Phaedon wrote...
You may remember this presentantion Chrstina Norman, the lead gameplay designer for ME2 uploaded a while ago. It was called "Where did my Inventory Go?"
Yeah I remember it... and I also remember how it actually did more to infuriate most people rather then ablate concerns.
Look this is a great presentation to show to your boss who has no idea what a Mass Relay is cause you know it's a very simple and easy to follow presentation. However to show to your fans who likely have as much if not more knowledge on some more intricate aspects of the games... well it's a bit precarious.
While I appreciate the effort that was made to extend a branch to the community this whole presentation revealed to me a number of questionable development decisions.
First being the title "Shooter RPG". Erm what? How is a Shooter RPG any different from the standard Action RPG?To me the very use of such label seems to show a great amount of disregard to RPG mechanics when you start labeling your game as a Shooter first and foremost. The line "We must learn from great shooters" is really telling for why ME2 and now ME3 share so many gameplay features with Gears of War series.
Problem is that is not learning from, that is
copying from. Rather then looking at other games and seeing what they do right and wrong, Bioware decided to take the "good" features from other games rather then attempt to fix ME1's combat mechanics. Problem is by doing so your game loses merit as its own IP. Afterall a Chess Board with Mass Effect Pieces is still Chess. Generally speaking the best way to fix things is to find a better way to make what you have work before you start adding and removing stuff. Something that was not taken to heart with ME2 as they literally "turned the RPG off".
Perhaps I missed something, but I never thought the intention of Mass Effect was to deliver a hardcore TPS experience. I thought it was suppose to be an RPG that let's you shoot things yourself. Apparently I was wrong as Mass Effect I guess was intened to be a straight-up TPS with some RPG Customization. Could have fooled me.
Look I'm not an RPG nut like some may believe. I hate turn-based RPGs and have only played a select few RPGs myself. (Back in the day I played namely Flight/Mech Simulator games as those were more to my liking with the arcade games of the past I grew up playing.) In fact many of the games I play are more or less straight up shooters. So I am by no means a Shooter-Hater. I do however grow weary of how uninspired most Shooters are, and how prevalent it still is 15 years later for games to simply copy what is successful. I loved the original Mass Effect because it was different.
I certainly didn't want or expect a Gears of War knock off with Super Powers.
And this whole thing never explained why Inventory was made non-existent other then the fact it was stuffy old fashioned RPG thing of the past. The problems with ME1's Inventory were...
-Too many junk items, yes that is certainly true. (This should have been a causation for tweaking drop rates.)
-You could not to choose to leave items behind.
-The item capacity was to big. (75 items or less should have been sufficient.)
-The scroll speed was horrendously slow and items were poorly displayed.
Also I find this rather problematic and a bit of an over-simplification.

For starters I can't help but feel the Mako was removed due to negative feedback. Okay so people don't like the Mako. But
WHY don't the like the Mako is what you need to find out. If it's because they feel a Rover Tank doesn't belong in Mass Effect, then by all means remove it. But if it's because it's too bouncy or hard to control maybe you should try fixing those things first?
Also I find it odd that you guys felt the need to redesign ME's combat? Really? From the reviews it seems that the combat itself is the 3rd best aspect of the game following audio and writing. So err what did you guys feel the combat need to be the #1 most liked aspect of the game. Actually that would explain a lot...
Anyways while I don't disaprove of Christina's goals for ME3, they are not entirely reflective of my own wishes. The two things I agree with the most there are...
-We should listen to reviews and fansYes this is good! Communication is vital and the most important aspect of any project. If you do not understand the wants of your targeted demographic of consumers you are bound to failure. However you must be very discerning when going through feedback. You should the heed criticism that is well supported and explained and ignore those that aren't.
-More complex enemies (A.I. in general)
If there's anything that would help the Mass Effect games universally be better, it would be improving the A.I. I haven't seen enough of ME3 to reach a conclusion whether this has really improved. Both ME1 and ME2 have lackluster A.I.