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Has BioWare kept up with Christina's Goals?


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#1
Phaedon

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 You may remember this presentantion Chrstina Norman, the lead gameplay designer for ME2 uploaded a while ago. It was called "Where did my Inventory Go?"

It is definitely a very enjoyable read, and I would suggest that you read it all here.

It explains how ME1 and 2 were designed, which were their goals for each of the previous games AND ME3.

Specifically, the goals for ME3 can be seen here:
Posted Image

Are you happy with how BioWare has kept up with one of their lead designer's' promises?

We Should Keep:
"Listening To Reviews And Fans": I have to say that I am personally happy with this part for now. Everything from the enhanced cover system and CQC to them redesigning the mining mini-game from scratch seems to indicate that.

"Gameplay Focus": So far it seems as if BioWare is expanding ME2's gameplay in 3 and adding new features, not abandoning their focus on gameplay design.

"Same Team/Core Gameplay": Not much to say here. Looks like the same team goal didn't end up working perfectly, but the core gameplay from ME2 seems to be there.

"Combat-narrative flow": I am not quite sure what Christina means by this. The game being fluid to play?

We Should Improve:

"Richer RPG Features": The level up system, visual weapon customization, power evolution, the new XP system, the unique heavy melee powers and promises for more loot seem to hint towards meaningful statistical progression, which was the issue with ME2, so far, though it remains to be seen how the game will play in the end.

"More Combat Options": If you have been keeping up with Brenon Holmes and Manveer Heir, you will know that there are more powers and the creatures interact differently to some powers. You can also roll, jump and climb ladders up and down.

"More Complex Enemies": While we can not really determine this until we have played the game, enemies seem to work as a team and not idividuals, and respond differently to different tactics. Changing the difficulty level will also give them new abilities according to an interview with Christina Norman.

"Polish Everything": The graphics look better. Can't say much about anything else, but I suppose it's still too early to judge.

#2
LGTX

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That's actually EXACTLY what I'm seeing from the demos so far.

EDIT: To clarify, I think "combat-narrative flow" is more akin to "gameplay-narrative flow", as in making the transition between the two seamless, creating an organic experience.

Modifié par LGTX, 03 septembre 2011 - 07:43 .


#3
Phaedon

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I agree with you LGTX, so far.

The game doesn't look very polished, but there are still several months till release.

#4
Tyrannosaurus Rex

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I would say yes. They seem to keep close to said goal.

And by "combat-narrative flow" do they mean doing their best to tell the story both while in combat/through gameplay. Or making the transition from story-segment to combat-segment seem smooth and fluid?

#5
Bozorgmehr 2.0

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Looks like Christina's spirit is still watching the development of ME3.

#6
LGTX

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By "Same Team", did she mean the in-game squadmate roster, or the dev team working on the game? I guess changing the latter may look stupid, but hey, that's how it sounds to me.

#7
Phaedon

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Christina was the lead gameplay designer for ME2.

Not even the lead designer. I doubt that her goal would be directly connected to the story. What LGTX says on his edit note seems to be the most reasonable assumption.

#8
Indoctrination

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What "Christina's goals?" Do you really think anyone at BioWare is allowed to say anything to the media that isn't pre-approved by marketing? Let's not be so naive.

#9
LGTX

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Indoctrination wrote...

What "Christina's goals?" Do you really think anyone at BioWare is allowed to say anything to the media that isn't pre-approved by marketing? Let's not be so naive.


Case-specific. 

Yeah. ME3, as of now, is totally dumbed down in terms of combat diversity and deeper RPG elements. 

#10
Phaedon

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Indoctrination wrote...

What "Christina's goals?" Do you really think anyone at BioWare is allowed to say anything to the media that isn't pre-approved by marketing? Let's not be so naive.

Okay then.

Has BioWare kept up with David Silverman's  goals published back in March '10?

#11
Someone With Mass

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They're keeping it pretty close to their goals, that's for sure.

#12
Guest_Catch This Fade_*

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From what I'm seeing so far with ME3 BioWare seems to be keeping up with the goals Christina had in mind. The game definitely needs more polish but other than that BioWare is on the right track.

#13
Guest_lightsnow13_*

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I love the "Forget Labels - quality is what counts" thing. ME2 definitely beats out ME1 quality wise.

That was a nice presentation. This actually makes me more excited for ME3.

Modifié par lightsnow13, 03 septembre 2011 - 08:44 .


#14
TMA LIVE

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I believe "Combat-narrative flow" means stuff like falling down a hole in game, or seeing the Normandy fly by, and assist during combat.

Modifié par TMA LIVE, 03 septembre 2011 - 09:07 .


#15
MarchWaltz

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The seamless transition was done very well in mgs4

#16
shep82

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jreezy wrote...

From what I'm seeing so far with ME3 BioWare seems to be keeping up with the goals Christina had in mind. The game definitely needs more polish but other than that BioWare is on the right track.

Maybe a little but it looks pretty pollished to me.

#17
Guest_iOnlySignIn_*

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I agree with most other posters in the thread. It seems ME3 so far fits Christina's vision. I suspect that a lot of the new power evolutions were actually designed by her before she left.

Christina should voice an NPC in ME3. Most likely an Asari Matriarch who provides Shepard with advanced combat training/gear/tech. Her voice is so cool!

Modifié par iOnlySignIn, 03 septembre 2011 - 10:04 .


#18
Crackseed

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Yeah, I'd agree they are keeping to those goals. The demos do look polished but I think what stands out is that animations seem to be a bit awkward still like they aren't finished. Or too sped up at times >.>

I re-watched the Earth Falls trailer shown at E3 and despite all the "Too much action!" complaints I actually appreciated it more as it just kind of gave a subtle glance at how the combat is really exposing some of the big story points too, since - well, this is WAR after all in ME3.

#19
Mastone

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I found the whole schematic fairly chaotic to be honest, I wouldn't know what to do if I was on that team ;).
But what it did do is confirm my suspicion that there is a fixed roadmap for the ME series.
I personally can't place judgement on ME3 from what I have seen thusfar, I have only seen excerpts of 2 levels which isn't enough to judge a game on ( for good or worse).
I can only hope that they upped the story ( smarter storytelling /plottwists/more mature ,not dumbed down and linear like ME2) and RPG elements( leveling up/inventory etc) a lot and have created more believeable and diverse worlds( imo the worlds feel dead).
Another thing I hope is that ME3 will tie everything up including the reapers and will not serve as a cliffhanger to launch ME4, 5, 6 ...100, or even worse a MMO( hate those things).
0h yeah and the last thing is...please stop using indoctrination as a story reset button ( they were on your side in ME1 and/or 2...too bad now they are indoctrinated...ugh)

#20
DaringMoosejaw

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Bozorgmehr 2.0 wrote...

Looks like Christina's spirit is still watching the development of ME3.


Christ, she's not dead man.

#21
marshalleck

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DaringMoosejaw wrote...

Bozorgmehr 2.0 wrote...

Looks like Christina's spirit is still watching the development of ME3.


Christ, she's not dead man.

I find this exchange humorous.

#22
Weskerr

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marshalleck wrote...

DaringMoosejaw wrote...

Bozorgmehr 2.0 wrote...

Looks like Christina's spirit is still watching the development of ME3.


Christ, she's not dead man.

I find this exchange humorous.


lol me too.

#23
Gatt9

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You're actually right,  Norman's article is *very* telling.

She tries to establish credibility as an RPGer and give the impression of understanding what she's talking about in the very first slide.  Except that very first slide clearly indicates she has no idea what she's talking about.

-Her picture of D&D,  is of a product line sold only in the early 80's as a Starter product.  The real D&D line was Advanced Dungeons and Dragons,  and was hardbound with orange spines (In full production).  It's pretty obvious that she isn't aware of the difference,  and just googled "Dungeons and Dragons" assuming that the current title of the series is what it had always been called.

-Her pile of dice stand out as declaring she's never played an RPG as well.  She has a pile of 6-sided dice.  Except PnP RPG's use 4 sided,  6 sided,  8 sided,  10 sided,  12 sided,  and 20 sided.

-Never mind the fact that she only has two games to her name,  but is somehow a lead?  Most people don't get there after a dozen games.

As far as her "Goals" go,  were they kept to?  Yes.  Were they well advised?  I personally strongly suspect time will prove they weren't.  I think we'll find a significant number of sales were blind buys thinking ME2 was the sequel to ME.

Her goals are pretty off though.  They should've included...

-AI from this decade.
-Writing without massive contradictions and plotholes.
-Environments other than a straight corridor.
-Finish implementing history's first media series that is developed around the user as he/she participates in it.

To be honest,  that slide you embedded here,  it's an internal PR piece for Suits trying to tell them what you're going to do with their money.  I see that stuff everyday,  show it to a Suit and then go do whatever it is you were going to do once they've been satisfied with something shiny.  Suits rarely want to hear real details.

#24
Biotic Sage

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As a critic of many issues in ME2 and after looking at the improvement goals set by Christina, I'd say they are certainly on the right track judging by the demos and game info released thus far.

#25
marshalleck

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Gatt9 wrote...

-Her pile of dice stand out as declaring she's never played an RPG as well.  She has a pile of 6-sided dice.  Except PnP RPG's use 4 sided,  6 sided,  8 sided,  10 sided,  12 sided,  and 20 sided.


Hero system from Champions (and assorted settings) uses 6-sided die only, and it's one of the more complex PNP RPG systems out there.