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Can we please stop all comparisons between ME and Gears of War?


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#201
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PrinceLionheart wrote...

A Gears of War/Mass Effect comparison is relevant since, you know, the Bioware devs admitted to using Gears' gameplay as a base for their own.


And? Does Gears of War let you choose between two companions you've come to love through out the game? Does Gears of War let you choose between genocide or the salvation of a spieces? Does Gears of War have a Commander John Shepard as your main protagonist (okay maybe... it's a pretty generic name.) Does gears of War take place in Council space...

Do you know how shallow that is? I remember my friend comparing The Elder Scrolls III Morrowind, one of the greatest RPGs to have been ever made. To World of Warcraft, because... because... or the BREATH METER when going underwater. I was so pissed of I kicked him out of my house.

:lol:

#202
shiftylookingspacecow

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simfamSP wrote...

PrinceLionheart wrote...

A Gears of War/Mass Effect comparison is relevant since, you know, the Bioware devs admitted to using Gears' gameplay as a base for their own.


And? Does Gears of War let you choose between two companions you've come to love through out the game? Does Gears of War let you choose between genocide or the salvation of a spieces? Does Gears of War have a Commander John Shepard as your main protagonist (okay maybe... it's a pretty generic name.) Does gears of War take place in Council space...

Do you know how shallow that is? I remember my friend comparing The Elder Scrolls III Morrowind, one of the greatest RPGs to have been ever made. To World of Warcraft, because... because... or the BREATH METER when going underwater. I was so pissed of I kicked him out of my house.

:lol:

like i said, its easy to note simmilarities in combat, but thats pretty much where it is. and they arent even identical there

#203
TheMakoMaster

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111987 wrote...

TheMakoMaster wrote...

does gears have a plot? i must have missed it..


Then you must not be very bright...


Ahh i see.  how did i miss it?

Doesn't it go something like...
take steroids.  reach checkpoint.  use chainsaw.  reach next checkpoint.  listen to bad dialogue.  reach final checkpoint.  continue to be fooled by this facade of a plot.  repeat.

#204
Volus Warlord

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The overall combat style, is well, um.. nearly identical. Spare biotic and tech powers.

#205
Balek-Vriege

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simfamSP wrote...

PrinceLionheart wrote...

A Gears of War/Mass Effect comparison is relevant since, you know, the Bioware devs admitted to using Gears' gameplay as a base for their own.


And? Does Gears of War let you choose between two companions you've come to love through out the game? Does Gears of War let you choose between genocide or the salvation of a spieces? Does Gears of War have a Commander John Shepard as your main protagonist (okay maybe... it's a pretty generic name.) Does gears of War take place in Council space...

Do you know how shallow that is? I remember my friend comparing The Elder Scrolls III Morrowind, one of the greatest RPGs to have been ever made. To World of Warcraft, because... because... or the BREATH METER when going underwater. I was so pissed of I kicked him out of my house.

:lol:


uhh... but they are exactly the same.  You should apologize to your friend.
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I think it's ok to compare the ME gameplay aspects in common with Gears and make a decision about whether you like cover systems etc.

However, to use the cover/dodge systems to make an argument that ME=Gears=Shooter=Not an RPG=Stupid while ignoring the massive differences, is a huge reach.  I was just thinking how good/awsome GoW would be to me if it wasn't an FPS and had most of the RPG elements of ME (which would make them the same).  Gears definitely would be one of my favourite RPGs of all time with its storyline.

#206
shiftylookingspacecow

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Volus Warlord wrote...

The overall combat style, is well, um.. nearly identical. Spare biotic and tech powers.

powers in general are enogh of a change to make it pretty unique

#207
Kusy

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So, why exactly is it wrong to compare two products with similar aspects?

#208
TuringPoint

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Mr.Kusy wrote...

So, why exactly is it wrong to compare two products with similar aspects?


I think the thread is mostly about calling ME gears of war as a slur,  and claiming that ME is a gears of war clone.

#209
sympathy4saren2

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PrinceLionheart wrote...

A Gears of War/Mass Effect comparison is relevant since, you know, the Bioware devs admitted to using Gears' gameplay as a base for their own.


Is this true? Wait...if so...

#210
Colintastic

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C9316 wrote...

Colintastic wrote...

Luc0s wrote...

TheMakoMaster wrote...

does gears have a plot? i must have missed it..


Yes, Gears of War has a plot. It actually has a better plot than Mass Effect.


GoW2's plot is there are some guys living underground that want to kill you, they plan to use a worm to sink your city. There is an internal conflict between the people who want to kill you. Your solution to the problem is to do just what they want and to sink the city. Then you have to fight some monster that gets big from some goo. How wildly in depth. That sounds like the plot for a straight to DVD sci-fi movie.

I realize you're a troll who is trying to get a rise out of people with nonsense claims, but come on kid.

And ME3's plot so far is to gather allies for some seemingly unstoppable threat that will bring the world as we know it to an end, and that's never been done before huh?


ME3's plot is to prevent your species from effectively being used as semen to grow the population of a race of sentient machines who treat the galaxy as a sperm bank. To do this, one must settle a handful of complex galactic political issues in order to acquire an army/fleet, then discover the a viable means to use that army/fleet to achieve survival for the galaxy and mke sure some machines don't turn you into sperm. During this adventure you have a plethora of different cultures to explore and can create and build upon relationships with those around you.

I think that's the most ridiculous and simple way I can pose the plot for mass effect, and it still sounds more interesting. I never stated it was completely original, just clearly more compelling. Also makes more sense. the big twist in GoW2 is that you actually want to carry out the diabolical plan your enemy has plotted... which is downright silly. How diabolical was it in the first place was it then?

Modifié par Colintastic, 05 septembre 2011 - 02:47 .


#211
MajesticJazz

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Mr.Kusy wrote...

So, why exactly is it wrong to compare two products with similar aspects?


It is more so to do with the idea [which I believe] that Bioware wants to capture that mainstream Gears of War type player.

It all falls into the category that Bioware is more driven by money which explains why with their past games [ME2 & DA2] they are traveling further and further away from the RPG genre and more into the mainstream genres such as action shooter [Gears of War/Uncharted] and hack and slash [God of War].

So as one member suggest, comparing ME3 to Gears of War is more of a diss than a complement.

Personally, I believe Bioware wants out of the RPG genre. 

#212
Moonshadow_Dark

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Humanoid_Typhoon wrote...

Actually the chainsaw gun was one of my least favorite things...don't see how it is remotely a Halo rip off though.


I think maybe it's because the whole "Space Marines killing aliens by themselves and being all badass" that ruins it for me. After playing Halo 3, I kinda lost the love and Gears was just an unfortunate casualty of my apathy. I'm sure it's a great game, but I'm just done with the whole thing. I think the reason I didn't give up on Mass Effect was the RPG elements (Big WoW fan here, Deal with it.) I'm sure someday I'll get that spark again, and when it does, I'll be sure to fully give Gears a chance.

#213
Humanoid_Typhoon

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Well I didn't like the saw because it was too impractical when I just wanted to bash someones face in.

#214
Moonshadow_Dark

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Humanoid_Typhoon wrote...

Well I didn't like the saw because it was too impractical when I just wanted to bash someones face in.


Kind of ironic now we have an Omni-Blade because bashing faces was impractical.

:blink:

#215
Kusy

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Well for one thing I'm going to say that people who do call Mass Effect a clone of Gears of War are actually right to some extent. The combat is aimed to feel close to it, and well honey, Mass Effect's gameplay is made up mostly of combat with addition of long conversations. Because, facing the truth - that's what you do in Mass Effect when you're not talking, you shoot. It's a shooter.

And while some of you guys think that to compare Mass Effect with Gears of War is an insult to your beloved space opera franchise, it's quite the opposite, such comparison insults Gears of War.

What is that I hear? I'm stupid? Mass Effect has story? Mass Effect has choices?

Sure it does, but I don't think it's the right thing to compare story to combat... it's only right to compare those two games from the same perspective - and frankly, Mass Effect's combat, compared to Gears of War is a joke. So if the developers intention was indeed to copy some aspects, feel and ideas from Gears of War, I beg them to try harder and achieve more in that department.

I'm not attacking the game, I'm saying that Mass Effect could use good combat - it lacks it deeply. And as many people stated, it's not a clone, it's BioWare's approach to Gears of War like combat mechanics, it's different with the power system, it has different setting and most of all it's story driven so frankly - I would love to have all that BioWare is trying to deliver to me with combat that would be on par with it unlike in ME2.

#216
Savber100

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Mr.Kusy wrote...

So, why exactly is it wrong to compare two products with similar aspects?


Simply because of the implied negativity that is based on personal preference and not facts. ;)

#217
Humanoid_Typhoon

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Moonshadow_Dark wrote...

Humanoid_Typhoon wrote...

Well I didn't like the saw because it was too impractical when I just wanted to bash someones face in.


Kind of ironic now we have an Omni-Blade because bashing faces was impractical.

:blink:

You need both I suppose.

#218
Gibb_Shepard

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OP mad. It's hard not to compare the two games, the gameplay is extremely similar.

What else can you compare Mass Effect with? Out of all the games that are currently popular, Mass Effect is the most similar to Gears of War gameplay wise. Deal with it.

#219
111987

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TheMakoMaster wrote...

111987 wrote...

TheMakoMaster wrote...

does gears have a plot? i must have missed it..


Then you must not be very bright...


Ahh i see.  how did i miss it?

Doesn't it go something like...
take steroids.  reach checkpoint.  use chainsaw.  reach next checkpoint.  listen to bad dialogue.  reach final checkpoint.  continue to be fooled by this facade of a plot.  repeat.


No. You just obviously weren't bright enough to get it :)

#220
Someone With Mass

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Another thing Gears and Mass Effect have in common is that they both seem eager to sacrifice something that's really important in order to save something else.

#221
Balek-Vriege

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Mr.Kusy wrote...

Well for one thing I'm going to say that people who do call Mass Effect a clone of Gears of War are actually right to some extent. The combat is aimed to feel close to it, and well honey, Mass Effect's gameplay is made up mostly of combat with addition of long conversations. Because, facing the truth - that's what you do in Mass Effect when you're not talking, you shoot. It's a shooter.

And while some of you guys think that to compare Mass Effect with Gears of War is an insult to your beloved space opera franchise, it's quite the opposite, such comparison insults Gears of War.

What is that I hear? I'm stupid? Mass Effect has story? Mass Effect has choices?

Sure it does, but I don't think it's the right thing to compare story to combat... it's only right to compare those two games from the same perspective - and frankly, Mass Effect's combat, compared to Gears of War is a joke. So if the developers intention was indeed to copy some aspects, feel and ideas from Gears of War, I beg them to try harder and achieve more in that department.

I'm not attacking the game, I'm saying that Mass Effect could use good combat - it lacks it deeply. And as many people stated, it's not a clone, it's BioWare's approach to Gears of War like combat mechanics, it's different with the power system, it has different setting and most of all it's story driven so frankly - I would love to have all that BioWare is trying to deliver to me with combat that would be on par with it unlike in ME2.



I disagree with your first paragraph, since I think you're oversimplifying the character customization, class choices, story choices and conversations choices ME delivers which Gears of Wars does not.  Saying Mass Effect is just a couple long conversations isn't really true.  JRPGs with their 10 minute, non interactive cinematics every 5 minutes are.
Image IPB

By your same reasing, Fallout 1 was just a turn based combat game with dialogue in the middle.  Fights that should have taken 3 mintues would take 20 minutes or even worse, an hour if there was enough NPCs.  Every character on screen slowly walked around taking their turns (So glad they fixed that in future Fallouts).  My point being that I spent more time in turn based combat than I did in any other aspect of the game.  Fallout 1 is still considered a hardcore RPG regardless.

The following paragraphs I agree more with.  From a purely combat centric point of view GoW and Mass Effect are very similar.  However, that's only if you run, gun and take cover mostly (Soldier).  Not so true playing Adept, Vanguard, Infiltrator etc.  ME wins out in the variations of combat styles with space magic etc.

ME1 combat felt distant, disjointed and easy.  Though combat was fast and fluid, you would walk into a room guns blazing, never run out of ammo and own everything around you without too much planning (even on highest difficulty).  It definitely needed some refinement and balance.

ME2 tried to fix that with new defense mechanics, harder enemies/AI and by implementing a cover system more like GoW's.  The result was smarter combat at the expense of always having to use cover and combat grinding to halt.  Not good when there's not an exciting battle atmosphere around you with things blowing up etc. (ME2 doesn't do this so well, save for Tali's recruitment and Suicide Mission).

ME3 looks like ME2 combat (of course), but staying behind cover doesn't seem as essential.  Dodging and jumping for cover has been added, Melee combat is actually viable for the first time, enemies have a wider range of classes/weapons and many areas are being designed larger.  Those additions alone should speed up the fighting, make it more engaging and allow close/long range combat for all classes.

Modifié par Balek-Vriege, 05 septembre 2011 - 06:56 .


#222
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Didn't the devs say they looked to Gears for inspiration, because they (Bioware) didn't have a lot of experience with making shooters? It's not like there's anything wrong with that though. I know some people like to compare Mass Effect to Gears in some attempt to discredit ME2 as an RPG, as if the TPS elements of ME2 suddenly invalidate the RPG elements. However, I dunno how anyone can have played both ME2 and Gears, and not noticed the combat felt very similar. Not the same, of course, but obviously inspired. I'm glad that in ME3 they're finally adding rolling, melee options, etc - like Gears. I think there's always room for improvement not only with the RPG aspects of the series, but the shooter aspects as well, and I think they can complement each other.

#223
Bcuz

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MajesticJazz wrote...

Mr.Kusy wrote...

So, why exactly is it wrong to compare two products with similar aspects?


It is more so to do with the idea [which I believe] that Bioware wants to capture that mainstream Gears of War type player.

It all falls into the category that Bioware is more driven by money which explains why with their past games [ME2 & DA2] they are traveling further and further away from the RPG genre and more into the mainstream genres such as action shooter [Gears of War/Uncharted] and hack and slash [God of War].

So as one member suggest, comparing ME3 to Gears of War is more of a diss than a complement.

Personally, I believe Bioware wants out of the RPG genre. 

ME2 had better RP than ME1.
ME1 just had more RP to do.
There I said it.

#224
Tommy6860

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Bcuz wrote...

MajesticJazz wrote...

Mr.Kusy wrote...

So, why exactly is it wrong to compare two products with similar aspects?


It is more so to do with the idea [which I believe] that Bioware wants to capture that mainstream Gears of War type player.

It all falls into the category that Bioware is more driven by money which explains why with their past games [ME2 & DA2] they are traveling further and further away from the RPG genre and more into the mainstream genres such as action shooter [Gears of War/Uncharted] and hack and slash [God of War].

So as one member suggest, comparing ME3 to Gears of War is more of a diss than a complement.

Personally, I believe Bioware wants out of the RPG genre. 

ME2 had better RP than ME1.
ME1 just had more RP to do.
There I said it.


How did ME2 have better RP than ME?

#225
Bcuz

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Tommy6860 wrote...

How did ME2 have better RP than ME?


Well I'm glad you asked.

Now i'm not speaking of "RPG elements" here, I firmly believe that a good ROLE PLAYING game can be made without inventory, having to learn how to use your weapons even though your military training should have come with that etc.

I'm speaking in terms of PLAYING the ROLE of your charicter, in this case Commander Shepard.

While ME1 had more to do, the biotic terrorists, choosing to let the council live or die etc. and I openly admit ME1's high points were quite good, ME2 was simply better overall. In ME2, you never had pointless dialouge wheel where ALL THREE OPTIONS made Shepard say the exact same thing. Not even dialouge wheels where two choices resulted in the same soundfile being played. Renegade/Paragon interupts. Tell me it wasn't more streamlined to punch Al-Jilani in the middle of her speach. Renegade/Paragon choices that could actually make you think if you aren't just systematicly hit the Paragon or Renegade Options; To brainwash the geth, or to destroy them? That was actually a hard hitting choice of MORALS, as well as being able to decide how you felt about the genophage, and of course the war or no war with the geth.

This of course is all opinion and you are entitled to yours.