Bozorgmehr 2.0 wrote...
azerSheppard wrote...
Some nerds don't want a persuasion that is based of players skill, they wan't a "push a button and something awesome happens" system.
How's spending time in stat-screens to increase "persuasion" related to the skill of a player? And isn't passing a "persuasion check" just like "pushin a button and something awesome happens"?
I like the combination of the two, we should have a certain persuasion skill, but we shouldn't have the P/R thing anymore, it's not somethings that works for morally gray issues.
I like a system based on the decision my Shepard has made (not dumb stats). It's completely ridiculous that my Shepard cannot select the Renegade option during the Vasir hostage situation, saying something like "Hey Vasir, remember I've sacrificed the Council to kill Saren - you really think I give a damn about that pretty girl you're holding hostage?"
My Shep cheered when Sovereign wiped out the Council (they got what they deserved
, but couldn't select the option coz of too few Renegade points
WTF does that have to do with Role-Playing?
You misunderstand, when i say a persuasion that is based on players skill, i mean one in which you select a way to aproach the person in question, depending on what type of individual they are: If their easily frightened, you threaten them; if they are retarded, you fool them; if they are kind, you talk some sense into them; if they are panicking, you make em relax.
When i say it's the players skill, i mean it's your skill, how well are you at reading people, or judging their personality from a short conversation. Kinda like LA noire meets DEHR
I find the R/P thing to be a "push a button and something awesome happens" gimmick. Persuasion should not be a statistical checkpoint, in which you fail or succeed depending on the persuasion lvl.
the persuasion skill should do nothing more than show various info on the person you are talking to, show if their lying (facial recognition of micro expressions), if they are scared, bluffing etc... This way there is no direct interference and it doesn't make an automatic win. Just because you know someone is lying doesn't mean you got em where you want, how will you handle it:
1. "your a dirty liar and you need to get shot"
2. "you don't need to hide it from me, i'm trying to help you here"
3. "I don't care what you did, all i want is the information"
4. *Shoot in face* "let's see if you got something on your omnitool"