The two games share four similarities: Guns (shooting), Aliens, Third person view, and cover based on the A button. One could say that in both games players rely on cover in order to shoot aliens from a third person perspective. That would be a true statement.
What that true statement doesn't account for are the differences between the two games. Lets go through the list, shall we?
- Player Influenced conversations
- Player influenced character progression
- Player influenced character definition
- Player controlled squadmates
- Side quests
- A story worth absorbing
- Hacking and bypassing minigames
- Character quests
- Health bars
- Defenses
I truly fail to understand how ANYONE could compare ME2 as a Vanguard to GoW. The same goes for Infiltrator, Sentinel, Engineer, and Adept. These classes play absolutely nothing like GoW due to, in three of the five cases, a complete lack of any weapon other than a pistol, SMG, and heavy weapon for at least half the game.
Three of these classes rely heavily on their powers and those of their squadmates to complete the game. And the powers themselves are a tanginble, player controlled weapon as well. They aren't point and shoot which is not paralleled at all in the GoW franchise. In nearly all cases the powers bend to follow or track to their target and it can be a fun game to try and bend powers around cover.
In closing, Gears of War is comparable to the ME franchise only in theory based on the words "Third person cover shooter". In reality, the games play nothing alike. I challenge those claiming they are similar to play ME2 on Insanity using nothing but guns. Do not level up player or squadmate powers ever. We'll see just how similar the two games are then.
Modifié par GuardianAngel470, 03 septembre 2011 - 10:09 .





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