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What Awakenings Ending fits best with DA2 *spoiler warning*


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#1
Tryynity

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I have yet to play DA2 but I finished Awakenings last night.... I let Amaranthine burn - thinking of re-doing that coz its not sitting with me

I forgot Wynne's and mine long conversation about how a Grey Warden is for the ppl ... yadda yadda yadda ...

- plus Ive gone from being the Hero of Ferelden to   *boo ... hiss .... that rotten elf* Image IPB


Im curious though which ending I want to save to carry through to DA2 or perhaps it does not matter.

Choices -

-Save Amaranthine or Vigils? My thinking was my mission was to build the Wardens back up my first duty is to them - to overall protect against the blight... cities can be re-built but then again so can a Fort
-Kill Architect or no?  - I was thinking even if he lives and is bad - I can kill him later :D  best to use his **** as the Blood Mother is a higher priority Im thinking - this in turn affects Justice living or dying Im guessing.

Im Anders and Nathaniel need to be alive at the end for continuity -  Im happy to let Velanna die Image IPB 

#2
Shadow of Light Dragon

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I don't think Amaranthine or Vigil matters in DA2, but sparing the Architect will net you a quest with Nathaniel. I don't recall anything else mattering.

FWIW Anders and Nathaniel have a conversation about Anders supposedly being 'dead' in DA2 if Anders died in DAA's epilogue, but ehhh. His backstory (having a templar assigned to him while with the Wardens, being forced to give up his cat, merging with Justice) doesn't make sense if he vanished at the battle for the Vigil. Bioware tried to make an excuse, but it was a poor one IMO (albeit a creative attempt, but none of the explaining away NPCs being alive have been believable thus far).

#3
LT123

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You don't have to spare the Architect for Nate to show up-he just has to survive Awakening. And his reference to the Architect surviving or not is fixed.

I think his appearance is still bugged-he has to go with the Warden to the final battle for his quest to trigger in Act III in DA2.

#4
Shadow of Light Dragon

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Ahh, I was wondering if he was bugged, like so many other things in DA2. Thanks.

#5
Ferretinabun

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Yep, Nate is bugged. Basically, if you save Amaranthine, the game considers everyone you left at the Keep as dead, even if you did all the upgrades and they actually survive (according to the epilogue slides). Thus, for Nate's DA2 cameo to trigger, you either have to choose to save the Keep (and thus all your wardens), or have Nathaniel in your party if you save Amaranthine.

And yes, Anders and Nate CAN have a conversation implying Anders faked his own death to escape the Wardens, but I think this only happens if Awakenings considered Anders dead as a retcon device. Don't feel you NEED to kill off Anders. The big problem with him is that most of his epilogues imply he sticks around in Ferelden (and with the Wardens) for years. He does have an epilogue where he officially quits the wardens after training their next generation, and is last seen on a pirate ship with a 'familiar woman', which presumably was the intended canon epilogue for him (though I'm not sure precisely what conditions trigger this) but again, this requires more time than you have. That said, I'm pretty sure Anders' timeline is screwed up anyway. Justice actually suffers the same problem - many of his epilogues imply he sticks around for years too. Perhaps it's best to leave Justice and Anders behind in a not-fully-upgraded Keep and let them have their 'dead' endings.

The Architect conundrum bares no significance on DA2. I think it's referenced twice in passing, but that's it. Unless it bugs something, but I don't think it does...

#6
Asch Lavigne

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Anders will also talk about the Architect in Legacy, and Sigrun. And yes, he does have lines with Nathaniel if Nate survives, although like someone said if you save the city Nate has to be in your final battle party or else DA2 considers him dead. I don't know what the catch is if you burn the city, I guess bring him along just in case. If Nate lives but Anders dies they will talk about that if you bring Anders with you when you meet Nathaniel.

If you save or burn Amaranthine nets you a specific sidequest in DA2. That's about it I believe.

#7
LT123

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Asch Lavigne wrote...

Anders will also talk about the Architect in Legacy, and Sigrun. And yes, he does have lines with Nathaniel if Nate survives, although like someone said if you save the city Nate has to be in your final battle party or else DA2 considers him dead. I don't know what the catch is if you burn the city, I guess bring him along just in case. If Nate lives but Anders dies they will talk about that if you bring Anders with you when you meet Nathaniel.

If you save or burn Amaranthine nets you a specific sidequest in DA2. That's about it I believe.


The Sigurn reference happens when you find the dead dwarf's body, and oddly enough, Anders only remembers her name if Varric is in the party. Weird.

#8
Tryynity

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Ooops - I told Sigrun to rack off LOL - I didnt want another person hanging around the joint....>_< My bad !

#9
caradoc2000

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As pointed out above, depending on whether you save the Keep or Amaranthine, you get a different side quest in DA2.

Modifié par caradoc2000, 05 septembre 2011 - 10:10 .


#10
Last Darkness

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It kinda dosnt matter besides bugged portions.

But there are some significant changes to the story.

Also keep in mind a Warden does whatever is nessary to defeat the Blight.
Burning the City and Defending your only Fortified postion is perfectly acceptable. As far as you know the city is lost anyways (and alot of the people you saved die because of the taint anyway if you save the city).

I always spare the Architect though. The chance to stop all Blights is worth the Risks.
Even though hes probably one of the Origenal Magisters.

Modifié par Last Darkness, 05 septembre 2011 - 05:15 .


#11
Tryynity

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I did a re-run saved Amaranthine this time and killed the Architect - think Ill stick with that ending since it doesnt matter.

My original thinking was just that - but on going to bed that night I lay awake thinking about it (sad I know LOL) that according to Wynne (and I liked her counsel) Grey Wardens were about the ppl - of course also ending the blights.

So saving my buds was more of a selfish motive for my character and yes all reports were neg but they were in the tower and she pressed on regardless.

No reason for killing the Architect except that he was a mutated Darkspawn (my understanding) and he was assisting the Darkspawn to actuallly gain intelligence not necessarily become good.

Intelligent evil is a scary thing :)

#12
Fallstar

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If you want to keep Nathaniel alive in future games, bring him with your final party to Vigil's Keep. Thats about the only change that matters, since the Architect is bugged. There are a couple of references to Awakening, but they aren't choice dependent, for example Anders mentions Velanna at some point I believe.

#13
Tryynity

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Yea - LOL I took Anders, Nathaniel and Justice - I left that Velanna cow at home hahaha *brushes hands* Kyerra 1 - Velanna 0 ..... All flirting must be directed at the warden *points to self* all competition WILL be eliminated *grynz evily*