Golden Owl wrote...
Oh, I do hope thats not the case...what I very much appreciate about ME2 has been the ability to choose a squad I have the best combat synergy with...I suck with Biotics and CQC's on my team...Robhuzz wrote...
Golden Owl wrote...
Joining the (no permanents) squad rotation would be the better deal....a better balance.Robhuzz wrote...
It was predictable. Certain characters will always get more screen time than others. Also, BioWare simply decreed the whole Shadow Broker thing would have an effect on ME3 and so had to be resolved. A VS DLC would also have conflicted with the story. While Shepard is working with Cerberus, the VS won't have anything to do with him. The only way to have gotten a proper VS dlc was if Shepard left Cerberus during ME2. Since that didn't happen, no VS dlc. Their situation will be resolved in ME3, while Liara's has been resolved already. And since both of them are (from how it looks now) permanent squad members in ME3, I fail to see the real problem.
I contribute that one to game mechanics. Rotating squadmembers is much easier if you always have a wide core team available (Liara/kaidan - biotics. Tali/garrus/kaidan - tech. Ashley/james/garrus - combat).
You could still use Soldier Shepard + Ashley + Garrus = Mostly combat squad. I simply meant I believe they formed a permanent squad like this to make sure you can make any squad combination you want at any point in the game (all biotic, all tech, all combat or a mix).





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