Bcuz wrote...
Tommy6860 wrote...
How did ME2 have better RP than ME?
Well I'm glad you asked.
Now i'm not speaking of "RPG elements" here, I firmly believe that a good ROLE PLAYING game can be made without inventory, having to learn how to use your weapons even though your military training should have come with that etc.
I'm speaking in terms of PLAYING the ROLE of your charicter, in this case Commander Shepard.
While ME1 had more to do, the biotic terrorists, choosing to let the council live or die etc. and I openly admit ME1's high points were quite good, ME2 was simply better overall. In ME2, you never had pointless dialouge wheel where ALL THREE OPTIONS made Shepard say the exact same thing. Not even dialouge wheels where two choices resulted in the same soundfile being played. Renegade/Paragon interupts. Tell me it wasn't more streamlined to punch Al-Jilani in the middle of her speach. Renegade/Paragon choices that could actually make you think if you aren't just systematicly hit the Paragon or Renegade Options; To brainwash the geth, or to destroy them? That was actually a hard hitting choice of MORALS, as well as being able to decide how you felt about the genophage, and of course the war or no war with the geth.
This of course is all opinion and you are entitled to yours.
Firstly, I really dislike the Bioware buggy network, where it deletes my text and I have to start over, anyway:
RP isn't just about inventory.
What is exactly different between playing the role and role playing, I don't know what that means to you, but I see them as the same thing. I can do more with my ME Shep than I can with my ME2 Shep. Also, the dialogue choices in ME do not result in the exact same answer every time, I really don't know how you are getting that experience.
Interrupts really don't add anything other than that you couldn't add your own emotion to what you already could in ME, it is a mechanical function, not one out of consideration of the dialogue I would choose. That isn't role playing. The text I read, where I would decide the appropriate answer is the choice I would want, not some predetermined interrupt created by another that emoted for me. Punching Al-Jilani because of a mechanical function doesn't seem like I am wanting to do that, only that the game offers that opportunity. When I did that in ME, it was because I became annoyed at her questions and then could make a choice. I could also go along father with her and still get nasty. Streamlining isn't always good.
Yes, choosing a path for the geth, etc is role playing, I like that alot, but there were far more opportunities in ME to make those kinds of choices than there were in ME2. I want those back and more in ME3. Also, ME2 forces the PC down the main quest missions not of their choice. The only real ones they had a choice in, were the LMs. In ME, I could choose any of the main quest I wanted, excpet for Ilos, but that was part of the story, not simply that the dev made me go do the other parts first.





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