I was glad to see that there was a difference.
Here are the videos ( look best at 720p HD ), keep reading if you are interested
Sniper Comparison
Shotgun Comparision Shotgun Less Good Shots
Shotgun Example
Some Numbers.
This video was shot with a level 12 soldier, on Horizon, Insanity. The target was a collector Guardian, who is tougher (more protection ) than a collector drone. It is the first guy you come to in the Horizon mission.
Miranda has her passive maxed out for 15% weapon damage, then I positioned her and Grunt out of the battlefield, so they would not hit the collector ( squad powers on manual ). My non-Miranda Squad was Mordin and Grunt.
I tested sniper damage, and shotgun damage. The sniper damage was pretty easy, the shotgun was not so easy. For shotgun I took 10 attempts with each squad and posted the best five of each. The shotgun damage was more variable because its hard to get all eight pellets to hit the head at the right angle for maximum damage.
Gear
Head 10% headshot visor
shoulders 3% N7
Chest 5% Kestrel
Arms 3% Kestrel
No Headshot
Damage Calc = ( base ) * ( barrier factor ) * ( base + equip + upgrades + soldier passive )
Damage Calc = ( 263.1 ) * 1.00 * ( 1.00 + 0.10 + 0.30 + .15 ) = 408
Headshot
Damage Calc = ( base ) * ( barrier factor ) * ( base + headshot visor + equip + upgrades + sniper headshot + commando )
Damage Calc = ( 263.1 ) * 1.00 * ( 1.00 + 0.10 + 0.10 + 0.30 + 0.50 + .15 ) = 566
Headshot With Miranda
Damage Calc = ( base ) * ( barrier factor ) * ( base + headshot visor + equip + upgrades + sniper headshot + Miranda + commando )
Damage Calc = ( 263.1 ) * 1.00 * ( 1.00 + 0.10 + 0.10 + 0.30 + 0.50 + 0.15 ) = 605
Compare Headshots
Item Damage Arush Damage 2.4 % over base
Normal 566 1,358 0
Miranda 605 1,452 6.9%
Eviscerator
Point Blank shot, with two upgrades
Damage Calc = ( base ) * ( barrier factor ) * ( base + equip + upgrades + 0.5 shield/barrier + commando )
Damage Calc = ( 294 ) * 1.25 * ( 1.00 + 0.10 + 0.20 + 0.50 + .15 ) = 717
With Miranda
Damage Calc = ( base ) * ( barrier factor ) * ( base + equip + upgrades + 0.5 shield/barrier + miranda + commando )
Damage Calc = ( 294 ) * 1.25 * ( 1.00 + 0.10 + 0.20 + 0.50 + 0.15 + 0.15 ) = 772
Item damage Arush Damage 2.4 Close Multiplier * 2 % over base
Normal 717 1,721 3,442 0
Miranda 772 1,853 3,706 7.7%
Edit: fixed formatting., Yikes, forgot soldier passive 15% weapon damage! Added Less-good shots
Modifié par ryoldschool, 02 septembre 2011 - 12:45 .





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