marshalleck wrote...
TheOptimist wrote...
Except there are no actual consequences. There is no story backfire if Shepard chooses to concentrate on Sovereign or even to outright abandon the council. Yes, Councilor Velarn is funny and you don't get to talk to him if you let him die (because he's dead), but nothing happens to Shepard for letting them die. There is nothing you need to accomplish that requires the council. At all.marshalleck wrote...
I've already gone back with one of my Shepards and unmade my "focus on Sovereign" decision, because I find the attendant lack of content in ME2 disappointing. Whereas if you save them, you get all the comedy associated with "ah yes, reapers" and the usual antics of Larry, Moe, and Curly. The "consequence" payoff for that decision from ME1 in ME2 is massively, HUGELY in favor of paragons in terms of tangible gameplay experience.
I know that, and I've said as much in this thread earlier. There is a distinct lack of consequence associated with much of the renegade playthrough. And some people, Someone With Mass in particular, are now taking to calling that very lack of consequence a consequence in its own right.
ME2 acts as if Renegade Shepard was on one big acid trip in the previous game and hallucinated doing all those things she thought she did. That one doesn't even have to play ME1 or import anything to experience ME2 as a renegade shows that it's the lowest of the low path you can take.





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