Gunderic wrote...
ipgd wrote...
The point was that there are many things that RPGs have in common with more mainstream games like the CoD seriesGunderic wrote...
So if you were already being inclusive of the CoD market in Dragon Age: Origins, why change so many things in DA2? What's up with the comments about expanding your audience?
I don't really see a game like Dragon Age: Origins having much in common with Call of Duty or the Call of Duty market (or DA2, for that matter). YMMV, idk.
Such as...?
A system of achievements and progression that encourage one to play just one bit further, social aspects that enable one to compete with or show off to one's friends, rewards at random or pseudo-random rewards that can create addiction and compulsion.
In short they all use the bells and whistles of a computer game tied in with some Pavlovian jiggery-pokery to keep you "achieving" and "obtaining" things in the context of the game rather than in real life, which in turn makes you want to buy the next product just as soon as you can.
Modifié par Gotholhorakh, 06 septembre 2011 - 05:51 .




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