Some Paragon Choices Should Backfire
#176
Posté 06 septembre 2011 - 04:57
on a side note, anyone else think their should be more choices like the one on virmire in me1 where you had to sacrifice kaiden or ashley. I actually had a hard time choosing an idea for that
#177
Posté 06 septembre 2011 - 08:09
I try not to think of Paragon and Renegade as "good" and "bad." If I had to describe them in words, Renegade Shepard isn't afraid of conflict, and won't go out of her way to avoid it, and has an attitude of "the ends justify the means" and is willing to do whatever it takes to win. Paragon Shepard, on the other hand, will go out of his way (and possibly make equally "rash" decisions) to avoid conflict. His unwillingness/hesitancy to make sacrifices could (should) end up causing problems in the long run.
In most of the significant choices (or at least, what most people think will be significant choices), the player is presented with options that both have pros and cons. With most of my characters, I try to make the decision based on what his/her personality (yes, I think about that crap -- I'm a dork) would choose.
#178
Posté 06 septembre 2011 - 08:35
Punk4Real wrote...
Some good choices should backfire to keep things interesting.
Example ONE: Spare the rachni queen (good choice) or kill the rachni queen (bad choice).
I feel the game rewards you for good behaviour way too much.
If you spared the queen, there was a good chance that the rachni would not keep their word and terrorize the galaxy once again. But obviously, that need not happen, and they became our allies.
Example TWO: Destroy the collector base (good choice) or keep it (bad choice).
Again, there was a small chance cerebrus would keep their word and use the collector base for doing good.
But no, they turned out to be liars. Again, the good choices always win - this doesn't happen in real life.
Just a suggestion.
What do you guys think?
OMG i am tired of these threads.
"Plz punish the peoples who play differently from me, because i made the wrong call"
Good behavior should result in catastrope, because being a dick is always rewarding in life./:whistle:
#179
Posté 06 septembre 2011 - 08:38
#180
Posté 06 septembre 2011 - 08:50
And another paragon can't see past their own nose.azerSheppard wrote...
OMG i am tired of these threads.
"Plz punish the peoples who play differently from me, because i made the wrong call"
Good behavior should result in catastrope, because being a dick is always rewarding in life./:whistle:
And funnily enough, another paragon is being a dick.
#181
Posté 06 septembre 2011 - 09:07
azerSheppard wrote...
Punk4Real wrote...
Some good choices should backfire to keep things interesting.
Example ONE: Spare the rachni queen (good choice) or kill the rachni queen (bad choice).
I feel the game rewards you for good behaviour way too much.
If you spared the queen, there was a good chance that the rachni would not keep their word and terrorize the galaxy once again. But obviously, that need not happen, and they became our allies.
Example TWO: Destroy the collector base (good choice) or keep it (bad choice).
Again, there was a small chance cerebrus would keep their word and use the collector base for doing good.
But no, they turned out to be liars. Again, the good choices always win - this doesn't happen in real life.
Just a suggestion.
What do you guys think?
OMG i am tired of these threads.
"Plz punish the peoples who play differently from me, because i made the wrong call"
Good behavior should result in catastrope, because being a dick is always rewarding in life./:whistle:
Hah, funny thing is, I played as a paragon. And I want some of my choices to backfire just to add an element of realism to the game. Get it?
From the vibe I'm getting, most paragons out here are narrow-minded dicks.
Modifié par Punk4Real, 06 septembre 2011 - 09:07 .
#182
Posté 06 septembre 2011 - 09:09
#183
Posté 06 septembre 2011 - 09:09
Modifié par Punk4Real, 06 septembre 2011 - 09:11 .
#184
Posté 06 septembre 2011 - 09:10
#185
Posté 06 septembre 2011 - 09:11
What consequences?Someone With Mass wrote...
And from the vibe I'm getting, Renegades are whiny little brats who can't cope with the consequences of their actions.
#186
Posté 06 septembre 2011 - 09:12
So? I created this thread not to b*tch about being paragon or renegade.Someone With Mass wrote...
So?
Its about choices backfiring to keep things realistic.
Now get your head out of your ass.
Modifié par Punk4Real, 06 septembre 2011 - 09:13 .
#187
Posté 06 septembre 2011 - 09:25
Punk4Real wrote...
azerSheppard wrote...
Punk4Real wrote...
Some good choices should backfire to keep things interesting.
Example ONE: Spare the rachni queen (good choice) or kill the rachni queen (bad choice).
I feel the game rewards you for good behaviour way too much.
If you spared the queen, there was a good chance that the rachni would not keep their word and terrorize the galaxy once again. But obviously, that need not happen, and they became our allies.
Example TWO: Destroy the collector base (good choice) or keep it (bad choice).
Again, there was a small chance cerebrus would keep their word and use the collector base for doing good.
But no, they turned out to be liars. Again, the good choices always win - this doesn't happen in real life.
Just a suggestion.
What do you guys think?
OMG i am tired of these threads.
"Plz punish the peoples who play differently from me, because i made the wrong call"
Good behavior should result in catastrope, because being a dick is always rewarding in life./:whistle:
Hah, funny thing is, I played as a paragon. And I want some of my choices to backfire just to add an element of realism to the game. Get it?
From the vibe I'm getting, most paragons out here are narrow-minded dicks.
I play mostly renegade, and i know what i'm doing while making choices, if you "comprimise" your morale, you shoudn't be able to easily sway other for your cause, even if it involves them, neither should you get rewarded for it in a longterm way.
If you make stupid choices you should get punished. What where people thinking when they gave the base to cerberus, even IF they didn't betray us in the 3rd game, you'd know they'd abuse the power after the war, you either agreed with human dominance after the war, or you only cared about the short term effects of your choice <-- renegade
Same with the genophage, in no way am i going to cure it, all that's do is another war once this one is finished. It's a renegade choice, and it's the best one available.
The rachni choice is risk/reward, i originally used to kill the queen, until an npc in ME2 told me the queen was going to help in the war. I found their help well worth the risk if what she said about the original war was correct. If this choice comes biting me in the ass, it'll be because of my own fault, not because being a goodguy should get punished. Making stupid choices should get punished, it should have nothing to do with morality.
#188
Posté 06 septembre 2011 - 09:50
Kaiser Shepard wrote...
Aside from the big decisions that also concern Cerberus, they are.EternalAmbiguity wrote...
You can't say that EVERY renegade choice is like logical and pragmatic.
Contrary. Keeping the base is a logical renegade decision.
Most "normal" renegade conversation options are just Sheppard super- d***erry.
#189
Posté 06 septembre 2011 - 09:50
Apparently no consequence at all is now a consequence.Kaiser Shepard wrote...
What consequences?Someone With Mass wrote...
And from the vibe I'm getting, Renegades are whiny little brats who can't cope with the consequences of their actions.
#190
Posté 06 septembre 2011 - 10:02
In Exile wrote...
I've never undestood why keeping the Collector base is different than saving the Rachni.
Rachni are suceptible to indoctrination AS A WHOLE, proven to be extreemly hostile, re-produce at an alarming rate and can be a threat to the whole galaxy, and there is 0 reason to believe anything the queen sez.
Cerberus worked with you, they have proven their dedication to stop the reapers and safeguard humantiy, and their small size limits their danger. The Collector base is too valuable a resource to just let go - it could be vital to the war effort.
Now, while sparing the rachnii queen is a bigger risk than the CB, given the repers are comign you need all the help you can get, so sparing them makes sense. So does killing the queen, as the danger might simply be too great.
With the Cerberus base, only keeping it makes sense really.
#191
Posté 06 septembre 2011 - 10:03
Lotion Soronnar wrote...
Kaiser Shepard wrote...
Aside from the big decisions that also concern Cerberus, they are.EternalAmbiguity wrote...
You can't say that EVERY renegade choice is like logical and pragmatic.
Contrary. Keeping the base is a logical renegade decision.
Most "normal" renegade conversation options are just Sheppard super- d***erry.
Sorry bub but giving a base full of dangerous technology to an organization full of xenophobic crazies with a track record of screwing up experiments is not a logical choice. As much as you renegades like to toss the word logical around you really aint that logical.
#192
Posté 06 septembre 2011 - 10:09
Punk4Real wrote...
So? I created this thread not to b*tch about being paragon or renegade.Someone With Mass wrote...
So?
Its about choices backfiring to keep things realistic.
Now get your head out of your ass.
Oh, tha'ts normal for SWM.
It's cold out there and he has sensitive ears.
#193
Posté 06 septembre 2011 - 10:09
As to the topic, I agree. Renegade choices seem already set up to potentially backfire, so the paragon ones should be able to. After all the road to hell is paved with good intentions
#194
Posté 06 septembre 2011 - 10:10
Lotion Soronnar wrote...
In Exile wrote...
I've never undestood why keeping the Collector base is different than saving the Rachni.
Rachni are suceptible to indoctrination AS A WHOLE, proven to be extreemly hostile, re-produce at an alarming rate and can be a threat to the whole galaxy, and there is 0 reason to believe anything the queen sez.
Cerberus worked with you, they have proven their dedication to stop the reapers and safeguard humantiy, and their small size limits their danger. The Collector base is too valuable a resource to just let go - it could be vital to the war effort.
Now, while sparing the rachnii queen is a bigger risk than the CB, given the repers are comign you need all the help you can get, so sparing them makes sense. So does killing the queen, as the danger might simply be too great.
With the Cerberus base, only keeping it makes sense really.
Except that Cerberus is a band of ****ing retards that can't even tie their own shoelaces without risking destroying the entire galaxy.
Not to mention that the rachni have absolutely nothing to gain on a betrayal.
Also, Cerberus can just as easy get indoctrinated as the rachni and they have also an army which can cause damage.
#195
Posté 06 septembre 2011 - 10:12
Lotion Soronnar wrote...
Oh, tha'ts normal for SWM.
It's cold out there and he has sensitive ears.
Who asked you? Right. Nobody.
#196
Posté 06 septembre 2011 - 10:13
KotorEffect3 wrote...
Lotion Soronnar wrote...
Kaiser Shepard wrote...
Aside from the big decisions that also concern Cerberus, they are.EternalAmbiguity wrote...
You can't say that EVERY renegade choice is like logical and pragmatic.
Contrary. Keeping the base is a logical renegade decision.
Most "normal" renegade conversation options are just Sheppard super- d***erry.
Sorry bub but giving a base full of dangerous technology to an organization full of xenophobic crazies with a track record of screwing up experiments is not a logical choice. As much as you renegades like to toss the word logical around you really aint that logical.
More logical that you bub.
The reaper base is a treause trove of knowledge and tech - the best shot agaisnt the reapers. To just destroy it is irresponsible and stupid.
Cerberus has a track record of workign agasint the reapers and getting results - I dont' have to trust them on a personal level. I trust them to do what they did for hte past 20 years - look after humanity.
If they get uppity they can be put back in their place easily enough, and I can take the tech and knowledge fro mtheri cold, dead hands.
Win-win.
#197
Posté 06 septembre 2011 - 10:14
It's not about the opportunistic value of betrayal. It's about one queen becoming indoctrinated, and leading her brood to war against the rest of the galaxy. If you don't understand how this works, you need to go back to ME1 and hit your codex.Someone With Mass wrote...
Not to mention that the rachni have absolutely nothing to gain on a betrayal.
Modifié par marshalleck, 06 septembre 2011 - 10:14 .
#198
Posté 06 septembre 2011 - 10:15
I want bad consequences for everyoneSomeone With Mass wrote...
And from the vibe I'm getting, Renegades are whiny little brats who can't cope with the consequences of their actions.
#199
Posté 06 septembre 2011 - 10:15
Someone With Mass wrote...
Except that Cerberus is a band of ****ing retards that can't even tie their own shoelaces without risking destroying the entire galaxy.
We have dismissed that claim.
Not to mention that the rachni have absolutely nothing to gain on a betrayal.
They don't? They have as much to gain as everyone else.
Also, Cerberus can just as easy get indoctrinated as the rachni and they have also an army which can cause damage.
Rachnii army >>>> Cerberus army
And Cerberus isn't a hive mind that if you indoctrinate a queen, EVERY LAST MEMBER OF THE ENTIRE RACE gets indoctrinated too.
Modifié par Lotion Soronnar, 06 septembre 2011 - 10:16 .
#200
Posté 06 septembre 2011 - 10:16
marshalleck wrote...
It's not about the opportunistic value of betrayal. It's about one queen becoming indoctrinated, and leading her brood to war against the rest of the galaxy. If you don't understand how this works, you need to go back to ME1 and hit your codex.
Newsflash: Anyone can be indoctrinated. Not just the rachni.





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