Dave of Canada wrote...
She'd ask for Shepard's help the same reason Shiala does in that case, they have no other options.
At least Shiala has a reason to think you'll help her- You let her live before after all.
Dave of Canada wrote...
She'd ask for Shepard's help the same reason Shiala does in that case, they have no other options.
Dave of Canada wrote...
TheOptimist wrote...
Except Shiala still had the same reason for being there, namely the intrusive scans of her.
Shiala isn't there only for the intrusive scans, she's there to help Feros. She's there even when you've killed everybody. Liz has the same reasoning to try and help Feros (atonement) as Shiala, has the same objectives and could very well fit the spot.
A company that would have to write all this extra dialogue, pay all these additional voice actors, create these additional skins, and code for even more complex dialogue options, all while actually producing a game?People want to see both? Oh boy, more replayability for both ME1 and ME2! What company doesn't want that?
Indeed, I'd argue it's way more fun to have different outcomes for the mission decisions.Kaiser Shepard wrote...
End of mission decisions =/= killing a random merc or two.Zu Long wrote...
Kaiser Shepard wrote...
Equality. And the result isn't the same, it's just different tastes of the same product.Zu Long wrote...
If all solutions have the same result, then what's the point of the choice?
So killing and not killing the Blue Suns Mechanic should have equal results? Or the Eclipse Squad in Miranda's mission?
I kind of preferred the outcome where when I killed them, they were dead, and it had an effect on the remainder of the mission.
Guest_Saphra Deden_*
Zu Long wrote...
At least Shiala has a reason to think you'll help her- You let her live before after all.
TheOptimist wrote...
A company that would have to write all this extra dialogue, pay all these additional voice actors, create these additional skins, and code for even more complex dialogue options, all while actually producing a game?
Modifié par Dave of Canada, 07 septembre 2011 - 05:08 .
Saphra Deden wrote...
Zu Long wrote...
At least Shiala has a reason to think you'll help her- You let her live before after all.
...and you saved Lizbeth's life and killed the Thorian.
Kaiser Shepard wrote...
End of mission decisions =/= killing a random merc or two.Zu Long wrote...
Kaiser Shepard wrote...
Equality. And the result isn't the same, it's just different tastes of the same product.Zu Long wrote...
If all solutions have the same result, then what's the point of the choice?
So killing and not killing the Blue Suns Mechanic should have equal results? Or the Eclipse Squad in Miranda's mission?
I kind of preferred the outcome where when I killed them, they were dead, and it had an effect on the remainder of the mission.
Modifié par Dave of Canada, 07 septembre 2011 - 05:11 .
Seboist wrote...
Saphra Deden wrote...
Zu Long wrote...
At least Shiala has a reason to think you'll help her- You let her live before after all.
...and you saved Lizbeth's life and killed the Thorian.
And her mother's life.
Guest_Catch This Fade_*
No, it was not made clear. Just because the Rachni Queen said that that's what happen doesn't mean that that is what happened. For all we know the Rachni Queen was just trying to talk her way out of an acid bath.Yakko77 wrote...
Some have suggested that freeing the Rachni Queen could backfire. I see no reason to think so. It is made clear the only reason there was a war with them is Reaper instigation. They have just as much reason to want to fight the Reapers as the rest of the galaxy, more so even given their near extinction as a result of that war. Plus, if they only wanted to bite us in the butt, no reason to send that Asari to say "thanks" on Ilium.
Dave of Canada wrote...
Seboist wrote...
Saphra Deden wrote...
Zu Long wrote...
At least Shiala has a reason to think you'll help her- You let her live before after all.
...and you saved Lizbeth's life and killed the Thorian.
And her mother's life.
And stopped the Geth.
jreezy wrote...
No, it was not made clear. Just because the Rachni Queen said that that's what happen doesn't mean that that is what happened. For all we know the Rachni Queen was just trying to talk her way out of an acid bath.
Seboist wrote...
Saphra Deden wrote...
Zu Long wrote...
At least Shiala has a reason to think you'll help her- You let her live before after all.
...and you saved Lizbeth's life and killed the Thorian.
And her mother's life.
Guest_Saphra Deden_*
There ARE major differences, and I expect there will be even more major differences in ME 3. The problem comes when people start declaring one path is superior to another (and subsequently demanding that the supposedly superior path be punished to compensate, or something to that effect). There can be enormous variations between playthroughs, but there IS a limit to the amount Bioware can do and still effectively produce their game. I really don't have an objection to Renegades getting more cameos and emails in ME 3, but expecting Bioware to think of and include everything is getting your expectations way too high.Dave of Canada wrote...
TheOptimist wrote...
A company that would have to write all this extra dialogue, pay all these additional voice actors, create these additional skins, and code for even more complex dialogue options, all while actually producing a game?
While adding more replayability which means more people interested in the game as a whole by the time DLC comes out, which results in more people more likely to purchase said DLC earning the company more profit in the longer term. More interest in your game gained through early DLC release (so people aren't out of the game by the time it comes out) or replayability often lead to more DLC sales.
We know a lot of people play Paragon and Renegade, how many more would be interested on the other side of the coin if there was differences between both?
Guest_Saphra Deden_*
TheOptimist wrote...
There ARE major differences,
Saphra Deden wrote...
Your point is?
Your lack of 2 minute cameos and email is not a major difference. The galactic environment is. Your motivations and goals, as can be evidenced on this board, vary widely, as does the way you treat other characters and they, in turn, treat you. And yes, some decision outcomes and differences were deferred to the 3rd game. It is important to remember that Bioware always concieved of this as a trilogy and with the success of the first game they were virtually assured of being able to make both of the other two.Saphra Deden wrote...
TheOptimist wrote...
There ARE major differences,
The primary difference is a lack of content. There is some changed dialogue as well. That's about it.
Guest_Saphra Deden_*
Zu Long wrote...
What I said?
Guest_Saphra Deden_*
TheOptimist wrote...
Your lack of 2 minute cameos and email is not a major difference.
Guest_Future Guy_*
Modifié par Future Guy, 07 septembre 2011 - 05:39 .
You obviously haven't played Alpha Protocol...TheOptimist wrote...
There ARE major differences
Saphra Deden wrote...
Zu Long wrote...
What I said?
You can play a Paragon but if you killed the colonists and Shiala then you earned a bunch of Renegade points. It was a Renegade choice.
You're a little slow, aren't you?
Saphra Deden wrote...
TheOptimist wrote...
Your lack of 2 minute cameos and email is not a major difference.
It is to me since so far that has been the only real result of the import feature. The main feature the games were sold on. I was told I would import my choices into the next game and see the result.
In most cases there was no result. My import game was largely the same as a default game. That's not fun. I feel cheated.