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Long wait for Master Server timeout? Here's a workaround.


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#1
The Amethyst Dragon

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At least one of my players has been getting frustrated with the long wait he's been enduring every time he wants to log into my PW.  This is caused by the game client waiting for the Master Server connection to time out.  However, I have not been experiencing this, and I just figured out why last night.

I have NWNCX installed on my computer.  The Neverwinter Nights Client Extender was created by virusman (of NWNX fame).  It's a player-client modification that in addition to skipping right through the master server wait, also includes a camera angle hack and enables a player to view things like the new weapon visual effects.

So, if you're playing on a Windows computer and want to extend your game client, I suggest grabbing NWNCX.

Thanks, virusman!

Modifié par The Amethyst Dragon, 04 septembre 2011 - 05:27 .


#2
OldTimeRadio

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Nice!

#3
_Guile

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It sucks really, but hey, I thought maybe it was just me...

Now that I've learned that this has been an on-going problem for > 2 months now, I have to wonder why is it taking so long to fix this issue?

Either way, it seem we got dumped like a unwanted step child..

Maybe they are just moving on & leaving us out in the cold this time...

Anyway, I guess I'll just have to go get some coffee while I reconnect, boo hoo..

#4
Birdman076

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Bumping this as it is a godsend.

#5
Alphamojo

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Awesome, needs more press!

#6
FunkySwerve

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There's a reason he didn't post this fix openly on the boards way back when he made it...it completely bypasses MS verification, which is not a good thing, IF we ever get the MS back, as bioware has said we will.

Funky

#7
WebShaman

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Thanks for explaining that, Funky.

Indeed, that would have been a MAJOR problem before you posted your fix for the lack of the MS for security purposes...

#8
Gregor Wyrmbane

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I'm running Win 7 and found a simpler solution to the master server waiting issue. I placed this line in my HOSTS file and now server access is instantaneous. "0.0.0.0 nwmaster.bioware.com" Without the quotation marks.

#9
Shadooow

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Gregor Wyrmbane wrote...

I'm running Win 7 and found a simpler solution to the master server waiting issue. I placed this line in my HOSTS file and now server access is instantaneous. "0.0.0.0 nwmaster.bioware.com" Without the quotation marks.

Awesome, works. Thank you.

#10
WebShaman

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That is beautiful, simple, and functions! Perfect!

#11
PlasmaJohn

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FunkySwerve wrote...

There's a reason he didn't post this fix openly on the boards way back when he made it...it completely bypasses MS verification, which is not a good thing, IF we ever get the MS back, as bioware has said we will.

Funky

That only removes the clientside check which is trivially easy to defeat via dns/hosts file games.  The server still does its own check.

#12
virusman

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Yes, as long as MS is online, servers check cdkeys and account passwords through it.

#13
Lightfoot8

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Gregor Wyrmbane wrote...

I'm running Win 7 and found a simpler solution to the master server waiting issue. I placed this line in my HOSTS file and now server access is instantaneous. "0.0.0.0 nwmaster.bioware.com" Without the quotation marks.


I am running XP and it also worked for me. 
Thank You. 

For any wanting to know the hosts file is located at. 

 
Windows 95/98/Me: c:\\windows\\hosts
Windows NT/2000: c:\\winnt\\system32\\drivers\\etc\\hosts
Windows XP (Home OR Pro): c:\\windows\\system32\\drivers\\etc\\hostswindows 7 look to be the same as XP.  it was listed as. 

%systemroot%\\system32\\drivers\\etc\\

#14
The Amethyst Dragon

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I'll have to put both options on the neverwinternights.info site. :)

#15
ravenmeifter

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So any news at all if Bioware and or EA will step up and fix this or are they going to blame gamespy or Atari for this mess?

I just got 3 friends to purchase nwn diamond on Good ol games and after a hour reading about the hack attack via my email i havent used in ages and the way its being handled i dont think ill invest anymore time with bioware or EA if this is how they go about servicing their products..


BTW - so this means ppl dont even have to have legit keys and if they get banned from a server they can just relog and grief with a new key or IP? if so this is a sure way to kill NWN support which im guessing is the easiest and most underhanded way to go about it rather than cme straight out and say we dont care.

#16
Wids

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FunkySwerve wrote...

There's a reason he didn't post this fix openly on the boards way back when he made it...it completely bypasses MS verification, which is not a good thing, IF we ever get the MS back, as bioware has said we will.

But it's been almost half a year now, hasn't it?  I'm getting the feeling that Bioware lied to us.

...either that or Bioware told usm "We'll have the Master Server back up as soon as we can!", only for Electronic Arts to stomp their mighty foot down on them shortly afterwards and say, "No, you won't!"

Which really makes me wonder about EA.

1)  Neverwinter Nights has been bought, played and supported for ten years.  How many EA games have that kind of longevity?  The Sims games are arguably EA's most successful property ever, yet we've already been through three The Sims games in ten or eleven years.  Mass Effect came into existence only four years ago, and we're already on to Mass Effect 3.  Dragon Age only came out two years ago, and we've already moved on to Dragon Age 2 and four DLC packs.

2)  Judging by the Bioware site itself, EA apparently wants Neverwinter Nights to die so that we, the consumers, will buy Mass Effect 3, Dragon Age 2 and their various other contemporary products.  They don't want us to realize that, unlike Neverwinter Nights, Mass Effect 3 and Dragon Age 2 will be dead in ten years.  Evidently, we do already realize that.

3)  The key to longevity is open-ended customization and allowance for player-created content.  With these, playability and replayability become virtually infinite.  With Mass Effect and Dragon Age, what you get out of the box today is going to be what you have ten years from now, with a few patches tacked on.  It'll be the exact same game, and once you beat it a few times, you uninstall it to make room on your hard drive for the next big-budget game with lots of flashy graphics and realistic sound effects, and you'll probably only touch it whenever you're feeling nostalgic...assuming that your OS still runs the game, that is.

4)  However, not everyone wants to create their own content for Neverwinter Nights, yet they still want to keep adding more content to the game and expanding their experience; this is particularly true in Multiplayer.  Usually the Neverwinter Vault is their answer, but wouldn't it be nice to have a small team of experienced, professional game developers with access to Neverwinter Nights' source code creating new content for the game...like they did for all the fifty-billion expansion packs and stuff packs for The Sims games?  The Sims 2 had entire packs of stuff that you could buy for about 10 or 20 dollars.  Teen Stuff.  Glamour Life Stuff.  Ikea Stuff.  These Stuff packs didn't change any game mechanics or alter the game play itself in any way; they just added more items that you could cram into your home, business, shopping mall or vacation spot.  And people still bought the bajesus out of them.

So instead of trying to kill Neverwinter Nights, why doesn't EA instead recognize that this game remains profitable (if all the "Where can I buy Neverwinter Nights Platinum or Diamond?" questions around the internet are any indication), can continue to be profitable and, with a little love and support, can become even more profitable?  Their decision to kill Neverwinter Nights stems from their appraisal that Neverwinter Nights is no longer profitable; therefore, they want to make money off of Neverwinter Nights, right?  Okay, then!  "Here's a pack that brings NWN 1's graphics up to par with NWN 2's graphics.  Give us fifteen dollars.  Here's some DLC that adds five different castle tilesets.  That'll be five dollars.  Ten dollars can get you another pack with pathfinding fixes, extra combat animations (including animation sets for various martial arts, such as Capoeira, Muay Thai, Kendo and Escrima) and extra spellcasting animations.  Here's a pack that adds Loremaster, Master of Shrouds and sixteen other Prestige classes to the game!  The price: Ten dollars."  And of course, anyone who wants to play on a server which has those packs installed will have to buy and install these packs on their own computers.  KA-CHING!

Are you listening, Electronic Arts?  What you have in Neverwinter Nights is not a dinosaur worthy only of extinction.  What you have in Neverwinter Nights is a tremendously successful product.  You bought Bioware.  You bought Neverwinter Nights.  It's yours.  But you just can't buy the kind of success, popularity and longevity that Neverwinter Nights has earned.  It's a rare asset to your company.  Why aren't you capitalizing on it, advertising it and trying to make it even more popular instead of trying to sweep it under the rug, letting hackers destroy the Master Server and just plain trying to neglect it to death?  Yes, granted, you have clearly underestimated the tenacity and determination of NWN's playerbase and we're far from ready to let NWN die, but still....
Yeesh.  How did EA ever get so big if they make poor decisions and overlook golden opportunities like this? <_<

Modifié par Wids, 22 décembre 2011 - 08:03 .


#17
SHOVA

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Wids, EA doesn't read, or care what is posted on these boards.

#18
Lightfoot8

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@Wids Perhaps you should make that argument to Atari, they where the publisher and still have the publisher's rights to the game. I do not think the EA can do anything with it. Even if they somehow managed to work out some D&D content rights with Hasbro.

#19
Pstemarie

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Lightfoot8 wrote...

@Wids Perhaps you should make that argument to Atari, they where the publisher and still have the publisher's rights to the game. I do not think the EA can do anything with it. Even if they somehow managed to work out some D&D content rights with Hasbro.


Actually I believe those rights were terminated with the settlement of the lawsuit between Atari and Hasbro.

@Wids and his wall of text. Interesting theories, but just that...theories. Chris Priestly posted in this thread the following

Chris Priestly wrote...

EA didn't make NwN. BioWare developed it and Atari published it. Why EA is now somehow at fault is completely off topic. BioWare
is fixing these issues as best we can. No, this is not a priority, but
we continueto work on it and will until it is fixed as best we can.

Compared to SWTOR or Mass Effect or whatever MANY companies would have
just abandoned this. It is going on a decade since this we released and
it would have been MUCH easier to just say "contact Atari. They are the
publisher. It is their responsibility to the NwN fans." However,
BioWarecares about our fans and we will not abandon them. If you do not
feel this is being resolved fast enough, you are welcome to go to Atari
and see what help you can get there while we continue to work on
things.


BioWare has responded to this with way more support than a 10-year old game arguably deserves - they responded. While we may not like that response, we really shouldn't be casting stones. The master server is a low priority especially when you consider that new copies of the game can be authenticated and multi-player works fine when you past the popup message about the master server. I'm sure all the folks at BioWare that bother to read this thread get a good chuckle out of the incredulous responses by some community members.

Modifié par Pstemarie, 22 décembre 2011 - 10:24 .


#20
Lightfoot8

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Pstemarie wrote...

Lightfoot8 wrote...

@Wids Perhaps you should make that argument to Atari, they where the publisher and still have the publisher's rights to the game. I do not think the EA can do anything with it. Even if they somehow managed to work out some D&D content rights with Hasbro.


Actually I believe those rights were terminated with the settlement of the lawsuit between Atari and Hasbro.

 If that where the case would Atari still be able to remarket the game, as they recently with there recent NWN Completepackage release?


I am no lawer,  to me that just means that they still have publisher rights.

BioWare has responded to this with way more support than a 10-year old game arguably deserves - they responded. While we may not like that response, we really shouldn't be casting stones. The master server is a low priority especially when you consider that new copies of the game can be authenticated and multi-player works fine when you past the popup message about the master server. I'm sure all the folks at BioWare that bother to read this thread get a good chuckle out of the incredulous responses by some community members


Agreed there is no reason to believe that the master server will never come back on line.  I just do not sugest that anyone center the short term plans on if comming back in the near future, Nore there Long term plans for it to never come back at all.

Modifié par Lightfoot8, 22 décembre 2011 - 10:29 .


#21
Pstemarie

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Lightfoot8 wrote...

Pstemarie wrote...

Lightfoot8 wrote...

@Wids Perhaps you should make that argument to Atari, they where the publisher and still have the publisher's rights to the game. I do not think the EA can do anything with it. Even if they somehow managed to work out some D&D content rights with Hasbro.


Actually I believe those rights were terminated with the settlement of the lawsuit between Atari and Hasbro.

 If that where the case would Atari still be able to remarket the game, as they recently with there recent NWN Completepackage release?


I am no lawer,  to me that just means that they still have publisher rights.


Yup, I was wrong - www.wizards.com/Company/Press.aspx. The rights dispute that was resolved was over digital marketing rights. Without doing a really indepth search, I'll take a leap and propose that Atari had a fit when GOG and Impulse started selling the game digitally and their digital marketing rights had been teminated :sick:

Modifié par Pstemarie, 22 décembre 2011 - 10:30 .


#22
Lightfoot8

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Pstemarie wrote...

...Yup, I was wrong - www.wizards.com/Company/Press.aspx. The rights dispute that was resolved was over digital marketing rights. Without doing a really indepth search, I'll take a leap and propose that Atari had a fit when GOG and Impulse started selling the game digitally and their digital marketing rights had been teminated :sick:


I can not answer for inpulse,  on the GoG side Atari singed a deal with gog to let them sell the game.

http://www.gog.com/e...ames_to_gog_com

#23
Pstemarie

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Lightfoot8 wrote...

Pstemarie wrote...

...Yup, I was wrong - www.wizards.com/Company/Press.aspx. The rights dispute that was resolved was over digital marketing rights. Without doing a really indepth search, I'll take a leap and propose that Atari had a fit when GOG and Impulse started selling the game digitally and their digital marketing rights had been teminated :sick:


I can not answer for inpulse,  on the GoG side Atari singed a deal with gog to let them sell the game.

http://www.gog.com/e...ames_to_gog_com


Right, I was inferring that because Hasbro had said, "you no longer have digital rights, you (being Atari) don't get any money from digital sales of the game - it goes straight to us..."