Adept's just getting better!
#101
Posté 06 septembre 2011 - 08:41
#102
Posté 06 septembre 2011 - 08:44
#103
Posté 06 septembre 2011 - 08:51
I think that each class in ME1 and ME2 plays about the same, but in ME1 it's like you get pawned at first and then you're invincible, and in ME2 its constantly the same level of difficulty, few moments excluded.
My last ME1 playthrough was with a Vanguard, and the ability to reset the powers was very helpful, but in the late game I didn't even use it. Now I'm playing as an Adept (Insanity), level 26 at the moment, and its still hard (I play with Liara and Ash in team to earn last two companion achievements ;-)).
I think the equipment is the main power factor in ME1 - once you get a decent armor and HMWP weapons, the game is a big deal less challenging. As for now, I don't get big benefits from enemies flying in the air for a while, when I can't break through their shields.
ME2 was a huge leap forward combat-wise
#104
Posté 06 septembre 2011 - 08:51
Skullheart wrote...
Sorry, finger slip...it was ME2...
dude, you can pretty much say anything you want with an avatar like that!
#105
Guest_Catch This Fade_*
Posté 06 septembre 2011 - 08:53
Guest_Catch This Fade_*
Wow. That statement does not sound logical to my brain.Skullheart wrote...
The main problem with the biotics is that they were so nerfed in ME1.
#106
Posté 06 septembre 2011 - 09:17
The Spamming Troll wrote...
nope, never suggested that.
Oh, you're right, all those times you suggested Throw working through protections and throwing fully-armored enemies across the room must be a figment of my imagination.
#107
Posté 06 septembre 2011 - 09:53
You can spam Warpslosions with the Adept on Insanity because it's pretty much the most effective means of removing protections from groups of enemies the same way you can spam Adrenaline Rush, Charge, and Tactical Cloak with their respective classes because those are their best tools. Hell, who plays Engineer or Sentinel for that matter and doesn't have Tech Armor or Combat Drones constantly up? It's YOUR choice to rely on one tactic, though.
OR!... you can go out of your way and choose the less effective path of occasionally relying on weapons, squadmates, bonus powers, you name it! to help eliminate enemy protections and enemies themselves. Hey there's an idea, the choice is yours and variety is a legitimate option!
ME was a great game but it's combat was almost mindless compared with that which the protections system of ME2 afforded. I'm really not surprised by some of those who shall remain un-named that prefer the more braindead all-powers-work-on-everyone-all-the-time style. Everyone has their own opinion and I'm just glad mine swings towards strategy, thought, and deliberate choice over easy button a, b, or c.
Bring on ME3 Insanity - I can't wait to encounter yet more protections (like handheld shields).
#108
Posté 06 septembre 2011 - 10:04
MELTOR13 wrote...
The Spamming Troll wrote...
nope, never suggested that.
Oh, you're right, all those times you suggested Throw working through protections and throwing fully-armored enemies across the room must be a figment of my imagination.
i dont need or want a return to ME1s OP gameplay, nobody does. however i did suggest the option to evolve an ability to work through protections. i didnt want a master level ability, through multiple evolutions, to STILL cause a half second stagger.
and hey, what do you know, "armor peircing throw" will be in ME3.
Modifié par The Spamming Troll, 06 septembre 2011 - 10:30 .
#109
Guest_Catch This Fade_*
Posté 06 septembre 2011 - 10:14
Guest_Catch This Fade_*
That phrase should end all arguments.No Snakes Alive wrote...
Haters gonna hate.
Bring it on indeed.Bring on ME3 Insanity - I can't wait to encounter yet more protections (like handheld shields).
#110
Posté 06 septembre 2011 - 10:15
MELTOR13 wrote...
The Spamming Troll wrote...
nope, never suggested that.
Oh, you're right, all those times you suggested Throw working through protections and throwing fully-armored enemies across the room must be a figment of my imagination.
I lol'd. Looks like we both imagine the same things.
Some people (not naming names or pointing fingers) don't wanna have to actually think about which power to use for which situation. Can't you just picture them cursing at the game and wishing out loud "if only Pull would work on protected enemies, even if it was to lesser effect!" just so they don't have to feel stupid any more as they mash at the buttons with a claw-like grip on the controller and a Throw comes out only to do nothing to the shielded Eclipse Trooper in front of them for the 10th time in a row?
I can so picture that.
#111
Posté 06 septembre 2011 - 10:15
#112
Guest_Catch This Fade_*
Posté 06 septembre 2011 - 10:18
Guest_Catch This Fade_*
Armor piercing throw? Pfff. Incinerate throw sounds so much better.lazuli wrote...
I wonder if Armor Piercing Throw will bypass other defenses. Probably not. If it doesn't, this could further differentiate the defense layers, which could be either good or bad. I think it depends on whether or not other powers can pierce armor as well, like if it's a common evolution option (Armor Piercing Shockwave, Armor Piercing Pull, etc).
Modifié par jreezy, 06 septembre 2011 - 10:18 .
#113
Posté 06 septembre 2011 - 10:22
lazuli wrote...
I wonder if Armor Piercing Throw will bypass other defenses. Probably not. If it doesn't, this could further differentiate the defense layers, which could be either good or bad. I think it depends on whether or not other powers can pierce armor as well, like if it's a common evolution option (Armor Piercing Shockwave, Armor Piercing Pull, etc).
The option to spec one power to handle one type of defenses can be potentially problematic. One could have armor-piercing Shockwave, shield-piercing Pull, and barrier-bypassing Throw. You'll likely get one-power-spammers depending on the mission / enemies.
#114
Posté 06 septembre 2011 - 10:28
#115
Posté 06 septembre 2011 - 10:36
#116
Posté 06 septembre 2011 - 10:36
id think respeccing your character will be out of control in ME3 if we have multiple choices of the defenses were capable of peircing. and i dont like respeccing in general, but its not a big deal if you can. i just feel like its cheap.
Modifié par The Spamming Troll, 06 septembre 2011 - 10:40 .
#117
Posté 07 septembre 2011 - 02:26
lazuli wrote...
That's why I think if they're going to go this route, it would be best to have one type of defense that powers occasionally pierce than the alternative. That way they can relegate armor to enemy types intelligently: "We want enemy type A to be fairly weak, so let's give it the armor defense, if any defense at all."
I don't think it would be exciting to just make everything armor piercing. Maybe tech abilities could be evolved for shield-piercing and biotic abilities would be barrier-piercing. This fits in with tech beats shields (overload) and biotics beats barriers (warp) anyway. I would not make shield-piercing evolutions for biotics or barrier-piercing evolutions for tech. Both tech and biotics would also have armor-piercing evolutions for some things, since all types of enemies can have armor underneath their shield/barrier or by itself.
The way universal cooldowns work, you DO get single-power spamming when the situation requires a specific tool. I don't really see any way around that. Even having everything armor-piercing, you're still going to spam whatever works out the best in terms of damage/recharge/other effects.
On the original subject:
Engineer was the worst class in ME1 because it was overshadowed by infiltrator. Give up medicine and hacking for sniper rifles, immunity, and medium armor? And has been mentioned, engineer was the only class without immunity or barrier.
Vanguard mostly overshadowed adepts in ME1, but adepts did get exclusive rights to the bastion/stasis. This could be more useful in certain situations than dropping adrenaline burst to spam abilities.
#118
Posté 07 septembre 2011 - 03:33
No class in ME1 was weak late game, it was only a matter of getting to level 30-35, and then you pretty much became untouchable. To me the Soldier was the most boring, but then late game they were all easy, and the only reason Soldier was really boring was the length of time it took to kill things at higher levels if they weren't stunned, floating or techmined.
#119
Posté 07 septembre 2011 - 03:46
#120
Posté 07 septembre 2011 - 05:57
I just set myself up with the geth assault rifle (shield piercing) with warp ammo as my bonus power (more shield piercing.) I'd throw a singularity that would hold enemies in place and eat at their shields. It would take half a second of fire from my shield killing gun (less if I got headshots!) to bring down their shield, which would cause the singularity to immediately toss them, allowing a throw finisher right off the bat.
Warp? Didn't need it. Squadmates using shield and armor breakers? Didn't need them. I even did a few missions with jacob and grunt sporting fire ammo just to prove that I didn't. :3 Stuff was dying about as fast as they ever did on my infiltrator run, and it was a blast all the way through.
I still think that 90% of the people complaining about adept being boring or weak were the people who didn't think for themselves and accepted the forum nonsense that spamming warp with every cd was the only proper way to play the game.
#121
Posté 07 septembre 2011 - 06:05
biotic boom wrote...
Think about it, in mass effect 1: Adept's had no weapon training and only had light armor. they had to rely on their biotic, but biotic were very basic and had very long cooldown times!
Mass effect 2: biotic powers are much better, cooldowns are much shorter and also armor wasn't a big thing. And also their get an extra weapon on the colloctor ship!
Mass effect 3: Adept's get to choose any two weapons they want (e.g: shotgun and sniper rifle) and plus most of the powers from mass effect 2 (i guess) plus more bioware will add in. And considering branching trees now allow you to upgrade a biotic power up to SIX times!!
so if you think about, ME: worse class, ME2: 3rd, 4th best, ME3: looks like the best!!!
http://social.biowar...66431/8#7200573
You don't play many RPGs do you.
#122
Guest_PurebredCorn_*
Posté 07 septembre 2011 - 06:10
Guest_PurebredCorn_*
#123
Posté 07 septembre 2011 - 07:00
Last Vizard wrote...
You don't play many RPGs do you.
It looks like someone has trouble differentiating between lore and gameplay.
#124
Posté 07 septembre 2011 - 07:19
lazuli wrote...
Last Vizard wrote...
You don't play many RPGs do you.
It looks like someone has trouble differentiating between lore and gameplay.
hahaha this it true however it really breaks the role play experience when your characters/allies abilities change from game to game while becoming weaker in all aspects.
#125
Posté 07 septembre 2011 - 07:20





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