Aller au contenu

Photo

Support Build for Mage Good or bad idea?


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Boraque

Boraque
  • Members
  • 3 messages
Group Heal


The caster bathes allies in benevolent energy, instantly healing them by a moderate amount.

Revival


The caster revives a fallen party member, raising them from unconsciousness and restoring some health.

Lifeward


The caster places a protective ward on an ally that automatically restores health when the ally falls close to death.
Cleansing Aura

While this mode is active, waves of healing and cleansing energy
emanate from the caster, restoring health to all nearby allies every
few seconds and curing the injuries of allies very close to the caster.


Death Cloud


Heroic Aura ?
Heroic Offense
?
Heroic Defense?
Not sure what skills to put into this any suggestions let me know





#2
Sakiradesu

Sakiradesu
  • Members
  • 125 messages
Cleansing Aura is good for heal intensive encounters where all your heal spells are on cooldown, but I don't use it very often due to it draining mana. I just make my tank use poultices at a higher health threshold and forget Cleansing Aura. It's nice to use to cleanse death injuries though, but injury kits can do that as well. Lifeward is worth it though.



As for a support healer, I would also go for:

Mind Blast, Force Field

Glyph of Paralysis, Glyph of Warding, Glyph of Repulsion



You then have a healer that is capable of also locking down targets and providing them with buffs. It's fun.

#3
Skemte

Skemte
  • Members
  • 392 messages
I honeslty think the Nightmare line is better for a support character.. Causing mass confusion in a mold of guys where they start attacking each other really makes your life easier..

#4
Realmjumper

Realmjumper
  • Members
  • 389 messages
Currently I have Wynne as support with full heal line and up to group heal. She will eventually get everything for her specialization of Spirit Mage.

Also the force field line to full with crushing prison I believe.

Right now I used the respec mod took Morrigan back to where you pick her up (Flemeth's Hut). That's where the Raven is with the respec add on. I have her up to locusts in her specialization (Still trying this out) and the full hex line.

Also I believe I had her full forcefield line as well. 

Since none of my mages have direct damage outright I will probably use them to control the enemy then switch Morrigan to offensive with Bear and Locusts.

The Spider came in handy believe it or not against my first Revenant. One of my party members fell and only my main and some other fighter were up along with Morrigan. I had her run away in spider and web the Rev as best she could. She was able to get far away enough while my guys hit the stupid mob from the back and we eventually took him down.

It is essential to have at least one mage in the party. My second revenant I had no mages (as he caught me by surprise after I had cleared out the mage circle place). Let's just say I had to chug a lot of potions. The best way to take out Revenant is range.

#5
Darthain

Darthain
  • Members
  • 93 messages
cleansing aura is alright, but it drains mana during use (and doesn't mention that) so impractical in battle, good for wiping injuries (does not cure the casters injury) but not much else. Useful if you feel like being lazy and full frontal assaulting everything.

then again, there is no shortage of injury kits.  It sounds much better than it is,  if it was sustained, but did not drain mana, it would be awesome.

I like the Line with Horror/sleep/waking nightmare a lot. 

Modifié par Darthain, 21 novembre 2009 - 11:18 .


#6
Boraque

Boraque
  • Members
  • 3 messages
I was thinking death cloud combined with the warden keep's blood for mana trade off, using death cloud to keep me hp up while gaining it all back



Forcefield doesnt seem like a bad idea

#7
menasure

menasure
  • Members
  • 440 messages
i would not make a pure support healer because you'll end more dead than alive then. sometimes you just have to kick them before they kick you so i'd say keep at least one offensive line in spells for those times when there's no help from a team member to be expected in a reasonable amount of time.

#8
Boraque

Boraque
  • Members
  • 3 messages
Do buffs stack?

#9
JHorwath

JHorwath
  • Members
  • 512 messages

Realmjumper wrote...



The Spider came in handy believe it or not against my first Revenant.



I like the spider as well.  Against a tough enemy I try to shapeshift and then put poison into the enemy and immobilize one then change back.  Does the poison actually erode hp's over time or is that not true?

#10
JHorwath

JHorwath
  • Members
  • 512 messages

Boraque wrote...

Do buffs stack?


Good question.

#11
Realmjumper

Realmjumper
  • Members
  • 389 messages
Let me correct my spec lines. For Wynne I have the virulent time bomb line which is very nasty. You can cause mobs to blow up and deal damage to each other. Also for them to spread their effects. This absolutely destroys abominations when you fight them.



Also you can summon a skeleton to aid you from fallen corpses.

#12
Realmjumper

Realmjumper
  • Members
  • 389 messages
Hey I just found a nice combo, Flying swarm makes you immune to virulent time bombs.