Area Transition Not Appearing
#1
Posté 04 septembre 2011 - 08:31
#2
Posté 04 septembre 2011 - 08:43
#3
Posté 04 septembre 2011 - 09:02
#4
Posté 07 septembre 2011 - 01:07
Just some ideas.
Modifié par Tolkiens Padawan, 07 septembre 2011 - 01:07 .
#5
Posté 09 septembre 2011 - 04:33
#6
Posté 09 septembre 2011 - 08:41
Tolkiens Padawan wrote...
As I remember it, Bioware stated that they don't recommend using areas larger than 16x16 at all. I know, it is possible, I do it myself all the time, but maybe that means we don't have to be surprised when things larger than 16 tiles are not working. Perhaps you would like to try to resize the transition to 15-16 tiles and see if it works this way. If it does, but you want to keep the area-transition on all 24 tiles you should think about using two 12-tiles-sized transitions. I don't know where your transition leads, but if it is not very far away it might be even more realistic that, if you leave the area in the northeast you end up in the southeast of the area to the north, same for the western part, than it would be to end up at the same Waypoint from whereever you leave the area. Personally I don't like those large blue triggers at all, so I'm working with self-made triggers, that is invisible triggers that trigger the jumping, and other triggers, triggered before, creating a visual effect, telling the Player Character that a transition is near.
Just some ideas.
It leads from the end of town to an overland map. I tried making it much smaller, but that didn't work, unfortunately.
Builder_Anthony wrote...
hit the advanced properties of the area transaction and raise the height
Thanks, I'll try that.
#7
Posté 09 septembre 2011 - 11:58
I see. Than it wouldn't be too elegant to split it into two. However, I just tried making a 24-transition to see if it works for me and the good news is: It is visible. So the length alone shouldn't be the problem, neither should the height be (0.00 as I tried it).Androrc wrote...
It leads from the end of town to an overland map. I tried making it much smaller, but that didn't work, unfortunately.
Did you move close to where the area-transition should be? It's not visible from a distance.
Are you sure you used a NewAreaTransition and not a NewGeneral (as they look the same in the toolset when placed)?
If nothing works, would you like to export the area and send it to me? Maybe that helps solving the problem.
Modifié par Tolkiens Padawan, 09 septembre 2011 - 12:09 .
#8
Posté 09 septembre 2011 - 12:13
Good luck.
Be well. Game on.
GM_ODA
66.232.100.90 cep2.1 or better
http://aldohral.forumotion.com
Modifié par ehye_khandee, 09 septembre 2011 - 12:13 .
#9
Posté 11 septembre 2011 - 05:27
But in some conditions, in some tilesets, the area transitions would not show up in-game. In some cases, the transition would only show up if the PC was standing in the right spot when they mouse over it, in other cases, not at all.
In some cases, this was fixable by raising the transition height, but not in others.
In many cases, this was fixable by making sure the transition was not overlapped by something like a tileset tree or rock, but not always.
I've managed to sort out all the problems (so far) by using those two solutions plus a third one: I never make a transition longer than 35 meters or so (3.5 tiles long). The problem really started to disappear when I stopped making transitions longer than 40 meters for some reason.
And all of my areas are 20x20 tiles or 21x21.
(Still haven't found a way to make waypoint-walking NPCs cross areas without sometimes heading for the corners, but at least everything else is working now.)





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