Travie wrote...
That the game skipped forward 3 years after the expedition doesn't mean Hawke and company moved into the estate 3 years after the expedition. Plus, there are all sorts of proceedings and hearings, along with deals that have to be made, to ensure the Hawke family gets back their estate.
He didn't imply it took them 3 years to move in, he made the point that moving in could have taken 2 weeks and the time skip seemed arbitrary and unnecessary. Did they describe the hearings and really explain what he had been doing for 3 years? Only the the most basic of ways, making the time skip--again--seem unnecessary.
You disagreeing with some of his points does not mean all of his points are invalid.
Its still a great commentary, and has a lot of value.
I agree completely with his point, "Dragon Age 2 is a great example of how time skips should NOT be used." He describes this very well at the end of the second part.
You're right! It makes perfect sense for a Chantry priest and her Templar guard who want to stay under the radar to begin causing trouble 2 weeks later! My god, how could I have been so blind? [/sarcasm]
I don't agree with how Bioware handled the 3 year time skips or how they told the story of Hawke's Rise to Power, but given that Petrice and Varnell are trying to stay under the radar, enough time had to pass before they could act again. The three year time skips were necessary, but they weren't used properly. All they needed to really do was imply Hawke did something during those years, and much of the backlash would've disappeared. Interestingly enough, there was cut dialogue of Varric actually saying something that implied Hawke wasn't a lazy good-for-nothing.
Now, I don't want to turn this into a "what I would've done thread", so let me just state that I would've also had each Act's main plot connect to the overarching plot of the Mage-Templar conflict and try to build it up in ways that DAII didn't.
And given that the Qunari were still around years later, it was the perfect time for them to start everything. People were on edge, and when people are on edge they're easier to goad. A couple of weeks or even months wouldn't have meant much for the story and wouldn't have made much sense. It took Hawke and his family two weeks to get from Gwaren to Kirkwall. It would take longer for Qunari from Par Vollen or Seheron to reach Kirkwall. At least a few months, but add into that storms that could decimate ships and battles with pirates that may require the ships to be repaired, it could take even longer.
It's a horrible commentary. He either deliberately doesn't mention or forgets that the saar-qamek gas is a poison that turns non-Kossith against one another before it kills them, which is why the fanatics attack Hawke in that quest. They're not thinking clearly because the gas is causing them to be unable to, and even after Hawke stops the gas from releasing any more it's still in the air.
He gets the lore and story wrong and makes up flaws with the story that don't actually exist (like the taint, Bethany in the Deep Roads, and Ser Wesley to name a few), and I'm a person who absolutely hated DAII. It's mediocre, and I hate mediocre games.
That doesn't mean I hate anyone who likes DAII. What they find to be a great game I may not, and it's as simple as that.