GodWood wrote...
The paragon choice rarely requires the player to work harder. It's simply a matter of do you pick P and win or do pick R and get less content and worse outcomes.Another_Golden_Dragon wrote...
I'm not saying that Bioware will do this (or anything like this), but for working harder, shouldn't you get greater rewards?
Anyways in the sitution you just put forth that's not even the paragon 'working harder' as keeping everyone alive on the SM was not a paragon nor renegade action. And the final ending of the scenario that you dubbed 'the paragon ending' shouldn't have the 'best consequences' if Bioware wants to even try to maintain some semblance of real-world-moral greyness'. Instead I'd have it as they work together against the Reaper threat (a plus) but down the line the species resentment of one another rears its ugly head, hostilities begin and war breaks out between the two.
That's what makes a believable setting.
NO, Keeping everyone alive actually WAS a Paragon/Renegade action. If, after you are told about the Derelict Reaper, you go straight there (like Jacob says), and then go straight into the Suicide Mission, it actually becomes a SUICIDE MISSION. But doing a few Loyalty Missions, thinking things thru (at least on the first run without metagaming) for the other leaders, IE WORKING harder, you get better results. Getting the Reaper IFF, then Doing more than one LM also has consequences, since the crew gets killed.
The Paragon/Renegade comes more from choices than actions, true.





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