Captain Crash wrote...
I agree ace
Thing is people get confused by two distinct issues they merge into one. That of resolving issues like clipping by having a seperate rig and that of damaging her "gender neutrality".
Males and females are inheriently different physically. But thats not at all the core of it. The reason we need seperate animations is because of the rigs and meshes. I dont think people actually realise this is the issue and are waving their hand thinking its all about gender and girly physics. Its not.
Im all for gender neutrality but some people are using those two words to cloud an obvious issue. The fact is using a rig intended for a male causes issues such as clipping and other problems. If femshep frame and size were the same as Male Shepards there wouldn't be an issue. But she isnt the same shape and size so there were problems in ME2 with it. She uses a mesh different to the animation rig which causes problems.
By people saying "dont change it" and "keep them the same" because of gender neutrality it simply says to Bioware "there isnt a problem so dont fix it". Sorry but there were pleanty of obvious problems in ME2. In an ideal world both male and female Shepard would have their own rig. Somehow I dont think they will. As I said, saying there isnt a problem with her animations gives the illusion to Bioware everything is fine. It isnt, she doesnt have a proportional mesh/rig compared to her male counterpart so clipping can easily happen. Polish will help this to some degree, but it doesnt address the issue.
Just because she needs a rig doesnt mean it will strip away any gender neutrlity. It wont bother me if the motions similar for both genders. Its needed to fix an obvious flaw in her animation design. That of proportions and size. Without it her frame will hover and clip in cutscenes like in ME2.
However its expensive and time consuming to do! So Im ruling it out. I would just really like to see some more polish and some care put in. I always felt it was there in ME1 but was a lacking in ME2 a bit.
Actually, I read something interesting today! The whole rig issue is part of the reason female characters are often seen with wedges or heels and the sort, it compensates for their height different, making things a bit easier on the animations.
Obviously not seamless, but they are aware of the issue. It would be nice if there were multiple rigs to make all the characters seem more "right" (Legion suffered the most from this). But at the same time, cost-benefit ration isn't huge, so I could hardly justify doing so myself.
As for the ME1 v ME2 in that regard, I am willing to agree... only because ME1 didn't have too much in the way of variations and elaborate character animations. Though I am still at a loss on Shep's head tilt when he ran...