Hey guys, I'm struggling to figure out how to make a placeable attackable or destroyable.
In my module, you approach a Statue placeable which has a conversation attached to it. At the end of the conversation, it is decided that the Statue must be destroyed. Right now, I had it so that at the end of the conversation, I changed the Statue's faction to 'Hostile'. But everytime I click on the Statue after the conversation, the same conversation just starts again.
How can I make it so that after you've had the conversation attached to the Statue, you can click on the Statue as if it was a creature and attack it?
How to be able to attack a placeable.
Débuté par
Harmill
, sept. 03 2011 12:43
#1
Posté 03 septembre 2011 - 12:43
#2
Posté 03 septembre 2011 - 12:53
Don't know if you can change the placeables default action to bash in script. That may be something to look at though.
For the conversation check off the once per game box so the conversation won't happen a second time. You can add a second NPC line that says "Destroy the Statue". Most likely the player will need to right click and bash the statue.
For the conversation check off the once per game box so the conversation won't happen a second time. You can add a second NPC line that says "Destroy the Statue". Most likely the player will need to right click and bash the statue.
#3
Posté 03 septembre 2011 - 01:47
You could always hide the bashable statue inside the talking statue, scaled to be tiny. When the conversation ends, destroy the talking statue, and rescale the bashable statue to full-size.





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