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Mythical Creatures in Thedas


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#1
Andraste_Reborn

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So, I'm starting a Dragon Age tabletop campaign and considering what kinds of enemies my players are going to encounter. Since a couple of my potential players a familiar with the computer version, I want to throw in a few new things to keep them guessing. I ended up making a list of what we've already seen, and I thought the patterns were interesting enough to share. By 'mythical' I mean that these creatures are mythical in our world. Obviously everyone in Thedas accepts the existance of elves as fact.

Interestling, trolls and fairies are noted as mythical species in a book found in the Circle Library during Witch Hunt, so presumably they either really don't exist or are rare and seldom seen. There are also a number of creatures in Thedas that have no direct basis in Earth mythology, from Brood Mothers to Varterrel to deepstalkers.

So far, we've encountered or heard about:

Demons - Fade spirits divided by humans into seven main classifications. There aren't angels, as such, but more benign Fade spirits exist. The moral disposition of all of these beings is debated in-universe and out.

Dragons - Well, duh. Supposedly extinct until one appeared at the beginning of the Dragon Age and started eating everything in sight. Since then, the Warden and Hawke alone have slain a hundred of them. (Counting the dragonlings.)

Dryads - In a sense, this is what the sylvans found in Ferelden's forests are, although they're less friendly naked nymphs and more aggressive spirits that have accidentally possessed trees. Except the one that insists on talking to you in rhyme.

Dwarves - Short people who live underground. More or less as you'd expect.

Elves - An ancient civilisation now fallen on hard times. According to them, the original surface-dwelling inhabitants of Thedas, their culture toppled by the arrival of humans.

Fabulous Beasts - Everything from spiders to bears can be corrupted by either spirit possession or the darkspawn taint and caused to grow well beyond its usual size and level of aggression. Blight corruption seems to happen primarily to carnivores and scavengers, which suggests that it may be caused by eating tainted flesh. We have yet to see a Blight squirrel, for example.

Ghosts - Of various origins and temprements. Interestingly, dwarven ghosts definitely exist (and frequently attempt to kill you) despite their lack of connection to the Fade. Whether these are really the trapped souls of the dead or some kind of echo is up for debate. I don't think we have any definite cases of a dead spirit of a human/elf/dwarf possessing something after death. This might be what the Profane are, though.

Ghouls -  Not a type of undead, but people afflicted with the darkspawn taint. We've seen three of the sentient species thus afflicted, and presumably the kossith could also become ghouls.

Giants - This role is filled by the kossith, whether Qunari or Tal-Vasshoth.

Golems - Artificially created bodies imbued with life by a dwarf. (Or an elf, in one case. Presumably a human or kossith would work just as well. Any attempts to create golems out of nugs are unrecorded.) They can be built from flesh as well as stone or metal, but that process seems more unstable. It's possible the flesh golem of Amgarrak proved homicidal because they tried to bring it to life by shackling a Fade spirit to the body, but Orsino's behaviour after his transformation suggests the process itself may be flawed. Or maybe he was just nuts to begin with.

Griffins - Formerly the mounts of the legendary Grey Wardens of old. Apparently extinct. (I say 'apparently' because, well, so were the dragons.)

Ogres - A type of darkspawn birthed from a kossith Brood Mother. Only seen in more recent Blights, since the Quanari arrived in Thedas. (Since they have a name taken from mythology, unlike the Hurlocks and Genlocks, it's interesting to speculate that 'ogre' might have been the name of a legendary creature that got attached to a new type of monster once they appeared.)

Vampires - We've never seen one in game, but according to the devs this is what you get when a hunger demon possesses a living individual. Apparently it is not a pretty sight and does not sparkle at all.

Werewolves - Either wolves possessed by Fade spirits or humans and elves infected with the curse Zathrien placed on his enemies. Interestingly, the latter type can be traced back to a single spirit rather than each werewolf being possessed by a different individual. It's not known if the 'ordinary' type of werewolf that the Warden fights in the Blackmarsh can infect others.

Zombies - Corpses possessed by spirits, usually those of rage and hunger.


Based on this list, there are a number of mythical creatures that I could see popping up in further game material, while others would seem to fit in less well. Mythical beasts in Thedas are all either natural animal species that we don't have in our world (dragons, griffins) or the result of spirit possession/darkspawn taint. Anything that falls outside of those bounds wouldn't seem to match the tone. For example, I would be surprised to meet a leprechaun in the Dragon Age world, but not a hydra or a kraken. There could well be giant reptiles with extra heads somewhere in Thedas, and as for the kraken, all that would take is for one Fade spirit to possess an innocent sea creature, and bam! Giant squid time.

Fade spirits seem able to possess anything and everything, from cats to piles of rocks, so I certainly expect to see more spirit-possessed creatures and objects in future. There's also at least one other sentient species in Thedas, the mysterious Fex of Par Vollen. This is exactly all that we know about them. Forumites have speculated that they could be anything from halflings/gnomes (filling the 'short people who don't live underground' slot in the standard fantasy races list) to silicon-based lifeforms to cat people. For the moment, we just don't know.

Modifié par Andrastee, 04 septembre 2011 - 03:28 .


#2
Sajuro

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Don't forget what happens when both a sloth and hunger demon possess someone, they become the dreaded: hippie
Also the lady of the forest or silver fang could count as a dryad in her humanoid form.
As for new creatures you could have chimeras which are the result of insane blood magic experiments, Lichs who are mages who have found a way to bind their soul to a dead body like the demons do, dire versions of animals coming from possessions, or ser-pounce-a-lot who takes **** from no one.

#3
brain_damage

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Andrastee wrote...

Fabulous Beasts



Not fabulous enough, though.

#4
Skadi_the_Evil_Elf

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Sajuro wrote...

Don't forget what happens when both a sloth and hunger demon possess someone, they become the dreaded: hippie
.



Hmmmm....maybe that's what Tahrone was really trying to do. Implant hunger/sloth demons in all the templars. Just think if she had succeeded in turning all the templars into hippie mind slaves! Act 2 Gallows would have been a very different place! The iron grating, porticlus, and spikey gates would be replaced by beaded curtains. Instead of harrowings, all the mages now have to go on acid trips with a templar "trip guide". Tranquilling would be replaced by giving mages on "bad trips" some downers to mellow them out. Instead of the court yard being filled with the sounds of whippings and turtire, it will be filled with the smells of cannabis and patchouli. Love-ins and human -be-ins replace annulments. Mages and templars burn their old robes and armor and wear tie dyed kaftans. Meredith gives up her red lyrium sword and has it melted down and made into a giant lava lamp for her  office to match all the beanbags that have replaced the Orlesian Oak furniture. Orsino never leaves his office because he's on a permanent trip and found the Maker. Cullen, who has since given up his old mage hating ways and has changed his name to Ser Reverend Groovalicous Moonbeam, now mans the beaded curtain gates to ensure the steady traffic of narcotics, granola, Femo clay, and pizzas make it in unhindered.

Now makes me sad I had to kill that crazy b*tch Tahrone. She already looked like a serious Haight-Ashbury burn out. :wizard:

#5
Herr Uhl

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Andrastee wrote...

So, I'm starting a Dragon Age tabletop campaign and considering what kinds of enemies my players are going to encounter. Since a couple of my potential players a familiar with the computer version, I want to throw in a few new things to keep them guessing. I ended up making a list of what we've already seen, and I thought the patterns were interesting enough to share. By 'mythical' I mean that these creatures are mythical in our world. Obviously everyone in Thedas accepts the existance of elves as fact.

Interestling, trolls and fairies are noted as mythical species in a book found in the Circle Library during Witch Hunt, so presumably they either really don't exist or are rare and seldom seen. There are also a number of creatures in Thedas that have no direct basis in Earth mythology, from Brood Mothers to Varterrel to deepstalkers.

Based on this list, there are a number of mythical creatures that I could see popping up in further game material, while others would seem to fit in less well. Mythical beasts in Thedas are all either natural animal species that we don't have in our world (dragons, griffins) or the result of spirit possession/darkspawn taint. Anything that falls outside of those bounds wouldn't seem to match the tone. For example, I would be surprised to meet a leprechaun in the Dragon Age world, but not a hydra or a kraken. There could well be giant reptiles with extra heads somewhere in Thedas, and as for the kraken, all that would take is for one Fade spirit to possess an innocent sea creature, and bam! Giant squid time.

Fade spirits seem able to possess anything and everything, from cats to piles of rocks, so I certainly expect to see more spirit-possessed creatures and objects in future. There's also at least one other sentient species in Thedas, the mysterious Fex of Par Vollen. This is exactly all that we know about them. Forumites have speculated that they could be anything from halflings/gnomes (filling the 'short people who don't live underground' slot in the standard fantasy races list) to silicon-based lifeforms to cat people. For the moment, we just don't know.


Well, you could probably take some freedoms in your game, they even had a thread asking for creature suggestions. Anything that seems fairly low fantasy-ish would fit. Like how dragons (with the exception of old gods) are not spellcasters or communicate telepethically. They are huge dolphins on wings that breathe fire.

Trolls and fairies are out as they're sentient monster races, which they want to avoid (apart from darkspawn). So I'd wager the fex is the last of the sentient races (as in like human sentience). Demon possession could be used to explain most of them though, as there be more than the sloth, rage, hunger desire and pride that we've seen.

#6
Drimberly

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Ima go ahead and say your missing out the manticore that WILL appear in DA3.

#7
Corker

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The name of Isabela's ship suggests that there may be sirens; in the lamppost conversation, Alistair asks, "Have I ever seen a basilisk?"

#8
TEWR

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http://social.biowar...1/index/7876424

I'd like to see some Centaurs.

#9
UpiH

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Take your pick, then switch the language or look up Ovid and metamorphoses.

#10
TEWR

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@Corker: I imagine a siren and a Desire Demon are the same thing, but perhaps under different names for different areas.

#11
Amber

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Don't forget Unicorns-- Halla are supposed to be the DA version.

#12
esper

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The Ethereal Writer Redux wrote...

@Corker: I imagine a siren and a Desire Demon are the same thing, but perhaps under different names for different areas.


or a desire possed water creature that spawned some legends.

#13
jbrand2002uk

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I really want to see the uber rare Pink Monkeybottom Flapping in The Wind bothering poor old Thaddeus Gigantus Crumbum the 3rd

#14
Shadow of Light Dragon

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Dryads are mentioned as living in a particular forest in the DA books (and made to sound dangerous). They are not described, but as their location in Particular Forest Whose Name I Don't Recall But Isn't In Ferelden is specifically pointed out, I'm assuming they are not the same as the Treants/Ents/Sylvans we get in DA:O/A.

#15
Sajuro

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never forget about what happens when a rage demon possesses a building, it create a being of pure malevolence known as a Gazebo

#16
thats1evildude

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Shadow of Light Dragon wrote...

Dryads are mentioned as living in a particular forest in the DA books (and made to sound dangerous). They are not described, but as their location in Particular Forest Whose Name I Don't Recall But Isn't In Ferelden is specifically pointed out, I'm assuming they are not the same as the Treants/Ents/Sylvans we get in DA:O/A.


I actually think that's a mistake and those are supposed to be sylvans. There are a few minor inconsistencies in the books as they were fleshing out the lore.

Sajuro wrote...

never forget about what happens when a rage demon possesses a building, it create a being of pure malevolence known as a Gazebo


They're only dangerous if awakened.

Modifié par thats1evildude, 05 septembre 2011 - 07:53 .


#17
Andraste_Reborn

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In the lamppost conversation, Alistair asks, "Have I ever seen a basilisk?"


I can't believe I forgot that, given how many times I have listened to that conversation!

Basilisks seem like something that might exist, although I can't imagine that there are too many of them. Assuming they actually turn people to stone, that would be conspicuous. However, given that we know there are both giant lizards and magic that can turn people to stone, the combination could conceivably be out there.

Don't forget Unicorns-- Halla are supposed to be the DA version.


Oh, yeah. I remember that thread now.

I actually think that's a mistake and those are supposed to be sylvans. There are a few minor inconsistencies in the books as they were fleshing out the lore.


This is probably the case. I wonder, however: what if a tree were possessed by a spirit of desire instead of a spirit of rage? (I have no idea why a Desire Demon would want to do such a thing, since they're generally smarter than the lower kinds who can't tell a corpse or a tree from a person. If it did, though ...)

never forget about what happens when a rage demon possesses a building, it create a being of pure malevolence known as a Gazebo.


Because I am a terrible GM, I am now actually tempted to inflict this enemy on my players.

Modifié par Andrastee, 05 septembre 2011 - 10:51 .


#18
Sajuro

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Andrastee wrote...


never forget about what happens when a rage demon possesses a building, it create a being of pure malevolence known as a Gazebo.


Because I am a terrible GM, I am now actually tempted to inflict this enemy on my players.

Or you could force them to give their weapons to the guards in order to see the king or mayor and then have enemies try to kill them there :whistle: Or you could go with the ostagar surprise.