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Hmm. I want to do another playthrough, but...


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#1
ModicaSolis

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 I beat the game a while back playing a mostly good Rogue Hawke. It was a good time. I sided with the Mages (though I regret that in hindsight). So I was gonna do a playthrough as one of the other classes and I started two games, actually, as a Warrior and a Mage.

Man. These two just are not nearly as interesting as a Rogue. They don't feel right in my hands. I've always played Rogues in games like this, mind you. I'm all about stabbing the heck outta dudes and keeping myself out of harm's way.

There's nothing, however, for a second Rogue playthrough to bring to the table, however. Unless I play an Archer, but ranged combat just isn't my cup of tea. My first Rogue was following a pretty standard build, and it doesn't really seem like there's many other options for a Rogue class. I would like to play something like a melee Mage or a dual wield Warrior...alas...

Any fun to be had in playing a Rogue again?

#2
Anyroad2

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This was something that I was thinking about.
Unfortunately after playing once through as a melee rogue... the only options I really had are a heavy support rogue (the stun, fatigue, goad, ect stuff) or an archer.

I decided to try playing as an archer... and yeah, it doesn't feel as good to me as stabbing.

#3
whykikyouwhy

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Sure there's value in playing a rogue again. You could take a different personality stance, side with the templars, romance a different companion, play a different gender, pick different options for some of the quests, etc. Mix it up a bit, but still keep the dual daggers wielding aspects.

In the spirit of disclosure, I've done two different playthroughs as a warrior and enjoyed each run. :)

#4
Anyroad2

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True, but none of that is Rogue Exclusive.
The OP could easily mix it up a bit as a warrior or a mage, who both have many different play styles.

#5
ModicaSolis

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whykikyouwhy wrote...

Sure there's value in playing a rogue again. You could take a different personality stance, side with the templars, romance a different companion, play a different gender, pick different options for some of the quests, etc. Mix it up a bit, but still keep the dual daggers wielding aspects.


I wish I could choose Carver over Bethany even as a Rogue. She annoys the hell out of me and Carver is a more interesting character.

Could do fem-Hawke, but it's hard getting past the same combat routine all over again.

#6
ModicaSolis

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Anyroad2 wrote...

True, but none of that is Rogue Exclusive.
The OP could easily mix it up a bit as a warrior or a mage, who both have many different play styles.


Made a Warrior and a Mage, who don't have that much variation. 2H vs S&S, Offensive Mage vs Defensive Mage. They are fairly dull (to me). S&S is somewhat interesting, at first, but it quickly bored me. And I've never liked playing Mages in any game; I'm not a spellcaster kinda guy. Neither class, though, really has much to offer in the way of the visceral, movement oriented combat style of a Rogue.

#7
Ferretinabun

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If you like getting up close in combat (understandable) then mage is pretty much out, since there's no Arcane Warrior equivalent (though you're missing out, imho. Force/nuker mages ftw). Warriors may seem underwhelming early game but they do get better if you build them right. You can become a real juggernaught.

As for redoing a rogue, I can see two main ways to go with melee - straight up DPS (largely Dual Weapon, Specialist, Assassin and Duelist trees) and sneaky, stealthy battle controller (largely Saboutage, Scoundrel, Subterfuge and Shadow trees). If you built towards one last time, try the other.

By-the-bye, I find Isabela far more useful built towards the second, rather than the first...

#8
Spideywulf

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I just finished DA:O and Awakening with a new rogue charatcer.I plan on playing DA:2 again
with this rogue w/e some new DLC comes out!
My very first playthrough was with a rogue and I misssed alot of things. Thinking about starting another Origins mage!

#9
I Tsunayoshi I

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2H Warrior almost turned into something I could only do once and now I am enjoying that again right now.

Right now I am planning on playing through again 3-4 times (2 more Mage/Neutral and 2 Templar) runs through the game.

#10
Guest_PurebredCorn_*

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I would suggest going with rogue again but maybe checking out some of the rogue builds in the "character, classes, and builds" forum to see what some others have tried. There's always new skills to try and there are so many awesome choices with the rogue class. Mix that with some different character choices for your Hawke and I think you might enjoy the game even more your second time through. :)

#11
AFLoneWolf

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I've always liked the HULK SMASH aspect of a two handed warrior. I guess I'm just subtle like that.

I play a "good" male warior first, then follow with an "evil" female mage. You get an almost completely different game that way. If you want any fun as a mage though, you need another one for sustained spell support and healing because you'll be too busy sucking down lyrium potions after one area-effect spell otherwise.

#12
jamesp81

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ModicaSolis wrote...

 I beat the game a while back playing a mostly good Rogue Hawke. It was a good time. I sided with the Mages (though I regret that in hindsight). So I was gonna do a playthrough as one of the other classes and I started two games, actually, as a Warrior and a Mage.

Man. These two just are not nearly as interesting as a Rogue. They don't feel right in my hands. I've always played Rogues in games like this, mind you. I'm all about stabbing the heck outta dudes and keeping myself out of harm's way.

There's nothing, however, for a second Rogue playthrough to bring to the table, however. Unless I play an Archer, but ranged combat just isn't my cup of tea. My first Rogue was following a pretty standard build, and it doesn't really seem like there's many other options for a Rogue class. I would like to play something like a melee Mage or a dual wield Warrior...alas...

Any fun to be had in playing a Rogue again?


I initially thought the same as you.  Then I found the Berserker Vanguard - Mach 5 Massacre Guide.

The name is apt, trust me.  You do this right and it's very entertaining to play.  It's all offense, all the time, and pounding the enemy to scrap.  It can also play like a rogue in that it will rely on basic attacks a lot more than burst damage from talents.

The guide has you focus on the Vanguard and Berserker trees.  It kind of leaves your second specialization open.  I prefer Reaver to Templar.  In the late game, I open a battle by activating Cleave (a whopping +75% damage boost) and Barrage (Berserker tree).

Barrage is like Haste, and it stacks with Haste as well.  You also want Berserk on all the time.  Berserk increases damage by a percentage of your stamina.  What I did was get just enough constitution to wear the armors I wanted and put everything else into strength and willpower.  Once you get a high stamina pool, Berserk really starts to become devastating.

I like the Reaver tree mostly for Devour and Fervor.  Fervor increases attack speed for a time after you kill an enemy.  Since this is an all offense build, Devour really helps in sustaining your offense longer.  Fully upgraded, it's nearly as good as healing from a mage.

Cleave + Barrage + Fervor + Berserk + mage casting haste = lots, and lots, and LOTS of dead badguys littering the countryside.  It's so impressive that, by all rights, every potential badguy in the city ought to be pissing himself every time you walk into the room.

Important talents in this build:

Cleave (Vanguard)
Massacre (Vanguard....it's a death blow once enemies get below a certain health)
Destroyer (lowers enemy damage resistance to normal attacks by 10% and a whopping 50% reduction for critical hits.  While a warrior won't get as many criticals as a rogue, when he does get them, they do helacious damage with talent).
Berserk (Berserker)
Barrage (Berserker)
Death Blow (Berserker....regenerates stamina when you kill an enemy, so it improves the Berserk sustained)
Fervor (Reaver)

Devour (Reaver...both upgrades are very good, but Insatiable is particularly good for the cooldown reduction.  You should get both, but this Insatiable should be prioritized over Voracious if you have to choose between them.)

Mighty Blow (Two handed)
Scythe (Two Handed)

The order you get these in is up to you.  I usually get a few two handed talents early before any of the specializations unlock and when I don't have enough level to get a talent out of Vanguard, Berserker, or Reaver.  Truth is, though, once I got into those other talent trees I didn't feel a need to complete the two handed tree.  I think even in the endgame, The only direct attack talents I had from that tree was Mighty Blow and Scythe, neither fully upgraded either.  It just wasn't necessary.  They are still useful talents for certain situations, but seeing how your stamina pool powers Berserk, it's usually not a good idea to deplete stamina with a bunch of talent spam.  Or you can spam talents if you want as long as you got plenty of stamina draughts onhand.  In any case, there are still those times when the enemy so nicely groups up for you and it's still worthwhile to give them a might blow or scythe for the AOE damage, especially if you can score a kill, as that will regenerate stamina (especially with death blow).

Now, you have to stay with it.  It won't seem all the impressive in the early game.  It doesn't really come into its own until you start getting the upgrades for talents like Berserk, Barrage, and Devour and until you get Cleave.  There comes a tipping point, hwoever, when you go from "pretty good" to "OMGWTF I just killed everyone without trying".

Modifié par jamesp81, 09 septembre 2011 - 05:20 .


#13
Foolsfolly

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That guide made a two-hander Warrior Hawke my favorite gameplay run. God that's a fun build. I can never stop throwing kudos unto that build and its creators.