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Can we please stop all comparisons between ME and Gears of War?


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#1
GuardianAngel470

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 They're just silly; here's why.

The two games share four similarities: Guns (shooting), Aliens, Third person view, and cover based on the A button. One could say that in both games players rely on cover in order to shoot aliens from a third person perspective. That would be a true statement. 

What that true statement doesn't account for are the differences between the two games. Lets go through the list, shall we?

  • Player Influenced conversations
  • Player influenced character progression
  • Player influenced character definition
  • Player controlled squadmates
  • Side quests
  • A story worth absorbing
  • Hacking and bypassing minigames
  • Character quests
  • Health bars
  • Defenses 
And last but certainly NOT least, Powers and the necessity to USE them on higher difficulty settings. I would be very curious to know how many people comparing the ME series to GoW play exclusively as a soldier. The reason being that of the 6, count em 6, possible classes the soldier plays the most like GoW in a strictly combat perspective.

I truly fail to understand how ANYONE could compare ME2 as a Vanguard to GoW. The same goes for Infiltrator, Sentinel, Engineer, and Adept. These classes play absolutely nothing like GoW due to, in three of the five cases, a complete lack of any weapon other than a pistol, SMG, and heavy weapon for at least half the game. 

Three of these classes rely heavily on their powers and those of their squadmates to complete the game. And the powers themselves are a tanginble, player controlled weapon as well. They aren't point and shoot which is not paralleled at all in the GoW franchise. In nearly all cases the powers bend to follow or track to their target and it can be a fun game to try and bend powers around cover.

In closing, Gears of War is comparable to the ME franchise only in theory based on the words "Third person cover shooter". In reality, the games play nothing alike. I challenge those claiming they are similar to play ME2 on Insanity using nothing but guns. Do not level up player or squadmate powers ever. We'll see just how similar the two games are then.
 

Modifié par GuardianAngel470, 03 septembre 2011 - 10:09 .


#2
Guldhun2

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Omniblade.

#3
Il Divo

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Well, I know they both rely on the same engine system, which is definitely part of it. But that's really it. Taking into account all the things you listed, I don't think it's easy to make the claim that Mass Effect is GoW. The full "Mass Effect experience" is very different from the full "GoW experience".

#4
Il Divo

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Guldhun2 wrote...

Omniblade.


What about it?

#5
GuardianAngel470

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Guldhun2 wrote...

Omniblade.


Really? Scripted takedowns make ME2 like Gears of War? That's your best argument?

Okay. Deus Ex: Human Revolution has scripted takedowns, third person views, cover, and guns. Is it like Gears of War? Must a game use the A button to activate cover in order to be like Gears of War?

Do all shooters with regenerative health play like Halo 2, the game that largely popularized it? What about pressing X to reload and interact with the environment? Does that make all games that use that button configuration play like Halo?

How bout the two weapon limit, again popularized by Halo: CE. Do all games with that classify as Halo ripoffs? That would mean, based on those three classifications I provided, that the entire recent Call of Duty franchise is really just one big Halo ripoff. Both games have guns and first person perspective so that's five total similarities.

#6
Guldhun2

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At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.

I'll answer that for you. Never.

#7
Guldhun2

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GuardianAngel470 wrote...

Guldhun2 wrote...

Omniblade.


Really? Scripted takedowns make ME2 like Gears of War? That's your best argument?

Okay. Deus Ex: Human Revolution has scripted takedowns, third person views, cover, and guns. Is it like Gears of War? Must a game use the A button to activate cover in order to be like Gears of War?

Do all shooters with regenerative health play like Halo 2, the game that largely popularized it? What about pressing X to reload and interact with the environment? Does that make all games that use that button configuration play like Halo?

How bout the two weapon limit, again popularized by Halo: CE. Do all games with that classify as Halo ripoffs? That would mean, based on those three classifications I provided, that the entire recent Call of Duty franchise is really just one big Halo ripoff. Both games have guns and first person perspective so that's five total similarities.


Yes it's all a Halo ripoff. And i'm serious. That's the great decline in gaming today.

#8
Il Divo

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Guldhun2 wrote...

At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.

I'll answer that for you. Never.


At what point did you think Mass Effect handled melee properly? I'll answer that for you: never.

Modifié par Il Divo, 03 septembre 2011 - 10:15 .


#9
GuardianAngel470

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Guldhun2 wrote...

At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.

I'll answer that for you. Never.


Actually, though I didn't think about having specifically a hologram blade, I did lament the existance of an actually useful melee. Lets look at this specifically. At what point in the game are you close enough to melee someone? I can think of three situations. 

First, if you are a Vanguard. Biotic charge gets you very close to your enemy very quickly and I've watched my brother try in vain to melee his way out of death when surrounded by three or more enemies after a charge.

Second, shotgun wielding enemies. If you happen to have missed such an enemy sneaking up on you and you hadn't wittled his health down already, he would be within range of you and, assuming you are playing on something other than easy, meleeing him is virtually worthless. He'll kill you before you kill him.

Third, a charging krogan. I think it would be very hard to argue that you can melee a mostly full health krogan with armor and kill him with only melee. 

In all three of those situations, a one hit kill melee attack would be very useful. Hell, even just a more powerful melee attack would be useful.

So to answer your rhetorical question, multiple times. As such your "answer for me" was complete the opposite of how I feel.

#10
Guldhun2

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Il Divo wrote...

Guldhun2 wrote...

At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.

I'll answer that for you. Never.


At what point did you think Mass Effect handled melee properly? I'll answer that for you: never.


It's the future? What good would a chai omniblade do apart from "OMG IT R COOOOOL"? You have a gun, several even and you have biotics that work the star wars's force. When do you ever need a omnichainblade?

#11
Il Divo

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Guldhun2 wrote...

It's the future? What good would a chai omniblade do apart from "OMG IT R COOOOOL"? You have a gun, several even and you have biotics that work the star wars's force. When do you ever need a omnichainblade?


How about any time when you're actually standing close to an enemy? Which, depending on your playstyle, is quite frequently. Are you honestly this dense?

#12
Guldhun2

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http://www.escapistm...-of-Mass-Effect

#13
Guldhun2

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Il Divo wrote...

Guldhun2 wrote...

It's the future? What good would a chai omniblade do apart from "OMG IT R COOOOOL"? You have a gun, several even and you have biotics that work the star wars's force. When do you ever need a omnichainblade?


How about any time when you're actually standing close to an enemy? Which, depending on your playstyle, is quite frequently. Are you honestly this dense?



Biotics? Tech drone? Sort of flashbang grenade? There's a ton of other non "LOOK KEWL OMNIBLADE LOL" stuff they could have made up.

#14
GuardianAngel470

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Guldhun2 wrote...

GuardianAngel470 wrote...

Guldhun2 wrote...

Omniblade.


Really? Scripted takedowns make ME2 like Gears of War? That's your best argument?

Okay. Deus Ex: Human Revolution has scripted takedowns, third person views, cover, and guns. Is it like Gears of War? Must a game use the A button to activate cover in order to be like Gears of War?

Do all shooters with regenerative health play like Halo 2, the game that largely popularized it? What about pressing X to reload and interact with the environment? Does that make all games that use that button configuration play like Halo?

How bout the two weapon limit, again popularized by Halo: CE. Do all games with that classify as Halo ripoffs? That would mean, based on those three classifications I provided, that the entire recent Call of Duty franchise is really just one big Halo ripoff. Both games have guns and first person perspective so that's five total similarities.


Yes it's all a Halo ripoff. And i'm serious. That's the great decline in gaming today.


Just to clarify, you have played all the games I've listed right? I'm not being rude, I genuinely want to know. As for myself, I own pretty much every Halo game except Wars and have CoD 2, 3, 4.5 (MW2), and Gears of War. In my opinion, Halo feels nothing like any of the Call of Duty's due to the much lower enemy health, enemy AI, weapons, and vehicles.

#15
Il Divo

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Guldhun2 wrote...

Il Divo wrote...

Guldhun2 wrote...

It's the future? What good would a chai omniblade do apart from "OMG IT R COOOOOL"? You have a gun, several even and you have biotics that work the star wars's force. When do you ever need a omnichainblade?


How about any time when you're actually standing close to an enemy? Which, depending on your playstyle, is quite frequently. Are you honestly this dense?



Biotics? Tech drone? Sort of flashbang grenade? There's a ton of other non "LOOK KEWL OMNIBLADE LOL" stuff they could have made up.


What kind of idiot uses a flashbang grenade when he's standing next to a target? Image IPB

#16
GuardianAngel470

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Guldhun2 wrote...

Il Divo wrote...

Guldhun2 wrote...

At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.

I'll answer that for you. Never.


At what point did you think Mass Effect handled melee properly? I'll answer that for you: never.


It's the future? What good would a chai omniblade do apart from "OMG IT R COOOOOL"? You have a gun, several even and you have biotics that work the star wars's force. When do you ever need a omnichainblade?


Humans have been fighting hand to hand for 20,000 years,we've perfected numerous martial arts for the practice, do you really think that is going to evaporate in a mere 177 years?

Modifié par GuardianAngel470, 03 septembre 2011 - 10:25 .


#17
DeathDragon185

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Its because they really have nothing better to do. however OP is right and these stupid arguments have to stop

#18
Guldhun2

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Il Divo wrote...
What kind of idiot uses a flashbang grenade when he's standing next to a target? Image IPB


I didn't mean it that way. But as a means to stop the enemy before they get close to you.

#19
Il Divo

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Guldhun2 wrote...

I didn't mean it that way. But as a means to stop the enemy before they get close to you.


Of course you didn't. So tell me what happens if:

1) the enemy successfully closes the gap.

2) I want to close the gap with the enemy.

Apparently the omniblade is so flawed that it's impossible to imagine any scenario where it could help Shepard in these two general situations.

Modifié par Il Divo, 03 septembre 2011 - 10:42 .


#20
DeathDragon185

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Guldhun2 wrote...

At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.

I'll answer that for you. Never.


When Kasumi use's her Shadow Strike:devil:

#21
GuardianAngel470

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Guldhun2 wrote...

http://www.escapistm...-of-Mass-Effect


By the way I just read that article and find it amusing that you cited it. It pretty much undermines your point completely. In it the author describes one of the key points I brought up (player influenced conversations/storytelling) and heavily emphasized how ME2 takes the basic formula of action games in general, not just GoW, and elevates it into something much more.

He basically describes why what Bioware did in ME2 is a good thing.

#22
Guldhun2

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GuardianAngel470 wrote...

Guldhun2 wrote...

http://www.escapistm...-of-Mass-Effect


By the way I just read that article and find it amusing that you cited it. It pretty much undermines your point completely. In it the author describes one of the key points I brought up (player influenced conversations/storytelling) and heavily emphasized how ME2 takes the basic formula of action games in general, not just GoW, and elevates it into something much more.

He basically describes why what Bioware did in ME2 is a good thing.



Last paragraph.
.....Mass Effect 2 is clearly courting the Gears of War / Halo crowd, and I'll be very interested to see how it's received by those gamers......





Thank you. :kissing:

#23
FlyingWalrus

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> OP speaks sense
> OP will be ignored

That is how things work on the Bioware Sociopathy Network.

#24
sympathy4saren2

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All of those things are there, yes. But at what level? Story-wise its excellent. But what am I doing 90% of the time? I'm in a corridor, shooting. It's boring. My best moments of the game are spent behind cutscenes and the 'corridors' of the Citadel and Omega just checking stuff out before buying all three of the merchandise selections offered at a local vendor.

The galaxy is predictable. Go here...cutscene....shoot. Go here...same thing. Side-missions....save a few....same thing. It's become a never ending shoot in narrow hallways, and what there was there to customize wasn't there very strongly. Hopefully that will change as it looks like it will.

Like I've argued previously...the perception, whether it be legitimate or unfair, lies in the meat and potatoes of the basic, fundamental and traditional rpg gameplay mechanics and the ability to have control over as many details as possible. And to have those systems as deep as possible. Having multiple methods of completing a mission...in different gameplay styles.

#25
DeathDragon185

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Guldhun2 wrote...

GuardianAngel470 wrote...

Guldhun2 wrote...

http://www.escapistm...-of-Mass-Effect


By the way I just read that article and find it amusing that you cited it. It pretty much undermines your point completely. In it the author describes one of the key points I brought up (player influenced conversations/storytelling) and heavily emphasized how ME2 takes the basic formula of action games in general, not just GoW, and elevates it into something much more.

He basically describes why what Bioware did in ME2 is a good thing.



Last paragraph.
.....Mass Effect 2 is clearly courting the Gears of War / Halo crowd, and I'll be very interested to see how it's received by those gamers......





Thank you. :kissing:


look up courting please







Thank you