Dariuszp wrote...
@Someone With Mass, your signature is creepyYou know it's a game right ?
So? I've seen worse.
Modifié par Someone With Mass, 06 septembre 2011 - 08:28 .
Dariuszp wrote...
@Someone With Mass, your signature is creepyYou know it's a game right ?
Modifié par Someone With Mass, 06 septembre 2011 - 08:28 .
Guest_Catch This Fade_*
Not creepy, perfect. Tali's been through thick and thin with Shepard over the last two games and it looks like she'll be sticking it out with Shepard once again for ME3. Besides Liara I don't know any other LI I'd rather have at my side.Dariuszp wrote...
@Someone With Mass, your signature is creepyYou know it's a game right ?
Guest_Catch This Fade_*
jreezy wrote...
I don't understand how ANYONE could think of the Adept as the worst class in ME1. Adept was the definition of "overpowered" in the first game.
Modifié par No Snakes Alive, 06 septembre 2011 - 11:16 .
The Spamming Troll wrote...
the soldier is prolly the best at removing protections, having much better weapons and all the ammo powers to take out said protections. GPS/mattock/widow > locust/whatever, wouldnt you agree?
Bozorgmehr 2.0 wrote...
BTW, what's the point in a defense stripping power anyways? A Sentinel or Engineer (the only classes who can remove shields with powers) can cast Overload, but they will be unable to use their other powers for 6 seconds. They can only shoot the enemy (who will be returning the favor). Sentinels and Engineers will be more effective warriors when they ignore Overload, use their weapons to remove shields (which go down much faster than health), then hit them with a Throw or Cryo Blast > You'll kill faster, take less damage, and use less ammo.
The only times defense-stripping powers are useful are to setup power combos (but since you need help from your squad, it's irrelevant whether Shep or someone else casts Overload); or when fighting one of the few bosses who are immune to all other powers (casting Warp against a Preatorian is better than doing nothing).
Someone With Mass wrote...
In some levels, there wasn't even any ledges/cliffs to throw the enemies off of. Which made biotics a little useless.
Modifié par KevShep, 06 septembre 2011 - 01:03 .
Bozorgmehr 2.0 wrote...
The Spamming Troll wrote...
the soldier is prolly the best at removing protections, having much better weapons and all the ammo powers to take out said protections. GPS/mattock/widow > locust/whatever, wouldnt you agree?
The Widow will kill enemies (protected or not) which makes a biotic follow-up rather pointless
The other weapons are available to all classes.
The Soldier, Infiltrator, Vanguard, and Adept have no powers they can use to remove shields - all they can do is use weapons > no difference whatsoever between those classes when it comes to shield-stripping.
BTW, what's the point in a defense stripping power anyways? A Sentinel or Engineer (the only classes who can remove shields with powers) can cast Overload, but they will be unable to use their other powers for 6 seconds. They can only shoot the enemy (who will be returning the favor). Sentinels and Engineers will be more effective warriors when they ignore Overload, use their weapons to remove shields (which go down much faster than health), then hit them with a Throw or Cryo Blast > You'll kill faster, take less damage, and use less ammo.
The only times defense-stripping powers are useful are to setup power combos (but since you need help from your squad, it's irrelevant whether Shep or someone else casts Overload); or when fighting one of the few bosses who are immune to all other powers (casting Warp against a Preatorian is better than doing nothing).
Modifié par The Spamming Troll, 06 septembre 2011 - 05:55 .
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Enemy protections kind of messed up the balance between classes a bit. Every class was equal in it's own way in ME1 but I think Adepts are left underpowered on higher difficulty levels in ME2. Biotics can't really come into play until the protection is gone so Adepts feel a lot less useful than before.No Snakes Alive wrote...
jreezy wrote...
I don't understand how ANYONE could think of the Adept as the worst class in ME1. Adept was the definition of "overpowered" in the first game.
Did you even play the other classes though? Tech mines were better than Biotics because they left enemies standing there unable to do anything rather than sending them flying off into the stratosphere which at times got annoying. Plus Immunity took about 5 times amount as damage as Barrier. So I'd say Infiltrator was the definition of OP (and even Vanguards before Adepts because they had all the major Biotics that Adepts did plus the ability to reset them).
Truth be told though, almost every class in ME did end up OP, including Adepts. And that's why enemy protections were successfully introduced in ME2 and are being kept around for ME3.
Modifié par lazuli, 06 septembre 2011 - 05:57 .
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I hope that isn't in response to me.lazuli wrote...
Defenses are not just technicolor health. Unlike in ME1, we are given many options to immediately strip or severely damage defenses. Your problem with ME2 largely stems from your unwillingness to accept defenses as part of the game.
jreezy wrote...
I hope that isn't in response to me.lazuli wrote...
Defenses are not just technicolor health. Unlike in ME1, we are given many options to immediately strip or severely damage defenses. Your problem with ME2 largely stems from your unwillingness to accept defenses as part of the game.
lazuli wrote...
Defenses are not just technicolor health. Unlike in ME1, we are given many options to immediately strip or severely damage defenses. Your problem with ME2 largely stems from your unwillingness to accept defenses as part of the game.
Modifié par The Spamming Troll, 06 septembre 2011 - 05:59 .
The Spamming Troll wrote...
lazuli wrote...
Defenses are not just technicolor health. Unlike in ME1, we are given many options to immediately strip or severely damage defenses. Your problem with ME2 largely stems from your unwillingness to accept defenses as part of the game.
i accept them, i have to. thers no such thing as ammo powers if theres no enemy protections. they could be bettered for ME3 tho. dont you agree?
what if ME3 features 6 layers of protections just to make the game harder? or does 3 seem just about right?
The Spamming Troll wrote...
im glad with what
ive seen with the adepts in ME3. it makes me feel like the complaining
was warranted, and it makes alot of other people look foolish, thinking
ME2s aproach was actually the best.
The Spamming Troll wrote...
a little nit picky here but not ALL the other weapons are available, only one. mattock =/= mattock/GPS/widow. hell widow is better then all the guns combined including heavys. but the widow also isnt available to all classes either, only 2 of em. the mantis is tho if your into crappy bolt action sniper rifles.......
so what your saying is enemy protections arent even worth useing a debuff on? i thought that protections were supposed to be the most tactical aproach to a third person shooter EVAR? weapons are the best protection strippers, and having a shotty, AR, and sniper with ammo powers make it all the more easier. but i agree, the whole debuff/protections rock/paper/scissors thing is kindof pointless. we didnt want more health to make the game harder like ME1, and bioware gives us more health, with different colors for ME2.
anyways, just wanted to say hi again bozo!
MELTOR13 wrote...
The Spamming Troll wrote...
im glad with what
ive seen with the adepts in ME3. it makes me feel like the complaining
was warranted, and it makes alot of other people look foolish, thinking
ME2s aproach was actually the best.
Nobody ever said that ME2 was "the best"...most just didn't agree with your ideas, which, frankly, would break the combat system. Judging from what I've seen from ME3 demos, BioWare has improved upon the Adept, but has done it in a way that won't break their implemented combat system. Protections still exist, and they still stop biotic powers. Giving Adepts more tools to deal with protections (ie, what BioWare looks to be doing) is a good idea....Allowing Adepts to bypass all protections (which is pretty much what you've said you've always wanted) is a bad idea.
Modifié par The Spamming Troll, 06 septembre 2011 - 07:51 .
lazuli wrote...
The Spamming Troll wrote...
lazuli wrote...
Defenses are not just technicolor health. Unlike in ME1, we are given many options to immediately strip or severely damage defenses. Your problem with ME2 largely stems from your unwillingness to accept defenses as part of the game.
i accept them, i have to. thers no such thing as ammo powers if theres no enemy protections. they could be bettered for ME3 tho. dont you agree?
what if ME3 features 6 layers of protections just to make the game harder? or does 3 seem just about right?
Three is a magic number for many things. I don't think any more defenses are necessary, as the three we have in ME2 pretty much cover everything that's been presented in the lore thus far.
I don't know that you do have to accept defenses, Troll. I hate Hammerhead combat, so I drop the difficulty down to Casual whenever it comes up. It hurts my pride a little, but I've beaten all of those fights on Insanity and hated them so it doesn't really matter.
If I didn't enjoy tackling defenses, I'd probably play on a lower difficulty level than Insanity or Hardcore. I know this suggestion comes up all the time, though, and that you and others have repeatedly rejected it.
In any event, there has been discussion of more difficulty options for ME3, so players can create a more custom-tailored experience.
Skullheart wrote...
The main problem with the biotics is that they were so nerfed in ME1.