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Can we please stop all comparisons between ME and Gears of War?


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#126
Arppis

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Guldhun2 wrote...

Il Divo wrote...

Guldhun2 wrote...

At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.

I'll answer that for you. Never.


At what point did you think Mass Effect handled melee properly? I'll answer that for you: never.


It's the future? What good would a chai omniblade do apart from "OMG IT R COOOOOL"? You have a gun, several even and you have biotics that work the star wars's force. When do you ever need a omnichainblade?


You know, I agree... Why use a knife, when bullet travels with much more devastating force? Well, knife is only good when you want to be silent or out of ammo. And not every class has biotics.

#127
Someone With Mass

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Not to mention that the omni-blade is easier to hide than a gun. Most people could just think that it's a regular omni-tool.

#128
111987

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Arppis wrote...

Guldhun2 wrote...

Il Divo wrote...

Guldhun2 wrote...

At what point while playing ME1 and ME2 did you think "gee, a hologram blade would be nice to have"? Even though you could already melee.

I'll answer that for you. Never.


At what point did you think Mass Effect handled melee properly? I'll answer that for you: never.


It's the future? What good would a chai omniblade do apart from "OMG IT R COOOOOL"? You have a gun, several even and you have biotics that work the star wars's force. When do you ever need a omnichainblade?


You know, I agree... Why use a knife, when bullet travels with much more devastating force? Well, knife is only good when you want to be silent or out of ammo. And not every class has biotics.


Uses for the omni-blade:
Stealth take downs
Getting swarmed by charging enemies (Varren, Klixen, etc...)
Low on ammo
Enemies with riot shields
When one enemy is left, save time/ammo and just melee him to death

There's a reason today's soldiers are trained in hand-to-hand and knife combat...no matter how good guns get, there could always be a scenario where a knife would be better.

#129
Robbiesan

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There may be some similarities yet ME is simply different. The story, interactivity, and choices (many) is what separates ME from many other games.

#130
Humanoid_Typhoon

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Someone With Mass wrote...

Terror_K wrote...

Well... to be honest... I do have to wonder why futurustic weapons that use mass effect technology now sound more like modern day weapons with clunky moving parts and why they each sound different when they're all essentially the same technology at play. :whistle:


They do?

It's like saying that a 9mm Beretta and a .50 Desert Eagle should sound the same simply because they're both using the same technology to fire the bullets. They don't.




That isn't true, Beretta uses short-recoil and the Desert Eagle uses gas.

But I do agree,two guns using the same concept to shoot wouldn't sound the same

Glock doesn't sound exactly like Beretta M9.

Modifié par Humanoid_Typhoon, 04 septembre 2011 - 05:51 .


#131
Phaedon

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Terror_K wrote...
Well... to be honest... I do have to wonder why futurustic weapons that use mass effect technology now sound more like modern day weapons with clunky moving parts and why they each sound different when they're all essentially the same technology at play. :whistle:

Because of lack of terrible design standards and lack of resource recycling?

#132
Almostfaceman

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Terror_K wrote...

Someone With Mass wrote...

What's next? Are we going to complain about DICE helping BioWare with the sound designs, because BW's sound designers really liked the sound effects in the Battlefield games?


Well... to be honest... I do have to wonder why futurustic weapons that use mass effect technology now sound more like modern day weapons with clunky moving parts and why they each sound different when they're all essentially the same technology at play. :whistle:


Because they're making an interactive sci-fi movie instead of a realistic combat sim. Duh. ^_^

#133
Phaedon

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Almostfaceman wrote...
Because they're making an interactive sci-fi movie instead of a realistic combat sim. Duh. ^_^

When it comes to sound effects, a realistic combat sim would be more akin to ME3 or 2. But especially 3.

#134
The Spamming Troll

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111987 wrote...

Uses for the omni-blade:
Stealth take downs
Getting swarmed by charging enemies (Varren, Klixen, etc...)
Low on ammo
Enemies with riot shields
When one enemy is left, save time/ammo and just melee him to death

There's a reason today's soldiers are trained in hand-to-hand and knife combat...no matter how good guns get, there could always be a scenario where a knife would be better.


the omniblade isnt silent. i can hear it from across the room. 
i dont think you can spam the omniblade either, but you can spam regular melee.
do the enemies with riot shields carry weapons?

whatever, ill prolly use the hell out of it considering ill kill someone with one push of a button.

#135
Almostfaceman

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Phaedon wrote...

Almostfaceman wrote...
Because they're making an interactive sci-fi movie instead of a realistic combat sim. Duh. ^_^

When it comes to sound effects, a realistic combat sim would be more akin to ME3 or 2. But especially 3.


No, the focus on all of the design for ME has been entertainment, not realism. For example - sound in space.

#136
Phaedon

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Almostfaceman wrote...
No, the focus on all of the design for ME has been entertainment, not realism. For example - sound in space.

I am not debating that. I am noting in which game sound effects are more realistic.

Besides, both games till now have had sound in space, but only in cutscenes, which also have moving cameras, and music playing really loud, soo.

#137
Almostfaceman

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Phaedon wrote...

Almostfaceman wrote...
No, the focus on all of the design for ME has been entertainment, not realism. For example - sound in space.

I am not debating that. I am noting in which game sound effects are more realistic.

Besides, both games till now have had sound in space, but only in cutscenes, which also have moving cameras, and music playing really loud, soo.


You're a cool guy so I don't mean to nit-pick, but...

There are several areas (Collector Ship, Legion's Loyalty mission) where they are operating and battling in a vacuum as well - and we still have gunfire.

To further clarify my point, I believe that they are doing a butt-load of good work on the sound effects for Mass Effect 3 - but this doesn't mean it makes the sounds more realistic - just more entertaining and immersive. This is not a bad thing, I don't want Mass Effect 3 to be a realistic space combat sim.

#138
TuringPoint

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Unless the Collector's don't need air or air pressure, the Collector Ship was not a vacuum.

The Collector's were based on the Protheans, which were organic. Perhaps the Collector's are hybridized to the point they don't need to have an atmosphere, to me that seems unlikely.  If there was no atmosphere when the ship was deactivated, when you see the Collector's come, if they needed atmosphere it is possible the ship was powered enough to have some atmosphere.

Legon's loyalty mission:  Good point.  BUT, it may be that atmosphere was simply limited, not true vacuum.  "Geth do not need atmosphere" may not mean true vacuum.  This could've still made it uncomfortable and/or deadly without a suit.   

Modifié par Alocormin, 04 septembre 2011 - 07:46 .


#139
111987

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The Spamming Troll wrote...

111987 wrote...

Uses for the omni-blade:
Stealth take downs
Getting swarmed by charging enemies (Varren, Klixen, etc...)
Low on ammo
Enemies with riot shields
When one enemy is left, save time/ammo and just melee him to death

There's a reason today's soldiers are trained in hand-to-hand and knife combat...no matter how good guns get, there could always be a scenario where a knife would be better.


the omniblade isnt silent. i can hear it from across the room. 
i dont think you can spam the omniblade either, but you can spam regular melee.
do the enemies with riot shields carry weapons?

whatever, ill prolly use the hell out of it considering ill kill someone with one push of a button.


It's more silent than say a rifle shot or assault rifle burst.
You can still do regular melee if that's what the situation calls for.

And the Omni-Blade isn't an instant kill FYI. Maybe on lower difficulties, but not most.

#140
AmstradHero

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azerSheppard wrote...
1. Epic hired kill switch lead designer to incorporate the cover system. They combined it with the RE4 over the shoulder view, which later became a formula for TPS. 
Over the shoulder cover based shooter with swat turns and/or combat rolls. There are ****loads of games that copied exactly that. (not to mention kill switch had an unpolished feel to the cover system, gears was not the first to it, but arguebly the first to do it right)
ME didn't copy this formula, they did however incorporate it into the 3rd installment.

ME3 discussion is moot because we don't know how exactly it plays. Stick to facts please.

azerSheppard wrote...

AmstradHero wrote...
I would argue that Gears of War revolves manly manly men being manly and shooting their manly gun in a manly fashion at ugly enemies while  commenting on how manly they all are and saying "Oh, I have a wife, I'm not gay, even though I love hanging out with my manly manly men buddies" in a really manly way.

Okay, being serious, I like Gears of War. I've had a lot of fun playing it.  The story is okay, but the characters are pretty much one dimensional cardboard cutouts. Comparing Mass Effect and Gears of War in the regard is like comparing say... The Belgariad to A Song of Fire and Ice. Both might be enjoyable in their own right, but there's obviously one that has more depth.


2. Homophobic childish critique, SS is in ME3, atleast there is no man on man action in GOW, unless you fantasize it up yourself. Maybe Marcus ought to go around ask if people need forged id's and need fish. That would make sense during an apocalyptic war.

3. Characters "depth" can be argued with, all the squadmates in ME2 where tropes up the ass. Bat**** crazy prisoner, assassin monk, spy scientist, genetic super soldier, token black guy.... etc.
I find Alenko the only char worth mention when it comes to depth.

My apologies for your inability to detect satire or read "Okay, being serious". Additional apologies for your apparent misunderstanding of the words "homophobic" and "depth" and not understanding the difference between a "stereotype" and a "trope" (where trope adopts an alternate meaning as advocated by tvtropes.com). Perhaps you missed the point where I said "I like Gears of War"? But liking it doesn't mean that I can't see its flaws.

You've also resorted to the "if I generalise far enough, everyone is shallow" argument. I've never heard of the "abused as a child, turned rebellious but was pushed over the edge by a betrayal, and still has a heart despire her psychopathic tendencies bat**** crazy prisoner" shallow stereotype. Nor the "trained as a child assassin who lost his wife, is estranged from his child but seeking reconciliation, believes in justice, and is on a suicide mission for penance and salvation before he dies of a terminal illness assassin monk" shallow stereotype. They sound like very specific stereotypes... with multiple layers and conflicts emotions and beliefs, like say... a developed character?

Compare and contrast with Gears....
"I'm the Cole-train, baby!", MrFixit Baird, Dead-wife sidekick Dom and Bad-boy-kicked-out-of-the-COG Marcus. Yeah, I can see the depth of characterisation.

azerSheppard wrote...
4.I never said powers weren't important, i said not AS important as the shooting, lore wise or gameplay wise.

Then obviously you've never played on insanity.

azerSheppard wrote...
5. We can't say every single shooter is like doom, but we can say heretic and hexen are doom clones, DN3D is heavily inspired by doom, uses almost the exact engine.

DN3D did not use the same engine as Doom, Heretic or Hexen. Check your facts please. And thank you for proving my point that just because games have some similarities that it does not mean that we can say they are all alike.

azerSheppard wrote...
6. The combat in DMC is fast stylish-action oriented around sleak combos and platforming, JE is an adventure action"rpg", their combat mechanics are no where near one another. JE is more of a combo of KOTOR and Star Ocean.

Look at GOW, it's core combat mechanic are overbased combat, swat turns and combats rolls. Now look at ME3, it's core gameplay mechanics are power usage, cover shooting, swat turns and combat rolls. 3 of the 4 Major parts of the combat are IDENTICAL.

JE combat is nothing like KotOR. To claim that shows a gross misunderstanding of the games, or demonstrates that you've not played either. Furthermore, simply because two games share some mechanics does not mean they are the same. Yes, Mass Effect 2 has combat that is akin to Gears of War, but with modifications. But this does not mean that the two games are the same, nor that comparisons can be made about anything except the mechanics of combat.

Modifié par AmstradHero, 04 septembre 2011 - 09:39 .


#141
Almostfaceman

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Alocormin wrote...

Unless the Collector's don't need air or air pressure, the Collector Ship was not a vacuum.

The Collector's were based on the Protheans, which were organic. Perhaps the Collector's are hybridized to the point they don't need to have an atmosphere, to me that seems unlikely.  If there was no atmosphere when the ship was deactivated, when you see the Collector's come, if they needed atmosphere it is possible the ship was powered enough to have some atmosphere.

Legon's loyalty mission:  Good point.  BUT, it may be that atmosphere was simply limited, not true vacuum.  "Geth do not need atmosphere" may not mean true vacuum.  This could've still made it uncomfortable and/or deadly without a suit.   


In both scenarios the characters are all wearing air supplies. Now, with the Collector ship, it's implied since it has no power - it has no atmosphere maintained inside. Else why wear the helmets/air supply?

And again, if one were being completely realistic, if there's a vacuum, they should be wearing pressure suits, else they all end up with the bends.

Modifié par Almostfaceman, 04 septembre 2011 - 09:51 .


#142
didymos1120

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Almostfaceman wrote...
Now, with the Collector ship, it's implied since it has no power - it has no atmosphere maintained inside.


Not really.  There are fluids dripping from the ceiling. If it were a vacuum, they wouldn't be doing that.  They'd be sublimating.  There's also no frost forming on anything.

#143
Almostfaceman

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didymos1120 wrote...

Almostfaceman wrote...
Now, with the Collector ship, it's implied since it has no power - it has no atmosphere maintained inside.


Not really.  There are fluids dripping from the ceiling. If it were a vacuum, they wouldn't be doing that.  They'd be sublimating.  There's also no frost forming on anything.


Then why are they wearing breath masks? Doesn't seem to be a Collector thing, since they don't wear them on the main base in the suicide mission.

#144
thatguy212

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Almostfaceman wrote...

didymos1120 wrote...

Almostfaceman wrote...
Now, with the Collector ship, it's implied since it has no power - it has no atmosphere maintained inside.


Not really.  There are fluids dripping from the ceiling. If it were a vacuum, they wouldn't be doing that.  They'd be sublimating.  There's also no frost forming on anything.


Then why are they wearing breath masks? Doesn't seem to be a Collector thing, since they don't wear them on the main base in the suicide mission.

They were wearing masks because there was no life support systems on

#145
TuringPoint

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Almostfaceman wrote...


In both scenarios the characters are all wearing air supplies. Now, with the Collector ship, it's implied since it has no power - it has no atmosphere maintained inside. Else why wear the helmets/air supply?

And again, if one were being completely realistic, if there's a vacuum, they should be wearing pressure suits, else they all end up with the bends.


When the collector's ambush you the ship is powering up.  If not powered up when there is a full battle.

Would you mind reading my whole hypothesis?  I suggested that the atmosphere may be limited, instead of total vacuum.  In high climates on planet Earth you have to contend with less air pressure, and less air available for breathing which means exertion is more taxing.  Battle classifies as the most taxing sort of exertion even in normal atmospheric levels.

In this scenario there is still good reason to wear face masks and suits.  In fact, it means the face masks make a little more sense if neither of these places are true vacuums.


Alocormin wrote...
 If there was no atmosphere when the ship was deactivated, when you see the Collector's come, if they need atmosphere it is possible the ship was powered enough to have some atmosphere.  


That is what I said, in case you didn't read it.  If you did read it and chose to ignore those points as invalid for some reason... very well.  I won't force the issue.

Legon's loyalty mission:  Good point.  BUT, it may be that atmosphere was simply limited, not true vacuum.  "Geth do not need atmosphere" may not mean true vacuum.  This could've still made it uncomfortable and/or deadly without a suit.   


True vacuum, again, is not the only possible reason you needed suits and breathers for boarding those vessels.

Modifié par Alocormin, 04 septembre 2011 - 10:02 .


#146
Almostfaceman

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thatguy212 wrote...

They were wearing masks because there was no life support systems on


Correct, and what is the result of having no life support systems on?

#147
thatguy212

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Almostfaceman wrote...

thatguy212 wrote...

They were wearing masks because there was no life support systems on


Correct, and what is the result of having no life support systems on?

no oxygen

#148
didymos1120

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Almostfaceman wrote...

didymos1120 wrote...

Almostfaceman wrote...
Now, with the Collector ship, it's implied since it has no power - it has no atmosphere maintained inside.


Not really.  There are fluids dripping from the ceiling. If it were a vacuum, they wouldn't be doing that.  They'd be sublimating.  There's also no frost forming on anything.


Then why are they wearing breath masks? Doesn't seem to be a Collector thing, since they don't wear them on the main base in the suicide mission.


Maybe because it's an unfamiliar environment and one used by a species known to do stuff like spread engineered viruses? 

#149
didymos1120

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Almostfaceman wrote...

thatguy212 wrote...

They were wearing masks because there was no life support systems on


Correct, and what is the result of having no life support systems on?


Whatever gave the notion that life support being off == "All the air vanishes"?  That's not how actual life support systems work. 

#150
TuringPoint

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Is anyone reading my posts? Did almostfaceman read everything I said?