Kaiser Shepard wrote...
Because the Collector Base is just that, a base. The only pieces of equipment active will be those Cerberus wants active. Any indoctrinating going on will be their own terms.
You mean...like the derelict Reaper?
Kaiser Shepard wrote...
Because the Collector Base is just that, a base. The only pieces of equipment active will be those Cerberus wants active. Any indoctrinating going on will be their own terms.
No, because that wasn't a base, but an already made and partially active Reaper.Someone With Mass wrote...
Kaiser Shepard wrote...
Because the Collector Base is just that, a base. The only pieces of equipment active will be those Cerberus wants active. Any indoctrinating going on will be their own terms.
You mean...like the derelict Reaper?
Someone With Mass wrote...
Kaiser Shepard wrote...
Because the Collector Base is just that, a base. The only pieces of equipment active will be those Cerberus wants active. Any indoctrinating going on will be their own terms.
You mean...like the derelict Reaper?
mredders91 wrote...
it is possible that the baby reaper could indoctrinate as for indoctrination itself it is possible that it happens over a long period of time not instantly
Notlikeyoucare wrote...
Someone With Mass wrote...
Kaiser Shepard wrote...
Because the Collector Base is just that, a base. The only pieces of equipment active will be those Cerberus wants active. Any indoctrinating going on will be their own terms.
You mean...like the derelict Reaper?
There's no reason to assume that the Collector base can indoctrinate, Collector Base =/= Derilect Reaper. Why weren't Shepard and his crew indoctrinated? Why weren't tthe un-processed humans indoctrinated? Remember, the Collectors were indoctrinated about 50,000 years ago, not by the base itself. If the Collectors were made a base in an area to protect and conceal themselves, why would it have indoctrinating capabilities, if it was not intended for anyone else to be there?
Notlikeyoucare wrote...
There's no reason to assume that the Collector base can indoctrinate, Collector Base =/= Derilect Reaper. Why weren't Shepard and his crew indoctrinated? Why weren't tthe un-processed humans indoctrinated? Remember, the Collectors were indoctrinated about 50,000 years ago, not by the base itself. If the Collectors were made a base in an area to protect and conceal themselves, why would it have indoctrinating capabilities, if it was not intended for anyone else to be there?
Annoyed Dragon wrote...
Notlikeyoucare wrote...
Someone With Mass wrote...
Kaiser Shepard wrote...
Because the Collector Base is just that, a base. The only pieces of equipment active will be those Cerberus wants active. Any indoctrinating going on will be their own terms.
You mean...like the derelict Reaper?
There's no reason to assume that the Collector base can indoctrinate, Collector Base =/= Derilect Reaper. Why weren't Shepard and his crew indoctrinated? Why weren't tthe un-processed humans indoctrinated? Remember, the Collectors were indoctrinated about 50,000 years ago, not by the base itself. If the Collectors were made a base in an area to protect and conceal themselves, why would it have indoctrinating capabilities, if it was not intended for anyone else to be there?
The Collector base was very big, so there could have been no contact with the indoctrination equipment also it only occurs due to prolonged contact. If that wasn't the case then Shepard would have been indoctrinated back in ME1.
In the "Arrival" DLC a science team was indoctrinated while studying the Rho object, that was over a period of time and when you consider the the Collector base was also a factory to create Reapers; then you would think that some kind of indoctrination technology would be in the base,
Dave of Canada wrote...
In addition to that, Cerberus work in Cells. An indocintrated cell isn't going to risk much, considering we're looking at 20-30 individuals. They'd load the technology and ship it to another location, which another cell will study.
The Illusive Man will never be at risk to direct exposure, therefore Cerberus remains capable of studying technology without the leadership suffering from any ill effects and any security compromise would be minor in the grand scheme of things.
TIM has the resources to eliminate any indoctrinated Cells (excluding the gigantic resource hit in the novel as that happens after the choice) and has shown himself as somebody with the galaxy's best interests (surviving) in mind.
sagequeen wrote...
Yes, I think they should.
Real question is, IF they backfire, will you go back and unmake your backfired choices, or just live with them?
Modifié par marshalleck, 06 septembre 2011 - 07:03 .
marshalleck wrote...
sagequeen wrote...
Yes, I think they should.
Real question is, IF they backfire, will you go back and unmake your backfired choices, or just live with them?
I've already gone back with one of my Shepards and unmade my "focus on Sovereign" decision, because I find the attendant lack of content in ME2 disappointing. Whereas if you save them, you get all the comedy associated with "ah yes, reapers" and the usual antics of Larry, Moe, and Curly. The "consequence" payoff for that decision from ME1 in ME2 is massively, HUGELY in favor of paragons in terms of tangible gameplay experience.
marshalleck wrote...
sagequeen wrote...
Yes, I think they should.
Real question is, IF they backfire, will you go back and unmake your backfired choices, or just live with them?
I've already gone back with one of my Shepards and unmade my "focus on Sovereign" decision, because I find the attendant lack of content in ME2 disappointing. Whereas if you save them, you get all the comedy associated with "ah yes, reapers" and the usual antics of Larry, Moe, and Curly. The "consequence" payoff for that decision from ME1 in ME2 is massively, HUGELY in favor of paragons in terms of tangible gameplay experience.
Except there are no actual consequences. There is no story backfire if Shepard chooses to concentrate on Sovereign or even to outright abandon the council. Yes, Councilor Velarn is funny and you don't get to talk to him if you let him die (because he's dead), but nothing happens to Shepard for letting them die. There is nothing you need to accomplish that requires the council. At all.marshalleck wrote...
I've already gone back with one of my Shepards and unmade my "focus on Sovereign" decision, because I find the attendant lack of content in ME2 disappointing. Whereas if you save them, you get all the comedy associated with "ah yes, reapers" and the usual antics of Larry, Moe, and Curly. The "consequence" payoff for that decision from ME1 in ME2 is massively, HUGELY in favor of paragons in terms of tangible gameplay experience.
TheOptimist wrote...
Except there are no actual consequences. There is no story backfire if Shepard chooses to concentrate on Sovereign or even to outright abandon the council. Yes, Councilor Velarn is funny and you don't get to talk to him if you let him die (because he's dead), but nothing happens to Shepard for letting them die. There is nothing you need to accomplish that requires the council. At all.marshalleck wrote...
I've already gone back with one of my Shepards and unmade my "focus on Sovereign" decision, because I find the attendant lack of content in ME2 disappointing. Whereas if you save them, you get all the comedy associated with "ah yes, reapers" and the usual antics of Larry, Moe, and Curly. The "consequence" payoff for that decision from ME1 in ME2 is massively, HUGELY in favor of paragons in terms of tangible gameplay experience.
TheOptimist wrote...
Except there are no actual consequences. There is no story backfire if Shepard chooses to concentrate on Sovereign or even to outright abandon the council. Yes, Councilor Velarn is funny and you don't get to talk to him if you let him die (because he's dead), but nothing happens to Shepard for letting them die. There is nothing you need to accomplish that requires the council. At all.marshalleck wrote...
I've already gone back with one of my Shepards and unmade my "focus on Sovereign" decision, because I find the attendant lack of content in ME2 disappointing. Whereas if you save them, you get all the comedy associated with "ah yes, reapers" and the usual antics of Larry, Moe, and Curly. The "consequence" payoff for that decision from ME1 in ME2 is massively, HUGELY in favor of paragons in terms of tangible gameplay experience.
TheOptimist wrote...
Except there are no actual consequences. There is no story backfire if Shepard chooses to concentrate on Sovereign or even to outright abandon the council. Yes, Councilor Velarn is funny and you don't get to talk to him if you let him die (because he's dead), but nothing happens to Shepard for letting them die. There is nothing you need to accomplish that requires the council. At all.marshalleck wrote...
I've already gone back with one of my Shepards and unmade my "focus on Sovereign" decision, because I find the attendant lack of content in ME2 disappointing. Whereas if you save them, you get all the comedy associated with "ah yes, reapers" and the usual antics of Larry, Moe, and Curly. The "consequence" payoff for that decision from ME1 in ME2 is massively, HUGELY in favor of paragons in terms of tangible gameplay experience.
Almostfaceman wrote...
TheOptimist wrote...
Except there are no actual consequences. There is no story backfire if Shepard chooses to concentrate on Sovereign or even to outright abandon the council. Yes, Councilor Velarn is funny and you don't get to talk to him if you let him die (because he's dead), but nothing happens to Shepard for letting them die. There is nothing you need to accomplish that requires the council. At all.marshalleck wrote...
I've already gone back with one of my Shepards and unmade my "focus on Sovereign" decision, because I find the attendant lack of content in ME2 disappointing. Whereas if you save them, you get all the comedy associated with "ah yes, reapers" and the usual antics of Larry, Moe, and Curly. The "consequence" payoff for that decision from ME1 in ME2 is massively, HUGELY in favor of paragons in terms of tangible gameplay experience.
It's about six months too soon to be saying that, since that's when the story will be finished.
Uh...are you sure it was this thread? Cause I just went back and looked, and I saw you arguing with SWM about the Rachni, and whether you'll get a krogan army or not and one quote about consequences= no consequences on page 8, but you haven't posted anything in this topic that I can find about how the renegade playthrough has no backfires either.marshalleck wrote...
I know that, and I've said as much in this thread earlier. There is a distinct lack of consequence associated with much of the renegade playthrough. And some people, Someone With Mass in particular, are now taking to calling that very lack of consequence a consequence in its own right.
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