When DA2 came out, I tried hard to like it. I didn't. I kept trying to like it because I enjoyed DA:O so much for what it was at the time and I found tons of positives. I like a good majority of the people I have had the good fortune to converse with at Bioware as people and it is evident that they put their heart and soul into their work. I respect that.
That is not the issue here.
Eventually, I took a break from trying to love DA2. The space gave me a huge amount of perspective. I don't love the game. I didn't even *really* like it enough to try the DLC, Legacy. There are certain aspects of DA2 that I do think were hands-down improvements but thanks to DA:O, in addition to the trend to having choices *actually* mean something in terms other than in simple marketing and instead in consequence (in other games) has raised the bar for me.
We all play our games differently and have different preferences, but for me it doesn't matter ONLY how great the story is, how wonderful the animation, but it also matters how much I am allowed to exist as a part of the story - can I direct it to some extent? Do my choices matter? Sure flash and style is wonderful, and these days even expected. One person likes flashy combat and another deliberate tactical gameplay. You win some and lose some in this regard in any field.
But, in the end, if you(Bioware) take every aspect from your own games successes and throw them in a blender with everything you think is successful from gaming in general as well as what you want to become - you run the risk of ending up with a "disney with decapitations" <thanks friend for that analogy!> sort of game. Decent story maybe, albeit fairly typical. Absolutely ntertaining for what it is. But in the end, (for me) empty and easily filled by future stories that tell a similar tale with predetermined ending ( not always happy, but always the same regardless of input).
My point: the issue for me is not what Bioware has done or not done, but what I have come to want and expect from a game, especially a more modern RPG. And what that is has less to do with style than it has to do with substance and layers.
And, to be fair, I never liked God of War either. So, I just may have moved out of their target market.
Modifié par shantisands, 03 septembre 2011 - 09:25 .