Gunderic wrote...
Bryy_Miller wrote...
Gunderic wrote...
(JohnEpler)
And I think that you're misinterpreting the original quote - look at it more like 'we want to draw attention to the aspects of our games that they can relate to and ease them into the ones that they aren't used to', rather than 'we want our games to be pretty much like Call of Duty except, you know, with magic and swords.'
It's the idea that the people who enjoy Call of Duty but have never picked up an RPG might actually enjoy an RPG, they've just never given it a shot. And that's what we want - we want them to look at a game like Dragon Age and say 'you know, that might be something I'd enjoy'.
You just disproved your own statement by quoting this.
Wanting to expand your audience does not equal going after that group alone.
No, no I haven't. They admitted to wanting to appeal to the CoD crowd. And they sure as heck didn't go for the Dragon Age: Origins crowd as their target audience with DA2. So maybe they want to appeal to action-adventure fans too, but not Origins fans. What I quoted only supports my conclusions.
I think too much might be made of the CoD thing. The notion that was put forward seemed to indicate this sort of reasoning:
RPG is pokemon with dice, nerds and epic stories in fantasy settings
CoD is pokemon with guns
Gran Turismo is pokemon with cars
.: there is a much much bigger market of people who could be enjoying, and regularly buying the games, and this warrants experimentation, to see if we can attract those people.
The argument being
read into it, though, presupposes that gamers are in limited pidgeonholes WRT what games they can play. That is just rubbish.
Personally I could easily be called an "RPG purist" or "PC elitist" by some people, yet I also play CoD games, I play other shooters, I've spent some my adult life playing in Quake clans/ladders, I have a games console which I enjoy playing games on (although I rarely get the opportunity, the computer is easier). I love the Total War games. I'm as much an id and Valve groupie as I have been a BioWare one. I even recently bought Fable and played it for what it is - a game of dumb fun and no "proper" cRPG in anyone's book - nor does it pretend to be. I'm just not in one of these "CoD player" or "console kiddie" pidgeonholes, any more than I am fearful of or unable to accept change and difference in games (the equal and opposite argument).
For me, the issue with the experiment is that firstly it came mid-franchise and so racked people off by coring the game they had come to love, and secondly there is an issue of how fun and well-realised it actually is for the players.
The first point is self-evident - game changes in sequel for business reasons, people are shocked/annoyed/whatever.
On the second point - well, look at (groan, sorry to mention this, but) The Witcher 2. It has so many of the things that are considered down points for DA2 it isn't even funny - yet the same people love it.
Why?
Well, it's clear that lots of people think it's fun. People see it as well-implemented, they see it as having had effort and attention lavished on it to a point where it feels finished.
I think this is important: They weren't expecting a completely different kind of game to what TW2 is - they weren't expecting a game like DA2 or BG2. It didn't say "MORE DRAGON AGE!" on the box.

If it
had said "MORE DRAGON AGE!" on the box, by the way, it woul[i]dn't be the players' fault if they were annoyed.
Modifié par Gotholhorakh, 06 septembre 2011 - 05:33 .