You too. I like to debate every now and then, and you bring plenty of spirit.Zu Long wrote...
It's been a pleasure talking with you.
For my part, I also shall bid this topic a good night.
Modifié par Future Guy, 07 septembre 2011 - 08:11 .
Guest_Future Guy_*
You too. I like to debate every now and then, and you bring plenty of spirit.Zu Long wrote...
It's been a pleasure talking with you.
For my part, I also shall bid this topic a good night.
Modifié par Future Guy, 07 septembre 2011 - 08:11 .
Future Guy wrote...
You can argue forever on some of these, and both sides will still have valid arguments. These decisions are quandaries. As I was saying earlier, it's idealism versus realism. The Collector Base, the Geth, Tali's trial, etc. You can find fault with both sides. There are a few stupid ones on each end as well, that a lot of people will agree that are just wrong. I can't think of them off the top of my head right now.
Golden Owl wrote...
How to do this without such a massive risk, I don't know, it would certainly need to be insideous and well planned out.
Modifié par Dave of Canada, 07 septembre 2011 - 08:31 .
Zu Long wrote...
Future Guy wrote...
It's quite logical to assume that the Queen can be the precursor to a future Rachni army. It's also logical to assume that the possibility exists that this army may indeed be hostile like it was before, and start another war. We know now that this isn't the case, but that's meta-gaming.Zu Long wrote...
We do know for certain that she's been in a cage her whole life, and hasn't done anything wrong- ie innocent. And killing someone for something they haven't done yet is calculating, not logical. There's a difference.
All the assumptions and maybes and cans in the world don't erase the fact that you are murdering an innocent. Try as you might, your justifications are but hollow constructs built to overshadow the truth of the situation- Whatever MAY happen, what you KNOW is that she personally has done nothing to deserve death.
Guest_Future Guy_*
I think I killed her the first time. The best I recall, I was wondering if she might attack me after I let her out of the cage. I remember Wrex talking about the millions of Krogan that died putting them down, and said don't let them come back. Liara was convincing as well. I let her go the next time.Lee337 wrote...
Yeah, none of the choices are clear cut. People often look at the Rachni queen as paragons thinking, I can't kill her, she's innocent, and as she might start a war as Renagades.
I'll admit for the first playthrough, I knew very little about them at the time. I still thought Sovreign was a geth ship at this point and as such went with Liara's suggestion.
After finishing ME2, the decision isn't like that so much. It's if the rachni are likely to become friends or allies in the fight against the Reapers. They can rebuild quicky, and if they remain allies are likely to be able to contribute to the way and perhaps turn the tide. The queen seems sincere when talking of living in harmony. She doesn't know why they went to war before. Sovreign is dead and the collectors are gone. There's no one left to indoctinate the rachni until the reapers arrive, or unless the queen somehow stumbles on a reaper artifact. Which is unlikely I feel. The reapers might know about the rachnis possible survival, but the rachni are in hiding. The reapers would have to search for them and that would take a long time.
So my conclusion is that that it is unlikely for the Rachni to become hostile in such a short period of time, and so I let the queen live for possible aid against the reapers. This choice may have negative outcomes in the future, but the reapers are the bigger danger.
Modifié par Future Guy, 07 septembre 2011 - 08:42 .
Zu Long wrote...
And we do know she's innocent. She's been in that cage her whole existance.
You ignore innocence or guilt at your peril. You've established that you give in to fear rather than face the responsibility of doing what is right. Nothing more.
Future Guy wrote...
I think I killed her the first time. The best I recall, I was wondering if she might attack me after I let her out of the cage. I remember Wrex talking about the millions of Krogan that died putting them down, and said don't let them come back. Liara was convincing as well. I let her go the next time.Lee337 wrote...
snip
I think I killed Shiala the first time too. Of course after she dropped to her knees and put her hands behind her head, I wished that I hadn't have. I never regretted killing Rana Thanoptis.
I remember whenever I first played the game, that I treated my enemies...as the enemy. You know? We weren't given a chance to arrest Shiala or Rana, or call the Alliance up and ask them to come pick up this Rachni Queen in the cage. There was this sense of urgency and impending danger looming over my head, and I didn't have all of the pieces together yet. I didn't want these decisions coming back to bite me in the ass.
I later found out that that's not how this game works, though.
Seboist wrote...
My canon Shepard freed the queen because she wanted the Rachni as a human ally against the three council races not due to having some moral dilemma about killing her or for being self-righteous. It's similar to how she rewrote the Heretic Geth because she felt she needed all the manpower she can muster against the Reapers despite hating the idea of empowering the Geth.
Unfortunately the game pigeon holes my Shepard into the do gooder feel good idealist path.
Dave of Canada wrote...
Modifié par Undertone, 07 septembre 2011 - 09:25 .
Lee337 wrote...
Seboist wrote...
My canon Shepard freed the queen because she wanted the Rachni as a human ally against the three council races not due to having some moral dilemma about killing her or for being self-righteous. It's similar to how she rewrote the Heretic Geth because she felt she needed all the manpower she can muster against the Reapers despite hating the idea of empowering the Geth.
Unfortunately the game pigeon holes my Shepard into the do gooder feel good idealist path.
Even it out by pushing people out windows and shooting people named Conrad in the foot.
BlueDemonX wrote...
But do you really think those reasons are being taken note of in the game? it just know if you destroyed the data or if you saved it, that´s all.
Why you did it for is just a part of your own char!
Gonder96 wrote...
I agree with the OP! I'm a Paragon, most of the time, and it can get a little bland when you already know your most likely going to succeed... Then when you play as a Renegade, you know your going to get your butt kicked in the end.
Bioware needs to try and balance this out a little more, so that perhaps ME3 will be a little more surprising.
Zakatak757 wrote...
My first Shepard (Nessa) has maximum Paragon and only a few slivers of Renegade. I think "doing the right thing" needs consequences too. Morality actions shouldn't necessarily be the best thing to do either.
I think letting Kasumi keep the graybox should have some dire consequences, imo. (just don't have her die for it!)
Modifié par Punk4Real, 08 septembre 2011 - 07:08 .
Zu Long wrote...
Dave of Canada wrote...
Zu Long wrote...
Punishing someone who isn't actually guilty of anything is just murder, whatever high rhetoric you try to use to justify it.
Except that she has all the memories of her mother which participated in the Rachni Wars and tried to destroy the galaxy not too long ago, now she's pleading for her life and saying her ancestors were under control. People will say anything at gun point to justify saving their lives and you're going to trust the beast who has the memories of how everybody absolutely love Rachni?
If you let it go, it turns around and kills thousands of people... would that be justified? Would you point and say "That isn't my fault, she told me she was innocent. I'm not to blame for those deaths"?
She doesn't have to TELL me she's innocent. She is. She hasn't done anything yet. Again, you justify you crime by pointing to crimes she MIGHT commit, but hasn't. She MIGHT be telling the truth. All we KNOW, is that she personally hasn't done anything yet.
And yes, it means taking on the responsibility for what she does. But if you can't handle responsibility, you shouldn't have signed up. The REAL hard choices aren't the ones no one will point back at you on.
Punk4Real wrote...
Some good choices should backfire to keep things interesting.
Example ONE: Spare the rachni queen (good choice) or kill the rachni queen (bad choice).
I feel the game rewards you for good behaviour way too much.
If you spared the queen, there was a good chance that the rachni would not keep their word and terrorize the galaxy once again. But obviously, that need not happen, and they became our allies.
Example TWO: Destroy the collector base (good choice) or keep it (bad choice).
Again, there was a small chance cerebrus would keep their word and use the collector base for doing good.
But no, they turned out to be liars. Again, the good choices always win - this doesn't happen in real life.
Just a suggestion.
What do you guys think?
Modifié par Dariuszp, 09 septembre 2011 - 06:03 .
Lee337 wrote...
@Dariuszp
I'd say you're the one being naive.
The paragon/renagade system is based on the generally accepted view of morals, and those views are mostly derived from relgion and law. Releasing the Rachni queen is the paragon choice because killing is not the morally correct thing to do, especially since she has not done anything wrong. The what if questions don't matter when awarding morality points. Maybe the queen did lie and is planning to destroy the universe, but the morality points are how you act, not how she might act.
You get points for destroying the base because the technology there is used for morally wrong experiments and that nobody should have that power. It's a bit more complex than that but that's the gist. Doesn't mean it's the correct choice, just the one thats morally right.
Saving the council, you already know why it's paragon. Doesn't matter why you did it. You can't have options for every single thought that the millions of people who play have, it has to be limited.
What you're after is an infinate amount of choices that is impossible for the developers too keep up with. It's completely unrealistic.
Commander Shepard is a character that you can mould, but not completely. He wants to save the galaxy, you can choose for him do it by acting as a paragon, or maybe you want him to be ruthless and do whatever it takes But he's not going to try and destroy the galaxy by unleashing the rachni because he's evil, just as he didn't join up with Saren and let the reapers destroy the galaxy.
They can't just let you go completely wild because there's no way to code every thought and action someone might take and then to use all those options to impact future events. Maybe I'd like to give up fighting the reapers and instead go back to earth and chase ice cream trucks alongside a pet dog until the world ends. It's not going to happen.
The morality system could use improving however. Using it for persuation is a bad idea, I'd like to be able to make whatever choice I felt appropriate rather than the game deciding that I have to use the paragon option because I have chosen that option more often. I prefered the original set up in ME for that, but they wanted to take the complex customising out for ME2.
Maybe they should have both paragon and renagade options appear when a morailty choice appears and instead of both choices having seperate requirements, have them both unlock by the total morality points of both sides, enabling you to chose which side to take but still require you to gain the experiance needed for the speech.
I feel the game rewards you for good behaviour way too much.
If you spared the queen, there was a good chance that the rachni would not keep their word and terrorize the galaxy once again. But obviously, that need not happen, and they became our allies.
Lee337 wrote...
What do you mean by the restricted area of the citadel? The presidum walkways?