Mr.Kusy wrote...
Well for one thing I'm going to say that people who do call Mass Effect a clone of Gears of War are actually right to some extent. The combat is aimed to feel close to it, and well honey, Mass Effect's gameplay is made up mostly of combat with addition of long conversations. Because, facing the truth - that's what you do in Mass Effect when you're not talking, you shoot. It's a shooter.
And while some of you guys think that to compare Mass Effect with Gears of War is an insult to your beloved space opera franchise, it's quite the opposite, such comparison insults Gears of War.
What is that I hear? I'm stupid? Mass Effect has story? Mass Effect has choices?
Sure it does, but I don't think it's the right thing to compare story to combat... it's only right to compare those two games from the same perspective - and frankly, Mass Effect's combat, compared to Gears of War is a joke. So if the developers intention was indeed to copy some aspects, feel and ideas from Gears of War, I beg them to try harder and achieve more in that department.
I'm not attacking the game, I'm saying that Mass Effect could use good combat - it lacks it deeply. And as many people stated, it's not a clone, it's BioWare's approach to Gears of War like combat mechanics, it's different with the power system, it has different setting and most of all it's story driven so frankly - I would love to have all that BioWare is trying to deliver to me with combat that would be on par with it unlike in ME2.
I disagree with your first paragraph, since I think you're oversimplifying the character customization, class choices, story choices and conversations choices ME delivers which Gears of Wars does not. Saying Mass Effect is just a couple long conversations isn't really true. JRPGs with their 10 minute, non interactive cinematics every 5 minutes are.

By your same reasing, Fallout 1 was just a turn based combat game with dialogue in the middle. Fights that should have taken 3 mintues would take 20 minutes or even worse, an hour if there was enough NPCs. Every character on screen slowly walked around taking their turns (So glad they fixed that in future Fallouts). My point being that I spent more time in turn based combat than I did in any other aspect of the game. Fallout 1 is still considered a hardcore RPG regardless.
The following paragraphs I agree more with. From a purely combat centric point of view GoW and Mass Effect are very similar. However, that's only if you run, gun and take cover mostly (Soldier). Not so true playing Adept, Vanguard, Infiltrator etc. ME wins out in the variations of combat styles with space magic etc.
ME1 combat felt distant, disjointed and easy. Though combat was fast and fluid, you would walk into a room guns blazing, never run out of ammo and own everything around you without too much planning (even on highest difficulty). It definitely needed some refinement and balance.
ME2 tried to fix that with new defense mechanics, harder enemies/AI and by implementing a cover system more like GoW's. The result was smarter combat at the expense of always having to use cover and combat grinding to halt. Not good when there's not an exciting battle atmosphere around you with things blowing up etc. (ME2 doesn't do this so well, save for Tali's recruitment and Suicide Mission).
ME3 looks like ME2 combat (of course), but staying behind cover doesn't seem as essential. Dodging and jumping for cover has been added, Melee combat is actually viable for the first time, enemies have a wider range of classes/weapons and many areas are being designed larger. Those additions alone should speed up the fighting, make it more engaging and allow close/long range combat for all classes.
Modifié par Balek-Vriege, 05 septembre 2011 - 06:56 .