Bah, usually I don´t draw a conclusion prematurely without getting the proof. But my orginal questions had been answered (no individual problem, no solution within the cutscene editor) and I got fairly sidetracked by my pc crash (lessons learned: to backup the external resources in the same frequency like the database, especially if you have worked a lot on them since the last backup).
Well, here is my follow-up after having tested it with a variation:
The CoA of my custom shield with a custom heraldry shows up on an equipped item but not on an item used as actor. (no high range ID)
Same known behaviour...
Now I see two possible ways:
1. to create a custom shield with a 'baked' heraldry because it doesn´t work with the heraldry overlay set within the toolset
A custom content expert will probably know if and how this would be doable. Me not. So, the next way is a bit nearer for me.
2. to create a custom animation
The use of the draw weapon action guarantees the visibility of the coat of arms and can be combined with every animation. But for obvious reasons it must be a custom animation.
That´s where I will go on - after I will have finished my still lasting re-animation trials of my old pc or better of my hard disk (still hopeful because it was originally only my graphics card which boiled away...)
Modifié par Yara Cousland, 19 septembre 2011 - 09:44 .