Can we please stop all comparisons between ME and Gears of War?
#276
Posté 16 septembre 2011 - 02:09
#277
Posté 16 septembre 2011 - 03:32
LGTX wrote...
Cover system isn't a copyright. Lame games like Wanted and Terminator and who knows what else "ripped it off" as well, but hey, they're lame. So it's okay for them.
Combat designers for Mass Effect didn't have the cozy limitations of a GeOW-ish shooting system in which to design and play around. They had numerous other stuff integrated in there, like the branching powers, different classes and squadmate management, and an overall need to balance the whole experience against so many variables.
That doesn't exactly leave much finesse or manpower to integrate a flawless cover system, especially when as a developer you're not quite experienced. I'm not sure we're being fair when we say that if ME2 had done the cover system better than GOW2, it'd be justified...
Exactly. The only difference between one game "ripping off" another and one game being "inspired by" another is whether the person saying these phrases likes the game or not.
#278
Posté 16 septembre 2011 - 03:55
Gibb_Shepard wrote...
Funnily enough, the plot of GOW is far more original and cohesive than ME's. ME's is executed better, but there it is.
If we're talking about Gears of War 1, then no. The story was simply a blurb about the setting, Marcus being broken out of jail, and putting a bomb on a train and sending it into a pit. Gears of War 2 had a much better story and you really got into the characters more. The problem with the story in Gears of War 2 is that it left so many unanswered questions (which can be a good thing or a bad thing). And I don't know if Gears of War 3 will be able to wrap the trilogy up well (we'll have to see. I can't wait to get it!).
#279
Posté 16 septembre 2011 - 04:12
Now as long as the story and narrative's quality doesn't suffer because of this, it's by no means a bad thing. I'm just pointing out the fact that there are clear similarities.
#280
Posté 16 septembre 2011 - 05:04
gear of war 2 SPOILER!!
#281
Posté 16 septembre 2011 - 05:11
#282
Posté 16 septembre 2011 - 05:46
No.
#283
Posté 16 septembre 2011 - 06:02
#284
Posté 16 septembre 2011 - 06:16
Seriously, whats the problem?
#285
Posté 16 septembre 2011 - 06:33
Epic777 wrote...
I haven't played Gears, is the combat actually similar?
From my own experience? Not at all. ME3 looks to be closer than the other games in terms of mobility, though.
Not that it's a bad thing.
#286
Posté 16 septembre 2011 - 06:35
People seem to leap on the GoW-hate bandwagon just as easily as others leap on the CoD-hate bandwagon, forgetting that both these games are brilliant for the respective markets they aim for. Both are pretty much the top bar for shooting gameplay, TPS and FPS respectively. You may not like them, but that doesn't make them bad. And even if you don't particularly like shooters, ME3 is going to have plenty of emphasis around shooting - just like ME1 and ME2 - so Bioware should be trying to emulate the genre leader here, in this case GoW. Its the stuff like the story and the characters that make ME games really great, but third-person shooting is the main underlying gameplay mechanic so it should be as good as possible. GoW has nailed TPS gameplay, so I think Bioware could really take a leaf out of Epic's book in this regard.
GoW is great for what it is it - the videogame version of a Michael Bay summer blockbuster. Its loud, its over-the-top and its the sort of game where you can just turn your brain off for a few hours. If you're into that sort of thing then its one of the best games in that genre. If you don't, you have every right not to like it. However, that doesn't make it bad. I don't personally like the GoW games very much, but Horde is pretty fun and there is nothing quite like a gun with a chainsaw on the end. If I'm looking for for a serious game, I go to Mass Effect or Half Life or Limbo. If I just want to kill a couple of hours, I turn to a game like GoW or CoD - incidentally, Saints Row the Third is my most anticipated game behind ME3 and Skyrim.
#287
Posté 16 septembre 2011 - 06:40
since its 2 different games, i could never care more or less about how and why people compare them.
for me its like comparing call of duty with battlefield, or resident evil with silent hill, or supermario with warioland. or whatever. no meaning at all on doing this. each game is a piece of experience with a start, a gameplay, a possible plot, a possible story, and an ending.
it's an individual creation that sums the distribution and work of a specific number of professionals.
just because 2 cars both have 4 wheels doesn't mean they're same, just because 2 people are blonds doesn't mean they're same.
stop comparing and start analyzing games as individual creations.
they deserve that.
#288
Posté 16 septembre 2011 - 08:09
It's also true for guns as I'm a total scrub when it comes to aiming so I did that for ME1 and ME2 all along: freeze time, put visor on the head, release time and pull the trigger for headshot.didymos1120 wrote...
Kakita Tatsumaru wrote...
Strange shooter where you don't even need to actually aim your shoot, more like selecting your target actually.
That's largely true for powers, but not for the guns. Not even in the first game where you could be a little sloppy w/ the reticle.
I don't think that's the kind of gameplay which qualify as a shooter but hey, perhaps that's just me!
#289
Posté 16 septembre 2011 - 08:15
#290
Posté 16 septembre 2011 - 08:21
#291
Posté 17 septembre 2011 - 12:52
Kakita Tatsumaru wrote...
It's also true for guns as I'm a total scrub when it comes to aiming so I did that for ME1 and ME2 all along: freeze time, put visor on the head, release time and pull the trigger for headshot.
I don't think that's the kind of gameplay which qualify as a shooter but hey, perhaps that's just me!
You'd have more of a point if that was the only way to play and if you still didn't have to aim while paused. What you do isn't "target selection" in any but the most general sense. A target selection mechanic has an element of automation to it.
#292
Posté 17 septembre 2011 - 01:04
Dasher1010 wrote...
So who here heard that Dom dies?
depends what save file you import. like if you romanced cole er not.
#293
Posté 17 septembre 2011 - 03:44
#294
Posté 17 septembre 2011 - 05:23
Shepard on the other hand... nothing... nothing phazes this guy/gal... it's boring.
Also, if this game was still X-Box exclusive, I would have had Vega replaced with a Dom expy
He's like Human Garrus but now he's all depressed because of his wife's death.
Modifié par Confused-Shepard, 17 septembre 2011 - 05:24 .
#295
Guest_Aiynn_*
Posté 17 septembre 2011 - 06:53
Guest_Aiynn_*
Modifié par Aiynn, 17 septembre 2011 - 06:54 .
#296
Posté 17 septembre 2011 - 10:37
I would says the exact contrary: you would have a point for ME being a shooter if real time shooting was the only way to play, but as it is not.didymos1120 wrote...
Kakita Tatsumaru wrote...
It's also true for guns as I'm a total scrub when it comes to aiming so I did that for ME1 and ME2 all along: freeze time, put visor on the head, release time and pull the trigger for headshot.
I don't think that's the kind of gameplay which qualify as a shooter but hey, perhaps that's just me!
You'd have more of a point if that was the only way to play and if you still didn't have to aim while paused. What you do isn't "target selection" in any but the most general sense. A target selection mechanic has an element of automation to it.
Besides, target selection mechanic does not have to have element of automation if the game is made to interact with other things than just enemies, like the environments for examples, and that's what ME does.
#297
Posté 17 septembre 2011 - 11:00
Gibb_Shepard wrote...
Funnily enough, the plot of GOW is far more original and cohesive than ME's. ME's is executed better, but there it is.
Executed, huh? Gears of War is solid title that has damn good gameplay mechanics. They work really well and game feels good overall. Not to mention the story is well enough told. Mass Effect's gameplay is... more "blocky".
It feels pretty stiff, but conversations are done pretty well. So when you look what the games set out to do, Gears of War does what it's suposed to do and maybe bit more. So It's executeed better.
Nooooow about originality, Gears of War feels like Warhammer 40k, atleast it gets a lot of inspiration from there. Sure Mass Effect has a lot of influences too, but it manages to feel fresh and original. Mass Effect's world is also bit more larger, so it's harder to get all the facts match up.
Ramus Quaritch wrote...
Gibb_Shepard wrote...
Funnily enough, the plot of GOW is far more original and cohesive than ME's. ME's is executed better, but there it is.
If
we're talking about Gears of War 1, then no. The story was simply a
blurb about the setting, Marcus being broken out of jail, and putting a
bomb on a train and sending it into a pit. Gears of War 2 had a much
better story and you really got into the characters more. The problem
with the story in Gears of War 2 is that it left so many unanswered
questions (which can be a good thing or a bad thing). And I don't know
if Gears of War 3 will be able to wrap the trilogy up well (we'll have
to see. I can't wait to get it!).
You have to listen
to the conversations very closely to the get the backstory in Gears of
War 1. It's hidden in there. But basicaly the second game starts
answering some of the unanswered questions from the first game. I
remember reading that they ran out of time and had to cut a lot of stuff
away from the game.
But yes, it is NOT very well written, the first game that is.
AND YEAAAH! GOW3 COMMING OUT THUESDAY!
Modifié par Arppis, 17 septembre 2011 - 11:03 .
#298
Posté 17 septembre 2011 - 04:16
Someone With Mass wrote...
Epic777 wrote...
I haven't played Gears, is the combat actually similar?
From my own experience? Not at all. ME3 looks to be closer than the other games in terms of mobility, though.
Not that it's a bad thing.
It's actually pretty much identical.
Combat is essentially hiding behind some object, poking your head out at opportune times and shooting. If you try and go toe to toe, just like in ME2, you'll die really fast. The differences are...
-In Gears of War, the enemy is actively trying to kill you. He'll flank, he'll toss grendades to flush you out. In ME2 the enemy will follow it's pre-determined path to it's pre-determined destination, once it arrives there it'll cycle through it's fire/cover routine endlessly, never actually trying to kill you.
-In Gears of War, you can and will run out of ammo and need to scavenge weapons. In ME2, you'll never be short of ammo, no matter how little sense it makes for it to be there.
::shrug:: ME2 tried to mimic GoW, and didn't do very well at it.
Modifié par Gatt9, 17 septembre 2011 - 04:17 .
#299
Posté 17 septembre 2011 - 04:24
Gatt9 wrote...
Someone With Mass wrote...
Epic777 wrote...
I haven't played Gears, is the combat actually similar?
From my own experience? Not at all. ME3 looks to be closer than the other games in terms of mobility, though.
Not that it's a bad thing.
It's actually pretty much identical.
Combat is essentially hiding behind some object, poking your head out at opportune times and shooting. If you try and go toe to toe, just like in ME2, you'll die really fast. The differences are...
-In Gears of War, the enemy is actively trying to kill you. He'll flank, he'll toss grendades to flush you out. In ME2 the enemy will follow it's pre-determined path to it's pre-determined destination, once it arrives there it'll cycle through it's fire/cover routine endlessly, never actually trying to kill you.
-In Gears of War, you can and will run out of ammo and need to scavenge weapons. In ME2, you'll never be short of ammo, no matter how little sense it makes for it to be there.
::shrug:: ME2 tried to mimic GoW, and didn't do very well at it.
Yes because GOW invented hiding behind cover and shooting from it
#300
Posté 17 septembre 2011 - 04:28
Gatt9 wrote...
Someone With Mass wrote...
Epic777 wrote...
I haven't played Gears, is the combat actually similar?
From my own experience? Not at all. ME3 looks to be closer than the other games in terms of mobility, though.
Not that it's a bad thing.
It's actually pretty much identical.
Combat is essentially hiding behind some object, poking your head out at opportune times and shooting. If you try and go toe to toe, just like in ME2, you'll die really fast. The differences are...
-In Gears of War, the enemy is actively trying to kill you. He'll flank, he'll toss grendades to flush you out. In ME2 the enemy will follow it's pre-determined path to it's pre-determined destination, once it arrives there it'll cycle through it's fire/cover routine endlessly, never actually trying to kill you.
-In Gears of War, you can and will run out of ammo and need to scavenge weapons. In ME2, you'll never be short of ammo, no matter how little sense it makes for it to be there.
::shrug:: ME2 tried to mimic GoW, and didn't do very well at it.
-In Gears of War your squadmates are actually more than just NPC distractions. They can kill, dodge, melee, flank, charge, etc. In ME your squad of "elite" characters suck.
So yeah, as mediocre as the story of GoW is, in game play its ultra refined. Especially in GoW3.





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