jreezy wrote...
Streamlining does not always mean simplification.
No, it doesn't. In fact, it really
shouldn't. At least not overall. Again, the point of streamlining is to simplify complexity while still retaining functionality. ME2 didn't do this: it just make things simple and lost any complexity at all in the process, even going so far as to automate a bunch of stuff so that half the work was done for the player, rather than letting the player do it for themselves.
The basic point is that while, yes, streamlining does
not always mean simplification as you say, when it came to ME2 that seemed to be the case, and has often been the case for many games lately when developers have used terms like "streamlining" and "more accessible" etc.
AngryFrozenWater wrote...
Exactly. From what Brenon Holmes describes it's more of an organic process than one person telling everone else what to do.
I don't think it's being ignored, but more a case of her being the lead combined with comments along the lines of "simpler is better, and what could be simpler than
no inventory" and her expressing confusion as ME1's stats/abilities screen lead people to believe that she was very much a major voice behind the overall oversimplification of ME2 as a whole. Her being the Lead doesn't make her the only factor and one responsible, but she is the one overall honing the direction of the gameplay and rubber-stamping it. Overall though, one could also just as easily blame Casey Hudson for rubber stamping things using that logic I guess.
Modifié par Terror_K, 05 septembre 2011 - 07:29 .