Can we please stop all comparisons between ME and Gears of War?
#251
Posté 08 septembre 2011 - 05:07
#252
Posté 08 septembre 2011 - 05:09
If Vega runs around yelling like coaltrain(sp?) I will not use him, or I'll do what I do with Jacob and order him into a group of enemies and let him die.Tantum Dic Verbo wrote...
I think I'd rather the combat resemble Gears of War (in that it's a game largely about shooting badguys) than be turn-based dice-rolling. I wouldn't want the same kind of dialogue, though.
Modifié par Humanoid_Typhoon, 08 septembre 2011 - 05:10 .
#253
Posté 08 septembre 2011 - 05:10
#254
Guest_The Big Bad Wolf_*
Posté 08 septembre 2011 - 05:17
Guest_The Big Bad Wolf_*
Humanoid_Typhoon wrote...
I still want to see what you have to say...The Big Bad Wolf wrote...
I was going to make a thread comparing things in Mass Effect and Gears of War, and how Mass Effect can learn from Gears.
Until I saw this complaint thread.
There is a few things I didn't like about GoW2, namely I had no idea how to do anything after 2 weeks of playing it.
Well, in that case, I'll get to work.
#255
Posté 08 septembre 2011 - 05:20
Colintastic wrote...
GoW2's plot is there are some guys
living underground that want to kill you, they plan to use a worm to
sink your city. There is an internal conflict between the people who
want to kill you. Your solution to the problem is to do just what they
want and to sink the city. Then you have to fight some monster that gets
big from some goo. How wildly in depth.
That cutscene where they cut themselves out of said giant worm, was better than anything I remember seeing in Mass Effect 2. Even during gameplay, there's more banter between the characters than Mass Effect 2. And Gears of War isn't even remotely an RPG.
Also, alone, the plot may not seem that great to you, but we haven't even seen how Gears of War 3 plays out, from what I've seen so far, I do believe I will enjoy the plot more than my overall experience with ME2.
Even when I put the plot of both Mass Effect games together and compare it to the plot of both Gears of War games so far, at least Gears of war is consistent.
Modifié par RPGamer13, 08 septembre 2011 - 05:20 .
#256
Posté 08 septembre 2011 - 05:23
"I am The Rock, prepare to die."RPGamer13 wrote...
Even when I put the plot of both Mass Effect games together and compare it to the plot of both Gears of War games so far, at least Gears of war is consistent.
"MAKE WAY FOR THE COALTRAIN!!!!!!!!11"
That said, I want to play GoW3 just to fight more giant monsters.
#257
Posté 08 septembre 2011 - 05:41
lots of hate towards Gears for no reason other than its a shooter.
grow up.
theres a reason why ive been coming here less and less lately.
"durrr! gears is a shooter series so everyone who plays it must be dumb!" wtf? seriously? whats wrong with you people?
Modifié par Clonedzero, 08 septembre 2011 - 05:42 .
#258
Posté 08 septembre 2011 - 05:43
my biggest thing is consistency. i dont like going back to ME1 and playing it becasue i know alot of things, lore wise and storywise, will change. ME2 very much ruined alot of me personal experience with ME1.
#259
Posté 08 septembre 2011 - 05:56
Its a great game, but standard toughguy scifi fare.
#260
Posté 08 septembre 2011 - 06:56
GuardianAngel470 wrote...
- A story worth absorbing
Made my day! XD
One big similarity I know of is that both games are based upon Unreal Engine 3. But you basically covered that in the early stages of your post
#261
Posté 08 septembre 2011 - 11:45
Clonedzero wrote...
this thread is full of stupid and ignorance.
lots of hate towards Gears for no reason other than its a shooter.
grow up.
theres a reason why ive been coming here less and less lately.
"durrr! gears is a shooter series so everyone who plays it must be dumb!" wtf? seriously? whats wrong with you people?
I know, especially since Mass Effect is a shooter series as well.
#262
Posté 08 septembre 2011 - 11:57
#263
Posté 08 septembre 2011 - 11:58
Takio wrote...
The only thing GoW has over ME, is the trailers.
And the combat. And arguably plot cohesiveness.
#264
Posté 09 septembre 2011 - 02:08
That's what all these discussions seem to inevitably degenerate into. "Bioware is pandering to mindless shooter fanboys! This game isn't an RPG anymore!" Frankly, if you think an RPG is defined by a poorly-managed inventory system and useless stats, then I'm glad ME2/ME3 isn't an "RPG" in your eyes. And nevermind that ME has been a shooter-RPG hybrid from the very beginning.
As for the GoW comparison, those game's main selling points have always been its multiplayer. It's one of the "Big Four" of online console shooters, along with Halo, CoD, and Battlefield. ME's main selling point is the different ways you can progress through the game, and doesn't even have any multiplayer. Obviously, both games are going to emphasize different things. People who are too quick to compare the series often miss this distinction.
Yes, the combat is similar, but frankly, that's because Gears of War was the first game to make an enjoyable cover-based third-person shooter. Mass Effect is set in a futuristic setting, where most combat done via firearms, and in environments where taking cover is very much in the best interests of everyone involved. How, I ask, could it implement its combat in any other way while still being believable? What other combat system could it have? "Nope, sorry Shepherd, you can't hide behind this chest-high crate to protect yourself from gunfire because then this game would be a Gears of War clone and we can't ****** off the RPG elitists." "Hello Shepherd, we're just going to stand here in the open and fire at you rather than taking cover because..." Blah blah blah, you get my point.
#265
Posté 16 septembre 2011 - 02:30
www.gamespot.com/xbox360/action/gears-of-war-3/review.html
He actually says the story of the single-player campaign is one of the best features of the game. So, next time someone compares the two games, don't make a knee-jerk "GoW is just a mindless shooter!" reaction. They might actually be comparing their stories - and in a GOOD way at that!
Modifié par someguy1231, 16 septembre 2011 - 03:01 .
#266
Posté 16 septembre 2011 - 09:40
Strange shooter where you don't even need to actually aim your shoot, more like selecting your target actually. I don't remember that was the case in any shooter (even if I'm far from a specialist of that kind of game).RPGamer13 wrote...
I know, especially since Mass Effect is a shooter series as well.
#267
Posté 16 septembre 2011 - 09:45
Kakita Tatsumaru wrote...
Strange shooter where you don't even need to actually aim your shoot, more like selecting your target actually.
That's largely true for powers, but not for the guns. Not even in the first game where you could be a little sloppy w/ the reticle.
#268
Posté 16 septembre 2011 - 10:10
#269
Posté 16 septembre 2011 - 10:29
#270
Posté 16 septembre 2011 - 10:52
Hellbound555 wrote...
u guys know bioware ripped off gow's cover system right? one of the devs even tweeted about how they liked it to a gearbox guy.
Yes, and GoW "ripped off" Kill Switch.
#271
Posté 16 septembre 2011 - 11:32
Yes, but heres the thing, kill switch ripped of winback.didymos1120 wrote...
Hellbound555 wrote...
u guys know bioware ripped off gow's cover system right? one of the devs even tweeted about how they liked it to a gearbox guy.
Yes, and GoW "ripped off" Kill Switch.
Not to mention GOW>Kill switch, in every aspect. They took the cover system, and brought it to the next level by making it a smooth experience. Adding swat turns to make it more fleunt, making the char dash/slide into cover if the cover button is pressd near the actual cover. Instead of having to get as close as possible and then go into it.
The real issue is this
More plot doesn't mean better story. I'd rather read Edgar Allan Poe than anything Gregory Lewis has done. That's an avarage of 5 pages versus a 100.
#272
Posté 16 septembre 2011 - 11:41
azerSheppard wrote...
Yes, but heres the thing, kill switch ripped of winback.
The point is, you can pick almost any video game and say "X ripped off Y". Hence why I put "ripped off" in scarequotes.
#273
Posté 16 septembre 2011 - 11:48
Combat designers for Mass Effect didn't have the cozy limitations of a GeOW-ish shooting system in which to design and play around. They had numerous other stuff integrated in there, like the branching powers, different classes and squadmate management, and an overall need to balance the whole experience against so many variables.
That doesn't exactly leave much finesse or manpower to integrate a flawless cover system, especially when as a developer you're not quite experienced. I'm not sure we're being fair when we say that if ME2 had done the cover system better than GOW2, it'd be justified...
#274
Posté 16 septembre 2011 - 01:20
#275
Posté 16 septembre 2011 - 02:00
Guldhun2 wrote...
At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.
I'll answer that for you. Never.
At which point in ME2 did you think "wow a couple of elbows to the face will kill a Krogan"! Having an actual melee weapon makes alot more sense.





Retour en haut




