Aller au contenu

Photo

Adept's just getting better!


  • Veuillez vous connecter pour répondre
146 réponses à ce sujet

#101
Skullheart

Skullheart
  • Members
  • 4 345 messages
Sorry, finger slip...it was ME2...

#102
nelly21

nelly21
  • Members
  • 1 247 messages
Swear to God, some people need an instakill button to be happy.

#103
stysiaq

stysiaq
  • Members
  • 8 480 messages
You mean ME2?

I think that each class in ME1 and ME2 plays about the same, but in ME1 it's like you get pawned at first and then you're invincible, and in ME2 its constantly the same level of difficulty, few moments excluded.

My last ME1 playthrough was with a Vanguard, and the ability to reset the powers was very helpful, but in the late game I didn't even use it. Now I'm playing as an Adept (Insanity), level 26 at the moment, and its still hard (I play with Liara and Ash in team to earn last two companion achievements ;-)).
I think the equipment is the main power factor in ME1 - once you get a decent armor and HMWP weapons, the game is a big deal less challenging. As for now, I don't get big benefits from enemies flying in the air for a while, when I can't break through their shields.

ME2 was a huge leap forward combat-wise

#104
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Skullheart wrote...

Sorry, finger slip...it was ME2...


dude, you can pretty much say anything you want with an avatar like that!

#105
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Skullheart wrote...

The main problem with the biotics is that they were so nerfed in ME1.

Wow. That statement does not sound logical to my brain.

#106
MELTOR13

MELTOR13
  • Members
  • 413 messages

The Spamming Troll wrote...

nope, never suggested that. 


Oh, you're right, all those times you suggested Throw working through protections and throwing fully-armored enemies across the room must be a figment of my imagination. 

#107
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages
I'm glad I'm not in the 1% of people that played ME2 and had a problem with the vast improvements to combat that actually made things more tactical on higher difficulties. Haters gonna hate.

You can spam Warpslosions with the Adept on Insanity because it's pretty much the most effective means of removing protections from groups of enemies the same way you can spam Adrenaline Rush, Charge, and Tactical Cloak with their respective classes because those are their best tools. Hell, who plays Engineer or Sentinel for that matter and doesn't have Tech Armor or Combat Drones constantly up? It's YOUR choice to rely on one tactic, though.

OR!... you can go out of your way and choose the less effective path of occasionally relying on weapons, squadmates, bonus powers, you name it! to help eliminate enemy protections and enemies themselves. Hey there's an idea, the choice is yours and variety is a legitimate option!

ME was a great game but it's combat was almost mindless compared with that which the protections system of ME2 afforded. I'm really not surprised by some of those who shall remain un-named that prefer the more braindead all-powers-work-on-everyone-all-the-time style. Everyone has their own opinion and I'm just glad mine swings towards strategy, thought, and deliberate choice over easy button a, b, or c.

Bring on ME3 Insanity - I can't wait to encounter yet more protections (like handheld shields).

#108
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
^your either dilusional, or a heavy over exagerator.

MELTOR13 wrote...

The Spamming Troll wrote...

nope, never suggested that. 


Oh, you're right, all those times you suggested Throw working through protections and throwing fully-armored enemies across the room must be a figment of my imagination. 


i dont need or want a return to ME1s OP gameplay, nobody does. however i did suggest the option to evolve an ability to work through protections. i didnt want a master level ability, through multiple evolutions, to STILL cause a half second stagger.

and hey, what do you know, "armor peircing throw" will be in ME3.

Modifié par The Spamming Troll, 06 septembre 2011 - 10:30 .


#109
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

No Snakes Alive wrote...
Haters gonna hate.

That phrase should end all arguments.^_^

Bring on ME3 Insanity - I can't wait to encounter yet more protections (like handheld shields).

Bring it on indeed.

#110
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

MELTOR13 wrote...

The Spamming Troll wrote...

nope, never suggested that. 


Oh, you're right, all those times you suggested Throw working through protections and throwing fully-armored enemies across the room must be a figment of my imagination. 


I lol'd. Looks like we both imagine the same things.

Some people (not naming names or pointing fingers) don't wanna have to actually think about which power to use for which situation. Can't you just picture them cursing at the game and wishing out loud "if only Pull would work on protected enemies, even if it was to lesser effect!" just so they don't have to feel stupid any more as they mash at the buttons with a claw-like grip on the controller and a Throw comes out only to do nothing to the shielded Eclipse Trooper in front of them for the 10th time in a row?

I can so picture that.

#111
lazuli

lazuli
  • Members
  • 3 995 messages
I wonder if Armor Piercing Throw will bypass other defenses. Probably not. If it doesn't, this could further differentiate the defense layers, which could be either good or bad. I think it depends on whether or not other powers can pierce armor as well, like if it's a common evolution option (Armor Piercing Shockwave, Armor Piercing Pull, etc).

#112
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

lazuli wrote...

I wonder if Armor Piercing Throw will bypass other defenses. Probably not. If it doesn't, this could further differentiate the defense layers, which could be either good or bad. I think it depends on whether or not other powers can pierce armor as well, like if it's a common evolution option (Armor Piercing Shockwave, Armor Piercing Pull, etc).

Armor piercing throw? Pfff. Incinerate throw sounds so much better.:D

Modifié par jreezy, 06 septembre 2011 - 10:18 .


#113
Bozorgmehr 2.0

Bozorgmehr 2.0
  • Members
  • 112 messages

lazuli wrote...

I wonder if Armor Piercing Throw will bypass other defenses. Probably not. If it doesn't, this could further differentiate the defense layers, which could be either good or bad. I think it depends on whether or not other powers can pierce armor as well, like if it's a common evolution option (Armor Piercing Shockwave, Armor Piercing Pull, etc).


The option to spec one power to handle one type of defenses can be potentially problematic. One could have armor-piercing Shockwave, shield-piercing Pull, and barrier-bypassing Throw. You'll likely get one-power-spammers depending on the mission / enemies.

#114
lazuli

lazuli
  • Members
  • 3 995 messages
That's why I think if they're going to go this route, it would be best to have one type of defense that powers occasionally pierce than the alternative. That way they can relegate armor to enemy types intelligently: "We want enemy type A to be fairly weak, so let's give it the armor defense, if any defense at all."

#115
Bozorgmehr 2.0

Bozorgmehr 2.0
  • Members
  • 112 messages
That could work. I think a more diverse selection of enemies in terms of how strong / tough they are would be great. In fact, I think that would be necessary to make those "piercing" evolutions useful to those who are not playing on HC/Insanity.

#116
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
it is a good point about armor peircing throw and playing on casual, since casual doesnt have armor in it. dont you think protections will be more prevalent on lower difficulties in ME3? id actually like the game more if it made protections consistent on every difficulty, but did other things to make the game more challenging.

id think respeccing your character will be out of control in ME3 if we have multiple choices of the defenses were capable of peircing. and i dont like respeccing in general, but its not a big deal if you can. i just feel like its cheap.

Modifié par The Spamming Troll, 06 septembre 2011 - 10:40 .


#117
Gromnir

Gromnir
  • Members
  • 129 messages

lazuli wrote...

That's why I think if they're going to go this route, it would be best to have one type of defense that powers occasionally pierce than the alternative. That way they can relegate armor to enemy types intelligently: "We want enemy type A to be fairly weak, so let's give it the armor defense, if any defense at all."


I don't think it would be exciting to just make everything armor piercing.  Maybe tech abilities could be evolved for shield-piercing and biotic abilities would be barrier-piercing.  This fits in with tech beats shields (overload) and biotics beats barriers (warp) anyway.  I would not make shield-piercing evolutions for biotics or barrier-piercing evolutions for tech.  Both tech and biotics would also have armor-piercing evolutions for some things, since all types of enemies can have armor underneath their shield/barrier or by itself.

The way universal cooldowns work, you DO get single-power spamming when the situation requires a specific tool.  I don't really see any way around that.  Even having everything armor-piercing, you're still going to spam whatever works out the best in terms of damage/recharge/other effects.

On the original subject:
Engineer was the worst class in ME1 because it was overshadowed by infiltrator.  Give up medicine and hacking for sniper rifles, immunity, and medium armor?  And has been mentioned, engineer was the only class without immunity or barrier.

Vanguard mostly overshadowed adepts in ME1, but adepts did get exclusive rights to the bastion/stasis.  This could be more useful in certain situations than dropping adrenaline burst to spam abilities.

#118
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
If you gave the Infiltrator a bonus talent of AI hacking, all you gave up was medicine, which is meh in my opinion. A bonus talented Infiltrator was a better Engineer than the Engineer was. As far as Engineers being weak, they were early, but late game they were untouchable with the ability to spam tech mines and disable the entire battlefield. Engineers while they didn't get a shield bonus power such as Barrier, they did get the bonus to shields from Electronics(iirc) which while not as good as immunity or Barrier, was still nice and allowed them to survive what little damage they took late game.

No class in ME1 was weak late game, it was only a matter of getting to level 30-35, and then you pretty much became untouchable. To me the Soldier was the most boring, but then late game they were all easy, and the only reason Soldier was really boring was the length of time it took to kill things at higher levels if they weren't stunned, floating or techmined.

#119
MasterShepardN7

MasterShepardN7
  • Members
  • 365 messages
They're fun to play as and they're pretty much the mages of Mass Effect. I love mages and on every RPG or MMO I've ever played I've always made a mage. However with ME I prefer the Soldier class as a favorite.

#120
Soruyao

Soruyao
  • Members
  • 496 messages
I never had any problem with adept legendary runs in ME2. I enjoyed it a lot. I avoided warp entirely because I found warp bombing to be the least interesting possible way to play through the game. (I mean, at that point I might as well be throwing fireballs. It didn't feel very adepty.)

I just set myself up with the geth assault rifle (shield piercing) with warp ammo as my bonus power (more shield piercing.) I'd throw a singularity that would hold enemies in place and eat at their shields. It would take half a second of fire from my shield killing gun (less if I got headshots!) to bring down their shield, which would cause the singularity to immediately toss them, allowing a throw finisher right off the bat.

Warp? Didn't need it. Squadmates using shield and armor breakers? Didn't need them. I even did a few missions with jacob and grunt sporting fire ammo just to prove that I didn't. :3 Stuff was dying about as fast as they ever did on my infiltrator run, and it was a blast all the way through.

I still think that 90% of the people complaining about adept being boring or weak were the people who didn't think for themselves and accepted the forum nonsense that spamming warp with every cd was the only proper way to play the game.

#121
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

biotic boom wrote...

Think about it, in mass effect 1: Adept's had no weapon training and only had light armor. they had to rely on their biotic, but biotic were very basic and had very long cooldown times!
 Mass effect 2: biotic powers are much better, cooldowns are much shorter and also armor wasn't a big thing. And also their get an extra weapon on the colloctor ship!
 Mass effect 3: Adept's get to choose any two weapons they want (e.g: shotgun and sniper rifle) and plus most of the powers from mass effect 2 (i guess) plus more bioware will add in. And considering branching trees now allow you to upgrade a biotic power up to SIX times!!

so if you think about, ME: worse class, ME2: 3rd, 4th best, ME3: looks like the best!!!


http://social.biowar...66431/8#7200573

You don't play many RPGs do you.

#122
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests
Personally I think all the classes with the exception of the Engineer, (I haven't played Sentinel) have all been vastly improved over the first game. Soldier is even a fun class to play now.

#123
lazuli

lazuli
  • Members
  • 3 995 messages

Last Vizard wrote...
You don't play many RPGs do you.


It looks like someone has trouble differentiating between lore and gameplay.

#124
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

lazuli wrote...

Last Vizard wrote...
You don't play many RPGs do you.


It looks like someone has trouble differentiating between lore and gameplay.


hahaha this it true however it really breaks the role play experience when your characters/allies abilities change from game to game while becoming weaker in all aspects.

#125
TuringPoint

TuringPoint
  • Members
  • 2 089 messages
Are they more... Adept now?