-Free- Full Reactive Eyes Entertainment:
Go wherever you want to go, see whatever you want to see, investigate whatever you want to investigate.Here, the passage of time is realistic.
A refreshingly cool morning breaks and transforms into a warm, sunny afternoon.The beautiful sunset of early evening melds slowly into a quiet and still night.When it rains, it rains.When it snows, it snows.At times it continues without letting up.Here, life is realistic.
There are people (NPC's) who take daily walks in the park, people working hard everyday to make a living, shop owners selling their goods, children playing, housewives gossiping... everyone living their own unique everyday lives.Yes, this world is a real world.
Meet and interact with numerous people.(Who all have a unique look of their own) Grow and learn through a variety of experiences.A compelling and majestic drama that will engulf you awaits.
If you don't know what game I'm speaking of here's a picture:

This is a game that managed to have over 1000 NPC's with all distinct looks and behaviors...
It did this on a system that had no where near, the kind of powerful game engine as the XBOX 360 or PS3.
I created this thread for this reason: Is it just me or is BioWare kind of getting lazy when it comes to NPC Character Design? I can't speak for anyone else but I'm not so fond of James Vega's design.For me, a
character does not necessarily be attractive; but they must look interesting...
One of the things that first impressed me about Mass Effect 1.Was how incredibly photorealistic Sheploo looked in game:

We don't know yet how characters like Kai Leng and Khalee Sanders are going to look if they are in Mass Effect 3.
But if anyone who works at BioWare is lurking on this site- here's a good choice for Kai Leng - Rick Yune:


This is just one example - if you guys have any ideas for character design in ME 3.Holla...
Modifié par ubermensch007, 05 septembre 2011 - 01:07 .





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