Example ONE: Spare the rachni queen (good choice) or kill the rachni queen (bad choice).
I feel the game rewards you for good behaviour way too much.
If you spared the queen, there was a good chance that the rachni would not keep their word and terrorize the galaxy once again. But obviously, that need not happen, and they became our allies.
Example TWO: Destroy the collector base (good choice) or keep it (bad choice).
Again, there was a small chance cerebrus would keep their word and use the collector base for doing good.
But no, they turned out to be liars. Again, the good choices always win - this doesn't happen in real life.
Just a suggestion.
What do you guys think?
Modifié par Punk4Real, 04 septembre 2011 - 10:31 .





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