Aller au contenu

Photo

soloing thoughts


  • Veuillez vous connecter pour répondre
25 réponses à ce sujet

#26
C Barchuk

C Barchuk
  • Members
  • 212 messages

jaxsbudgie wrote...

Since you're going to be using a Thief (regardless of whether it's a F/T or Swashbuckler) have you considered Rogue Rebalancing? It's essential to anyone using a Thief, they also re-jig the Thief kits in a way that makes much more sense.
For example, this is how they alter the Swashbuckler kit:
Swashbuckler

The Swashbuckler kit now uses the Fighter's THAC0 advancement table (i.e. THAC0 improves by one point at each level up) when wielding melee weapons, as described in the "Complete Thief's Handbook" 2E AD&D supplement. Note that this trait replaces the "+1 to hit per 5 levels" bonus which was present in the unmodded game. Furthermore, Swashbucklers no longer receive an innate damage bonus, cannot dual-class to Fighters (they can still dual-class to Mages or Clerics though) and can no longer benefit from an increase to the backstab multiplier provided by items (such as the revised Short Sword of Backstabbing). The updated kit description reads as follows:

SWASHBUCKLER: This rogue is part acrobat, part swordsman and part wit: the epitome of charm and grace.

Advantages:
- Gains +1 bonus to armor class for every 5 levels
- Uses the Fighter's THAC0 progression table while wielding melee weapons
- Can specialize in any melee weapon that a thief can use
- Can acquire the Whirlwind ability at higher levels
- Can acquire the Insightful Strike ability at higher levels

Disadvantages:
- Cannot backstab
- Cannot dual-class to a Fighter
- Cannot acquire the Assassination ability
- Cannot acquire the Crippling Strike ability


You could also try to Rogue Rebalancing Mod's version of the assassin as well which is alot better than vanilla. The following is directlly from the readme:

Through this revision, Assassins can no longer be good aligned, their bonus to hit and damage has been
replaced with Poison Expertise, the Poison
Weapon ability has been altered in order to properly scale with levels
and a new Death Attack ability has been added at higher levels. The
updated kit description reads as follows:

ASSASSIN:
This is a killer specialized in discreet and efficient murder, relying
on anonymity and surprise to perform his task. Training in anatomy,
stealth and poison use allows an Assassin to carry out missions of
death with terrifying precision. A clever Assassin might never be seen
by his victim.

Advantages:
-  May use Poison Weapon once per day at 1st level and every 4 levels thereafter
-  Acquires Poison Expertise at 8th level. This ability improves further every 8 levels thereafter
-  May use Death Attack once per day at 16th level and every 8 levels thereafter
-  Backstab reaches x7 instead of x5

Disadvantages:
-  Only 15% per level to distribute on abilities
-  Must be of evil or neutral alignment

Poison Weapon: Due
to the requirements of his profession, an Assassin becomes adapt at
coating his weapons in poison early during his career. Any weapon
prepared in this manner
will deal an extra 1d3 points of poison damage upon contact.
Furthermore, unless a saving throw vs. poison is made, the poison will
be injected into the bloodstream of the victim dealing one additional
point of damage per each level of the Assassin (up to a maximum of 20).
The poison coating evaporates after 5 rounds. Constructs, Elementals,
Slimes and Undead creatures cannot be poisoned.

Poison Expertise:
Through training and experience, an Assassin gradually learns to utilize poison
more effectively. Furthermore, due to the constant exposure to poison
an Assassin slowly becomes desensitized towards it. Each time this
ability is acquired, the Assassin gains a permanent +1 bonus to his
saving throws vs. poison. At the same time, the saving throw difficulty
class of his Poison Weapon ability improves by 1.

Death Attack:
By thoroughly studying the weak spots of his victim, an Assassin can focus
all of his cunning and prowess into a single, deadly strike. The next
attack he makes automatically becomes a critical hit and his victim
must make a saving throw vs. death or die instantly. As the Assassin
gains more experience, the lethality of the Death Attack increases. The
victim saves with a -1 penalty at level 24, a -2 penalty at level 32
and a -3 penalty at level 40. Constructs, Elementals, Slimes and Undead
creatures cannot be slain by a Death Attack.


I've already played through the game with this new and improved assassin and it was a blast. Word of caution though, death attack works on all dragons in SoA, stoneskinned mages, demons etc...Basically any enemy that normall couldn't be backstabbed effectively or at all. This can make the game much easier at times. The instant death-immune enemies goes up a bit in ToB. But they also get new crippling strike HLA which works on EVERYTHING including all bosses in ToB. Thieves in general get full dual wielding as well. The only thing I'm not totally crazy about is the poison ability has been nerfed a tad in my opinion. Nonetheless a solid more unique assassin now. :ph34r:

Modifié par C Barchuk, 15 septembre 2011 - 01:00 .