New update comes with two additional features:
- new main GUI by Dark Defiance
- Auto 2DA Merger by Kubis - program which automatically merges any 2das with changes from 1.70
Links:
Temporary download untill vault upload my files from ftp - only 7z version without dialog.TLK
Online documentation (still in progress but very detailed and almost completed) - doesnt contain spell changes
Changelog:
Fixed broken stuff from patch
- fixed tintable heads which could been overwritten by texturepacks
- fixed wrong no-pvp check on eyeball's damage rays
- bad reference to prerequisities for druid class fixed
- epic frost trap visual effect changed back to default, new one didn't fit
- ranger recommended starting abilities reconsidered
- shadow conjuration's globe spell, shadow shield, shield, ethereal visage, (assassin/shadow conjuration) ghostly visage and pixie/rakshasa polymorph added into "mantle&globe workaround"
- fixed direct damaging spells, they couldnt hurt neutral targets, now they behave like in vanilla that is can hurt even neutral target
- fixed issue with destroying/dispelling mobile circle AOEs which still kept owner's effects
Removed features:
- implosion nerf removed
- new goblin appearance disabled
New fixes and features
tileset fixes
- ttf01_h07_01 - canopies didn't faded out with the trunk
- ttf01_g05_03 - texture fix
feat.2da
- Epic Fiendish Servant now requires also to be an epic character
spells.2da
- Invisibility Purge can be cast on items now, thus allowed crafting potion/scrolls
- Aura of Hellfire spell values corrected: VS, MetaMagic, Category and UseConcentration (so AI doesn't cast this self protection spell on enemy)
- Epic Mage Armor spell values corrected: school -> conjuration
- Epic Warding spell values corrected; school -> abjuration, range -> personal, projectile removed, set as non-hostile
- polymorph subspells innate level raised to 4
des_crft_scroll.2da
- allowed to scribe War Cry spell
iprp_vfx.2da
- compatible now with NWNCX's weapon visual models solution
Spell scripts:
- fixed action cancel from death effect if the character is immune
- Inferno - was missing target check and could affect friendly targets at no-pvp area
- Crumble - was missing target check and could affect friendly targets at no-pvp area
- Hell inferno - was missing target check and could affect friendly tarets at no-pvp area
- Bigby's Grasping Hand - stunning visual effect removed if the target is mind/paralyse immune
- Wail of the Banshee - deaf/silenced creatures are not affected anymore (sound descriptor)
- Finger of death - corrected the immunity check
- added missing signal event into curse song (so it removes invisibility/GS)
- moving bug fixed for Aura of Hellfire special ability
- added a special immunity workaround for Planar Rift ability (Black Blade of Disaster's onhit) see full readme
- shadow attack - fixed immunity check and added signal event if shadow hits in order to remove invisibility
- epic spells converted to new spell engine so their caster level can be overriden
- Greater ruin - spell now same as any non-epic direct target spell can hurt even neutral target
Descriptions:
- hide skill - invisibility wrong note removed
- Destruction - added Death descriptor
- Feeblemind - touch attack note removed
- all dispells - DC calculation corrected
- Continual flame - innate level and description corrected
- Blackstaff - spell resistance correction
- Ball of lightning - area of effect correction
- Creeping doom - damage correction
- Horrid wilting - range correction
Modifié par ShaDoOoW, 03 septembre 2011 - 05:26 .





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