azerSheppard wrote...
1. Epic hired kill switch lead designer to incorporate the cover system. They combined it with the RE4 over the shoulder view, which later became a formula for TPS.
Over the shoulder cover based shooter with swat turns and/or combat rolls. There are ****loads of games that copied exactly that. (not to mention kill switch had an unpolished feel to the cover system, gears was not the first to it, but arguebly the first to do it right)
ME didn't copy this formula, they did however incorporate it into the 3rd installment.
ME3 discussion is moot because we don't know how exactly it plays. Stick to facts please.
azerSheppard wrote...
AmstradHero wrote...
I would argue that Gears of War revolves manly manly men being manly and shooting their manly gun in a manly fashion at ugly enemies while commenting on how manly they all are and saying "Oh, I have a wife, I'm not gay, even though I love hanging out with my manly manly men buddies" in a really manly way.
Okay, being serious, I like Gears of War. I've had a lot of fun playing it. The story is okay, but the characters are pretty much one dimensional cardboard cutouts. Comparing Mass Effect and Gears of War in the regard is like comparing say... The Belgariad to A Song of Fire and Ice. Both might be enjoyable in their own right, but there's obviously one that has more depth.
2. Homophobic childish critique, SS is in ME3, atleast there is no man on man action in GOW, unless you fantasize it up yourself. Maybe Marcus ought to go around ask if people need forged id's and need fish. That would make sense during an apocalyptic war.
3. Characters "depth" can be argued with, all the squadmates in ME2 where tropes up the ass. Bat**** crazy prisoner, assassin monk, spy scientist, genetic super soldier, token black guy.... etc.
I find Alenko the only char worth mention when it comes to depth.
My apologies for your inability to detect satire or read "Okay, being serious". Additional apologies for your apparent misunderstanding of the words "homophobic" and "depth" and not understanding the difference between a "stereotype" and a "trope" (where trope adopts an alternate meaning as advocated by tvtropes.com). Perhaps you missed the point where I said "I like Gears of War"? But liking it doesn't mean that I can't see its flaws.
You've also resorted to the "if I generalise far enough, everyone is shallow" argument. I've never heard of the "abused as a child, turned rebellious but was pushed over the edge by a betrayal, and still has a heart despire her psychopathic tendencies bat**** crazy prisoner" shallow stereotype. Nor the "trained as a child assassin who lost his wife, is estranged from his child but seeking reconciliation, believes in justice, and is on a suicide mission for penance and salvation before he dies of a terminal illness assassin monk" shallow stereotype. They sound like very specific stereotypes... with multiple layers and conflicts emotions and beliefs, like say... a developed character?
Compare and contrast with Gears....
"I'm the Cole-train, baby!", MrFixit Baird, Dead-wife sidekick Dom and Bad-boy-kicked-out-of-the-COG Marcus. Yeah, I can see the depth of characterisation.
azerSheppard wrote...
4.I never said powers weren't important, i said not AS important as the shooting, lore wise or gameplay wise.
Then obviously you've never played on insanity.
azerSheppard wrote...
5. We can't say every single shooter is like doom, but we can say heretic and hexen are doom clones, DN3D is heavily inspired by doom, uses almost the exact engine.
DN3D did not use the same engine as Doom, Heretic or Hexen. Check your facts please. And thank you for proving my point that just because games have some similarities that it does not mean that we can say they are all alike.
azerSheppard wrote...
6. The combat in DMC is fast stylish-action oriented around sleak combos and platforming, JE is an adventure action"rpg", their combat mechanics are no where near one another. JE is more of a combo of KOTOR and Star Ocean.
Look at GOW, it's core combat mechanic are overbased combat, swat turns and combats rolls. Now look at ME3, it's core gameplay mechanics are power usage, cover shooting, swat turns and combat rolls. 3 of the 4 Major parts of the combat are IDENTICAL.
JE combat is nothing like KotOR. To claim that shows a gross misunderstanding of the games, or demonstrates that you've not played either. Furthermore, simply because two games share some mechanics does not mean they are the same. Yes, Mass Effect 2 has combat that is akin to Gears of War, but with modifications. But this does not mean that the two games are the same, nor that comparisons can be made about anything except the mechanics of combat.
Modifié par AmstradHero, 04 septembre 2011 - 09:39 .