P but end up playing and loving their games anyway.

But DA2 is a different matter. When Mass Effect was announced they knew it was going to be a 3rd person shooter blended into an RPG (which they've done really well with, for both games *hides!*)

But when you promise your core audience to go back to their roots and then completley screw them over with the sequel... You can understand. Even the people who liked the game like me see it's huge flaws.

^_^


I remember many 300-600 pages rants on ME about the DRM. I didn't buy it myself until the tool was announced and coming out in a week. It was $10 by then. I gained but BW lost. I would have gladly payed full-price for it but not with the proposed DRM. I lost an activation just in that week changing my sound card. I had two left. Thank heavens the tool came out because after that I changed computers/OS twice. I would not have been able to play it anymore.