In Exile wrote...
Anomaly- wrote...
We're all aware that a development team consists of more than 1 person. However, pretty much every criticism of DA2 can be traced back to design decisions, or limited development cycle.
The thing is, there are design decisions and then there are design decisions.
For example. Silent VO versus PC VO? Fanbase is split on that. Iconic armour? Fanbase is split on that.
What no one is split about is:
1) Re-use areas.
2) Choices being irrelevant.
3) Plot being poorly connected, with nonsensical boss fights to boot.
You're right. But they knew they had a limited deelopment cycle, & they chose to change the whole game. Imagine you were given control of DA2 & an 18-24 month dev cycle. Would you have chosen to change the whole game; do a 180? Or would you have tweaked the current game & spent your time on new stories, companions, lore, conversations, & quests?
This is the part I cannot wrap my head around. They were given a bare-bones dev cycle & chose to change the whole game rather than just tweak the current game & spend their limited time on a great story.
You've hit the nail on the head. They spent time on radical changes to gameplay, stuff people are, at best, split about, which meant they had to do your 1, 2, & 3. It makes no sense!
Which is why there's 10+ pages debating whether their customers can even trust them to make a good DA3, & why 80-90% of the topics on the first page of their forum is about things that sucked in their second installment (it's more like 98% on other forums), & why their attempts to throw a few Game 1 characteristics back into Game 3 are meeting with mixed reviews.
For all these reasons, I honestly don't trust the same people who made DA2 to make a satisfying DA3.
Modifié par Imrahil_, 05 septembre 2011 - 05:05 .