We're all aware that a development team consists of more than 1 person. However, pretty much every criticism of DA2 can be traced back to design decisions, or limited development cycle. No one was blaming random programmers or artists, because the issues weren't that these aspects were buggy or glitchy, the issues were with the direction they took. Obviously, these were design decisions that came from higher up. Besides, when one guy actually leaves because he feels so opposed to the new design direction, that's pretty telling.Zanallen wrote...
Imrahil_ wrote...
Not really. It's been well documented that at least one of the main
contributors to DA:O left when told what DA2 was going to be. One Lead
Designer created a game that exceeded expectations, brought in gamers
who didn't normally play RPG's, won awards, & was praised by critics
& fans alike. He left. The new Lead Designer oversaw a game that
cut their audience in half, damaged Biowares rep, & made them a
punchline. Oh, and is somehow in charge of DAIII,
So, your position is that Brent Knowles is the god of Dragon Age and that all that is great came from his loins? Despite the fact that he was one of three Lead Designers who worked on the project and that LD is far from the sole contributor to a project.
As for the dev cycle, blaming EA seems to be par for the course.
Modifié par Anomaly-, 03 septembre 2011 - 06:16 .




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