Biotic Sage wrote...
@Bluko and @Gatt9
As someone who loves both games, I have to disagree with your assessment that they "gutted" Mass Effect to make ME2. At its core, it still has the heart of ME1; the dialogue wheel, the weapon/power combat, choices, customization, a heroic story, and interesting characters.
They did gut it though. The heart is still there and it is still Mass Effect you're right, but the amount of surgery ME2 received makes it almost a different person at least in temperment.
They removed all the core combat gameplay down to it's very bones so that in effect they started from scratch. This is actually why I believe ME2 lacks more weapons, customization, etc. They were so busy trying to remake the game's core combat gameplay they didn't have time to expand upon it. This is probably why I begrudge ME2 more then anything else, because really it won't be until ME3 that we see the full ultilization of ME2.
Most of the animations (at least combat) were new in ME2. They removed the environment physics, etc. Some of this is understandable as they were a bit too ambitious with ME1 and it really strained the Xbox 360 to run it at a smooth framerate. They did carry over some assest from ME1 namely character models, some environment stuff, some conversation animations, but ME2 is in many respects a new game.
As I said I would have much seen ME2
fix not
replace ME1's combat gameplay. I think ME1 had a lot of potential, but too many people get hung up on the problems with it to consider that it could have been better. I know a number of people who thought the original Assassin's Creed sucked. However did Ubisoft take this as a reason to totally redo the gameplay in the sequel? No, they improved upon the original gameplay and made it a much better game by just about everyone's standard, at least in the department of gameplay. Same goes for Starcraft II. It's a sequel and there's lots of new stuff, but it still plays like the original.
ME2 barely plays anything like it's predecessor. You have a power wheel and weapon wheel, but the weapons and powers function in a completely different matter.
For the record I do not hate ME2. It's still a good game despite whatever issues I may have with it. But it does not change the fact that it is not what I expected nor wanted as a sequel to ME1. So yeah that leaves me a bit disappointed. And it annoys me when people claim ME2 is the greatest thing since sliced bread. I'm sorry, but I just can't go with that.
I liked ME1 because it was different. You know at first I didn't think much of ME1 as my initial reaction to it was that it tried to hold the hands of RPG folks too much by having infinite ammo and skill trees effecting weapon accuracy. But I gave it a chance and once I took the effort to understand how it all worked I actually ended up enjoying a lot more then I thought. I think the problem is Bioware probably listened to too many of the impatient kids who couldn't be arsed to play the game thru or expected a tutorial to teach them every single minute detail. Although I believe this is still a problem with ME2 as 50% of playthroughs are never finished.
ME2 just borrows too much from Gears of War for me to really respect it anymore. Obviously ME2 does not play exactly like Gears, but it's certainly similar enough to be comparable. I mean the Mercenaries games are obviously different from GTA series, but they are certainly comparable as they share many features. Look I'll take ME2 over Gears anyday, but it's not because I find ME2's combat more exciting I'll tell you that much.
Biotic Sage wrote...
Just wait for ME3 to see how much your choices pay off; they had to make the middle chapter more linear for pragmatic reasons. If it ends up sucking still in the payoff department, then you are welcome to condemn it.
True enough, but I'm not getting my hopes up. The arguement ME2 couldn't have had any significant story branches is pretty weak. They could have at least bothered to make some different missions depending on your actions in ME1. They didn't though. Everyone played through the same missions. Sure there were a few minor things like different dialogue lines and cameos, but you still do the same stuff.
I'm not expecting ME3 to offer players different missions based on past decisions. Everyone is going to be able to partake the same content. Sure Mordin may dead for some when they get to Sur'kesh, but even so I'd say you're probably still going to end up trying to save the Krogan Princess. If Renegades or Paragons actually get different content I'd be pleasently surprised. But I ain't holding my breath as if Bioware did have such things they would surely be bragging about it by now.