Group Heal
The caster bathes allies in benevolent energy, instantly healing them by a moderate amount.
Revival
The caster revives a fallen party member, raising them from unconsciousness and restoring some health.
Lifeward
The caster places a protective ward on an ally that automatically restores health when the ally falls close to death.
Cleansing Aura
While this mode is active, waves of healing and cleansing energy
emanate from the caster, restoring health to all nearby allies every
few seconds and curing the injuries of allies very close to the caster.
Death Cloud
Heroic Aura ?
Heroic Offense
?
Heroic Defense?
Not sure what skills to put into this any suggestions let me know
Support Build for Mage Good or bad idea?
Débuté par
Boraque
, nov. 21 2009 10:49
#1
Posté 21 novembre 2009 - 10:49
#2
Posté 21 novembre 2009 - 11:04
Cleansing Aura is good for heal intensive encounters where all your heal spells are on cooldown, but I don't use it very often due to it draining mana. I just make my tank use poultices at a higher health threshold and forget Cleansing Aura. It's nice to use to cleanse death injuries though, but injury kits can do that as well. Lifeward is worth it though.
As for a support healer, I would also go for:
Mind Blast, Force Field
Glyph of Paralysis, Glyph of Warding, Glyph of Repulsion
You then have a healer that is capable of also locking down targets and providing them with buffs. It's fun.
As for a support healer, I would also go for:
Mind Blast, Force Field
Glyph of Paralysis, Glyph of Warding, Glyph of Repulsion
You then have a healer that is capable of also locking down targets and providing them with buffs. It's fun.
#3
Posté 21 novembre 2009 - 11:06
I honeslty think the Nightmare line is better for a support character.. Causing mass confusion in a mold of guys where they start attacking each other really makes your life easier..
#4
Posté 21 novembre 2009 - 11:10
Currently I have Wynne as support with full heal line and up to group heal. She will eventually get everything for her specialization of Spirit Mage.
Also the force field line to full with crushing prison I believe.
Right now I used the respec mod took Morrigan back to where you pick her up (Flemeth's Hut). That's where the Raven is with the respec add on. I have her up to locusts in her specialization (Still trying this out) and the full hex line.
Also I believe I had her full forcefield line as well.
Since none of my mages have direct damage outright I will probably use them to control the enemy then switch Morrigan to offensive with Bear and Locusts.
The Spider came in handy believe it or not against my first Revenant. One of my party members fell and only my main and some other fighter were up along with Morrigan. I had her run away in spider and web the Rev as best she could. She was able to get far away enough while my guys hit the stupid mob from the back and we eventually took him down.
It is essential to have at least one mage in the party. My second revenant I had no mages (as he caught me by surprise after I had cleared out the mage circle place). Let's just say I had to chug a lot of potions. The best way to take out Revenant is range.
Also the force field line to full with crushing prison I believe.
Right now I used the respec mod took Morrigan back to where you pick her up (Flemeth's Hut). That's where the Raven is with the respec add on. I have her up to locusts in her specialization (Still trying this out) and the full hex line.
Also I believe I had her full forcefield line as well.
Since none of my mages have direct damage outright I will probably use them to control the enemy then switch Morrigan to offensive with Bear and Locusts.
The Spider came in handy believe it or not against my first Revenant. One of my party members fell and only my main and some other fighter were up along with Morrigan. I had her run away in spider and web the Rev as best she could. She was able to get far away enough while my guys hit the stupid mob from the back and we eventually took him down.
It is essential to have at least one mage in the party. My second revenant I had no mages (as he caught me by surprise after I had cleared out the mage circle place). Let's just say I had to chug a lot of potions. The best way to take out Revenant is range.
#5
Posté 21 novembre 2009 - 11:13
cleansing aura is alright, but it drains mana during use (and doesn't mention that) so impractical in battle, good for wiping injuries (does not cure the casters injury) but not much else. Useful if you feel like being lazy and full frontal assaulting everything.
then again, there is no shortage of injury kits. It sounds much better than it is, if it was sustained, but did not drain mana, it would be awesome.
I like the Line with Horror/sleep/waking nightmare a lot.
then again, there is no shortage of injury kits. It sounds much better than it is, if it was sustained, but did not drain mana, it would be awesome.
I like the Line with Horror/sleep/waking nightmare a lot.
Modifié par Darthain, 21 novembre 2009 - 11:18 .
#6
Posté 22 novembre 2009 - 12:34
I was thinking death cloud combined with the warden keep's blood for mana trade off, using death cloud to keep me hp up while gaining it all back
Forcefield doesnt seem like a bad idea
Forcefield doesnt seem like a bad idea
#7
Posté 22 novembre 2009 - 12:47
i would not make a pure support healer because you'll end more dead than alive then. sometimes you just have to kick them before they kick you so i'd say keep at least one offensive line in spells for those times when there's no help from a team member to be expected in a reasonable amount of time.
#8
Posté 22 novembre 2009 - 01:09
Do buffs stack?
#9
Posté 22 novembre 2009 - 01:32
Realmjumper wrote...
The Spider came in handy believe it or not against my first Revenant.
I like the spider as well. Against a tough enemy I try to shapeshift and then put poison into the enemy and immobilize one then change back. Does the poison actually erode hp's over time or is that not true?
#10
Posté 22 novembre 2009 - 01:32
Boraque wrote...
Do buffs stack?
Good question.
#11
Posté 22 novembre 2009 - 07:29
Let me correct my spec lines. For Wynne I have the virulent time bomb line which is very nasty. You can cause mobs to blow up and deal damage to each other. Also for them to spread their effects. This absolutely destroys abominations when you fight them.
Also you can summon a skeleton to aid you from fallen corpses.
Also you can summon a skeleton to aid you from fallen corpses.
#12
Posté 22 novembre 2009 - 07:37
Hey I just found a nice combo, Flying swarm makes you immune to virulent time bombs.





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