Seriously. Get real.
Modifié par Someone With Mass, 04 septembre 2011 - 09:30 .
Modifié par Someone With Mass, 04 septembre 2011 - 09:30 .
Someone With Mass wrote...
Oh no. They used a similar system to another game. It's now ruined forever, since no other game has sever borrowed something from other games ever.
Seriously. Get real.
Personal preference does not constitute a fact unless you are making the second statement above.azerSheppard wrote...
This part is simply wrong. I find the gears of war ip far more interesting than the ME ip.
That's like saying "50% of players don't use the shotgun therefore it's not important.azerSheppard wrote...
No matter how you look at it, powers are not nearly as important as shooting in ME2. 50% of the players play as soldier.
It's a combat mechanic. It's like saying "every single shooter is like Doom". BioWare saw the potential to implement the third person shooter combat mechanic in an RPG. Maybe Jade Empire ripped off Devil May Cry because it adopted the beat-em-up combat mechanic?azerSheppard wrote...
We know ME3 will have improved RPG features, but the shooting part, that's coming straight out of gears.
Modifié par AmstradHero, 04 septembre 2011 - 09:34 .
azerSheppard wrote...
I advice you to play the mass effect 3 demo, or watch it. Now play some gears2. You will notice how similarly the shooting aspect is handled. The combat roll, upclose cinematic melee, cover swats, optional cinematic points of interest.
We know ME3 will have improved RPG features, but the shooting part, that's coming straight out of gears.
No matter how you look at it, powers are not nearly as important as shooting in ME2. 50% of the players play as soldier. Each and every class does most of their dmg with weaponsfire. I can do a weapon only play without upgrading my char, i have done so already with an infiltrator equiped with AR. The combat remains effective and fluint, but try doing one with only powers, don't shoot, don't let your squadmates shoot. Your dps will be so low it'll make you go mad from all the wating for the cooldown. And again, the power difference is due to genre difference.
Maybe actually play GOW before you dismiss the similarities.<_<
Modifié par Tommy6860, 04 septembre 2011 - 11:16 .
DaftArbiter wrote...
Until Egoraptor releases an "Awesome" short for Mass Effect, I think it's got a leg up on GoW.
Every thread like this.Enigmatick wrote...
Dionkey wrote...
I don't consider ME3 an RPG any more, so it's not a big deal in my books.
Do you really have to remind people that you think that in nearly all of your posts?
aridor1570 wrote...
DaftArbiter wrote...
Until Egoraptor releases an "Awesome" short for Mass Effect, I think it's got a leg up on GoW.
I WANT an "Awesome" short for it.
111987 wrote...
Gatt9 wrote...
Akrylik wrote...
GuardianAngel470 wrote...
They're just silly; here's why.
The two games share four similarities: Guns (shooting), Aliens...
Im afraid your arguement is invalid now.
Gears focuses on combat, Mass Effect focuses on story, i don't expect either to shine in what they were not solely created for. That being said ME's combat is not terrible.
If i wanted to play a TPS for the combat, i would play Gears. If i wanted to play a game for the story, it would be ME, the fact that they share a superficially similar combat system is a pointless observation when both games are intended to be played for different reasons.
ME2 focused on combat, not story. Almost every problem in the game is solved by combat, and the few that weren't? "I want a fish!".
I'm trying to think of some primary mission that didn't end up in combat, and drawing a complete blank. There was maybe 1 discoverable mission that wasn't complete combat? Maybe 1 DLC, and I think that one only had a segment that wasn't combat. From there, all we're left with is "I want a fish".
I would seriously argue that ME2's primary focus isn't combat, simply because everything revolves around it.
Just wanted to point out the following non-combat missions:
3 Assignments (YMIR Mech mission, Solar Flare mission, Crashed Alliance Ship mission)
Thane Loyalty Mission
Samara Loyalty Mission
:happy:
RPGs aren't RPGs. RPG snobbery is ridiculous and is getting old really fast.Dionkey wrote...
Every thread like this. [smilie]../../../images/forum/emoticons/grin.png[/smilie]Enigmatick wrote...
Dionkey wrote...
I don't consider ME3 an RPG any more, so it's not a big deal in my books.
Do you really have to remind people that you think that in nearly all of your posts?
Ah right, so when someone says: "The game is all about combat" and is proven wrong, the argument then changes to "you can choose between combat or something else"? Nice way to construct an argument with moving goalposts. When an example of that is brought up, will the demand then be "oh, but you can't use combat, talking or space hamster juggling to solve the quest"?The Spamming Troll wrote...
111987 wrote...
Gatt9 wrote...
ME2 focused on combat, not story. Almost every problem in the game
is solved by combat, and the few that weren't? "I want a fish!".
Just wanted to point out the following non-combat missions:
3 Assignments (YMIR Mech mission, Solar Flare mission, Crashed Alliance Ship mission)
Thane Loyalty Mission
Samara Loyalty Mission
:happy:
those missions were made without combat, not made to give the player a choice in combat, or not. your missing his point, entirely. its just seams extremely weak and irrelevant to me.
im getting the impression most of the posters in here have their noses stuck so far up biowares butt theyre unable to actually form an opinion that isnt in line with biowares direction, no matter what direction bioware went.
i also wanted to mention i agree with gatt on alot of the things hes said in here. its easier to say that, then rebuttle everything someones saying with similar replys.
Modifié par AmstradHero, 04 septembre 2011 - 01:17 .
Someone With Mass wrote...
What's next? Are we going to complain about DICE helping BioWare with the sound designs, because BW's sound designers really liked the sound effects in the Battlefield games?
I've argued against this more times than I can count, I've just given up at this point. What defines an RPG to a person is what immerses them in the experience more. I have gone on record to say that full customization in terms of a wide variety of stats, equipment and appearance is what does it for me. Some people say choices affect whether something is an RPG or not, I disagree upon the basis that rail-roading someone into two paths are not choices at all and just a different tweak. Everyone is entitled to their own opinion, though.AmstradHero wrote...
RPGs aren't RPGs. RPG snobbery is ridiculous and is getting old really fast.
AmstradHero wrote...
Ah right, so when someone says: "The game is all about combat" and is proven wrong, the argument then changes to "you can choose between combat or something else"? Nice way to construct an argument with moving goalposts. When an example of that is brought up, will the demand then be "oh, but you can't use combat, talking or space hamster juggling to solve the quest"?The Spamming Troll wrote...
111987 wrote...
Gatt9 wrote...
ME2 focused on combat, not story. Almost every problem in the game
is solved by combat, and the few that weren't? "I want a fish!".
Just wanted to point out the following non-combat missions:
3 Assignments (YMIR Mech mission, Solar Flare mission, Crashed Alliance Ship mission)
Thane Loyalty Mission
Samara Loyalty Mission
:happy:
those missions were made without combat, not made to give the player a choice in combat, or not. your missing his point, entirely. its just seams extremely weak and irrelevant to me.
im getting the impression most of the posters in here have their noses stuck so far up biowares butt theyre unable to actually form an opinion that isnt in line with biowares direction, no matter what direction bioware went.
i also wanted to mention i agree with gatt on alot of the things hes said in here. its easier to say that, then rebuttle everything someones saying with similar replys.
I don't have my nose stuck up anyone's butt, I just detest seeing arguments without any substance that don't stand up to any sort of logic or scrutiny. Please, by all means deliver a "rebuttle" (sic), but do so with reasoned arguments and rationale that is more comprehensive than "I don't like it".
I can quite happily say what I don't like about DAO, DA2, ME1 & ME2, and bucketloads more games besides, but more importantly, I can say why. I can point out the design issues that are problematic rather than simply complaining "it's dumbed down" or "it's not an RPG" or "it's not like (insert favourite game here)" or "it's like (insert hated game here)". Those are all pathetic arguments that hold absolutely no weight whatsoever.
Modifié par The Spamming Troll, 04 septembre 2011 - 02:10 .
Terror_K wrote...
Well... to be honest... I do have to wonder why futurustic weapons that use mass effect technology now sound more like modern day weapons with clunky moving parts and why they each sound different when they're all essentially the same technology at play.
Someone With Mass wrote...
Terror_K wrote...
Well... to be honest... I do have to wonder why futurustic weapons that use mass effect technology now sound more like modern day weapons with clunky moving parts and why they each sound different when they're all essentially the same technology at play.
They do?
It's like saying that a 9mm Beretta and a .50 Desert Eagle should sound the same simply because they're both using the same technology to fire the bullets. They don't.
AmstradHero wrote...
Personal preference does not constitute a fact unless you are making the second statement above.azerSheppard wrote...
This part is simply wrong. I find the gears of war ip far more interesting than the ME ip.
I would argue that Gears of War revolves manly manly men being manly and shooting their manly gun in a manly fashion at ugly enemies while commenting on how manly they all are and saying "Oh, I have a wife, I'm not gay, even though I love hanging out with my manly manly men buddies" in a really manly way.
Okay, being serious, I like Gears of War. I've had a lot of fun playing it. The story is okay, but the characters are pretty much one dimensional cardboard cutouts. Comparing Mass Effect and Gears of War in the regard is like comparing say... The Belgariad to A Song of Fire and Ice. Both might be enjoyable in their own right, but there's obviously one that has more depth.That's like saying "50% of players don't use the shotgun therefore it's not important.azerSheppard wrote...
No matter how you look at it, powers are not nearly as important as shooting in ME2. 50% of the players play as soldier.It's a combat mechanic. It's like saying "every single shooter is like Doom". BioWare saw the potential to implement the third person shooter combat mechanic in an RPG. Maybe Jade Empire ripped off Devil May Cry because it adopted the beat-em-up combat mechanic?azerSheppard wrote...
We know ME3 will have improved RPG features, but the shooting part, that's coming straight out of gears.
Just because two games share a similar mechanic does not mean they are the same. Gears of War revolves entirely around its combat mechanics, Mass Effect does not. Because of this, blanket comparisons between Mass Effect and Gears of War are utterly ridiculous. End of story.
Tony Gunslinger wrote...
Did you do your weapon-only run with NO skill points invested, and what difficulty? Passives and ammo powers count as powers. If you did, then I'm impressed.
Dionkey wrote...
But the gameplay is straight out of Gears of War, at least the combat is. I don't consider ME3 an RPG any more, so it's not a big deal in my books.
Gorosaur wrote...
Dionkey wrote...
But the gameplay is straight out of Gears of War, at least the combat is. I don't consider ME3 an RPG any more, so it's not a big deal in my books.
I love people who have this attitude of elitism because they play RPGs. Therefore, they are classier and more sophisticated than the rest of the gaming population.
Ostagar2011 wrote...
Gorosaur wrote...
Dionkey wrote...
But the gameplay is straight out of Gears of War, at least the combat is. I don't consider ME3 an RPG any more, so it's not a big deal in my books.
I love people who have this attitude of elitism because they play RPGs. Therefore, they are classier and more sophisticated than the rest of the gaming population.
No, that's your insecurities talking. They are different styles of strength. Someone may be good at sudoku but bad at tennis. Another person is good at tennis but bad at sudoku. Neither is 'superior' and I think you are misinterpreting a preference for one game as some claim to superiority. It's just that the people who are good at tennis are trying to keep 'their' game going (because it tests their strengths), when all around them games appear to be becoming like sudoku.
We all know that ME is great because it is a fine blend of RPG and shooter. BioWare seems to be forgetting that, and really focussing increasingly on the shooting side. This is evidenced by the changes made from ME1 to ME2. And by the announcement that ME3 features more 'RPG elements' simply by virtue of having a few extra mods to guns and a couple of sub skill-trees. Also all demos of ME3 are of combat, and none are of quests and interactions, story etc.
This is why people start these 'gears of war' threads - not to contrast locusts versus turians, but to try to point out that ME is great because is was not GoW. It was more than 'just' a shooter. BioWare seems to want it to become GoW with minimal added dialogue and romance. That would be something I would not want. Maybe others do?
Ostagar2011 wrote...
Gorosaur wrote...
Dionkey wrote...
But the gameplay is straight out of Gears of War, at least the combat is. I don't consider ME3 an RPG any more, so it's not a big deal in my books.
I love people who have this attitude of elitism because they play RPGs. Therefore, they are classier and more sophisticated than the rest of the gaming population.
No, that's your insecurities talking. They are different styles of strength. Someone may be good at sudoku but bad at tennis. Another person is good at tennis but bad at sudoku. Neither is 'superior' and I think you are misinterpreting a preference for one game as some claim to superiority. It's just that the people who are good at tennis are trying to keep 'their' game going (because it tests their strengths), when all around them games appear to be becoming like sudoku.
We all know that ME is great because it is a fine blend of RPG and shooter. BioWare seems to be forgetting that, and really focussing increasingly on the shooting side. This is evidenced by the changes made from ME1 to ME2. And by the announcement that ME3 features more 'RPG elements' simply by virtue of having a few extra mods to guns and a couple of sub skill-trees. Also all demos of ME3 are of combat, and none are of quests and interactions, story etc.
This is why people start these 'gears of war' threads - not to contrast locusts versus turians, but to try to point out that ME is great because is was not GoW. It was more than 'just' a shooter. BioWare seems to want it to become GoW with minimal added dialogue and romance. That would be something I would not want. Maybe others do?
Gorosaur wrote...
Dionkey wrote...
But the gameplay is straight out of Gears of War, at least the combat is. I don't consider ME3 an RPG any more, so it's not a big deal in my books.
I love people who have this attitude of elitism because they play RPGs. Therefore, they are classier and more sophisticated than the rest of the gaming population.
Modifié par Someone With Mass, 04 septembre 2011 - 05:22 .