So.. ME3 starts after Arrival.
#251
Posté 06 septembre 2011 - 12:33
#252
Posté 06 septembre 2011 - 01:49
Gambit1st wrote...
The plot always shows holes. There was one between ME1 and ME2 where a particular Shepard was doing stuff despite the 'player' not controlling him. Then there should be one between ME2 and ME3 and Bioware decided to flesh out a part in the form of Arrival.Xewaka wrote...
But then there's a clear jump in storyline that didn't happen from vanilla ME 1 to vanilla ME 2. In ME 2 to ME 3, the game's still functional, but the plot is showing a clear hole.
I consider DLC no different from a novel or a comic from a plot regard. They might expand the background and offer new insights on the setting, but they should not be plot critical for the main continuity. Otherwise the optional content stops being optional.
Technically this DLC is merely a form of 'gap' being brought to life. There is nothing you can really do there, so the only reason they made it is to give you an idea of how things became like that. They could`ve just as well not tell you and summarize it later on in ME3, but they decided to make it somewhat more 'real' to the player.
At least, that`s how it comes across to me; the result is the same, they just show it to you and give you an option to play through it instead of watching it as a cutscene.
And that`s pretty much what it is, a playable cutscene. Kind of like how you got one in the beginning of ME2, where you had to rescue Joker. Is it canon? Most probably. Is it necessary to make it a DLC? Most probably not. But it was probably a bit too long to include in ME3, so they made it a DLC.
This. That's all Arrival is.
Also, it's not plot critical. It has zero to do with Mass Effect 2's story, but is larger in scale than a simple side mission.But leads into Mass Effect 3.
However!
The events of Mass Effect 3 don't happen immediately after Arrival, but months afterwards. So making it a prologue to Mass Effect 3 would still make it weird to fit in. Especially since the mission would have to be much shorter since that is not the reason we played Mass Effect 3. People complained about the intro to Mass Effect 2, they're not going to be too happy about all of Arrival being a prologue, so that you flash forward a few months to the trial.
It just makes more sense to have it as DLC to Mass Effect 2, especially since it takes place at that time. Give you the full ability to enjoy the situation, and they spend less time working on it to get back to ME3.
Really, in the end, it's story arc important, but because of what exactly happens, it doesn't really make sense in ME2's plot or as ME3's prologue (it makes more sense to be summed up as a cutscene or dialogue rather than playing an entire mission to bring you up to speed). Bioware decided that Arrival made more sense as DLC (which it does), and viola.
And it's 10 bucks. Sheesh.
#253
Posté 06 septembre 2011 - 01:58
Ace of Dawn wrote...
And it's 10 bucks. Sheesh.
http://www.ritholtz....ceiling-crisis/
Have fun with your 10 bucks worth of DLC when the rest of the world is collapsing.
Modifié par Guldhun2, 06 septembre 2011 - 01:59 .
#254
Posté 06 septembre 2011 - 02:48
#255
Posté 06 septembre 2011 - 03:18
-slow clap-
Bravo, Bioware. Bravo.
#256
Posté 06 septembre 2011 - 03:21
AquamanOS wrote...
Yeah man I hate DLC. Remember the good old days when content that couldn't be finished by crunch time was GONE FOREVER. I loved that.
You can always NOT buy it and look up the summary on the wikia page. ME3 has plans for that possibility too.
#257
Posté 06 septembre 2011 - 03:26
Oh, don't even. As if I decided that instead of helping the government, I wanted to get Arrival.Guldhun2 wrote...
Ace of Dawn wrote...
And it's 10 bucks. Sheesh.
http://www.ritholtz....ceiling-crisis/
Have fun with your 10 bucks worth of DLC when the rest of the world is collapsing.
As if you made a point.
#258
Posté 06 septembre 2011 - 03:32
Ace of Dawn wrote...
Gambit1st wrote...
The plot always shows holes. There was one between ME1 and ME2 where a particular Shepard was doing stuff despite the 'player' not controlling him. Then there should be one between ME2 and ME3 and Bioware decided to flesh out a part in the form of Arrival.Xewaka wrote...
But then there's a clear jump in storyline that didn't happen from vanilla ME 1 to vanilla ME 2. In ME 2 to ME 3, the game's still functional, but the plot is showing a clear hole.
I consider DLC no different from a novel or a comic from a plot regard. They might expand the background and offer new insights on the setting, but they should not be plot critical for the main continuity. Otherwise the optional content stops being optional.
Technically this DLC is merely a form of 'gap' being brought to life. There is nothing you can really do there, so the only reason they made it is to give you an idea of how things became like that. They could`ve just as well not tell you and summarize it later on in ME3, but they decided to make it somewhat more 'real' to the player.
At least, that`s how it comes across to me; the result is the same, they just show it to you and give you an option to play through it instead of watching it as a cutscene.
And that`s pretty much what it is, a playable cutscene. Kind of like how you got one in the beginning of ME2, where you had to rescue Joker. Is it canon? Most probably. Is it necessary to make it a DLC? Most probably not. But it was probably a bit too long to include in ME3, so they made it a DLC.
This. That's all Arrival is.
Also, it's not plot critical. It has zero to do with Mass Effect 2's story, but is larger in scale than a simple side mission.But leads into Mass Effect 3.
However!
The events of Mass Effect 3 don't happen immediately after Arrival, but months afterwards. So making it a prologue to Mass Effect 3 would still make it weird to fit in. Especially since the mission would have to be much shorter since that is not the reason we played Mass Effect 3. People complained about the intro to Mass Effect 2, they're not going to be too happy about all of Arrival being a prologue, so that you flash forward a few months to the trial.
It just makes more sense to have it as DLC to Mass Effect 2, especially since it takes place at that time. Give you the full ability to enjoy the situation, and they spend less time working on it to get back to ME3.
Really, in the end, it's story arc important, but because of what exactly happens, it doesn't really make sense in ME2's plot or as ME3's prologue (it makes more sense to be summed up as a cutscene or dialogue rather than playing an entire mission to bring you up to speed). Bioware decided that Arrival made more sense as DLC (which it does), and viola.
And it's 10 bucks. Sheesh.
You are absolutely correct Sir.
#259
Posté 06 septembre 2011 - 03:42
Cluith wrote...
A- It's a main event in the storyline. Don't you know that DLCs are supposed to be additional content, not prologues.
B- Thank you for telling me that I don't have to play it, I really did not know that. But my Shepard will start ME3 in a trial accused to have blown up a system but he does not remember because he did not play a DLC. " In your face b*tch !" - Bioware.
they will probably start ME-3 in a similar fashion as ME-2, showing u blow up the Batarian system and then lead into ur trial. Remember, after the suicide mission, they show the Reapers coming to Earth. The Arrival DLC is just filling in the gaps.....
#260
Posté 06 septembre 2011 - 03:46
Someone With Mass wrote...
AquamanOS wrote...
Yeah man I hate DLC. Remember the good old days when content that couldn't be finished by crunch time was GONE FOREVER. I loved that.
You can always NOT buy it and look up the summary on the wikia page. ME3 has plans for that possibility too.
That was sarcasm. I actually am fine with DLC. As I mentioned it allows developers to refine and add features of a game that might not have been ready in time for launch, where as in the older days stuff like that would just be thrown out (with a few tell tall hints of dummy data) and the game would go on without it, while it was deleted, only to exist as what could have been in the memories of developers.
#261
Posté 06 septembre 2011 - 03:47
Ace of Dawn wrote...
People complained about the intro to Mass Effect 2, they're not going to be too happy about all of Arrival being a prologue, so that you flash forward a few months to the trial.
Why did people complain? The only thing I didn't like is that as a new player (non-ME-1 player), I had difficulty navigating the ship and they make u walk REALLY slow to Joker and you're not allowed to skip any dialogue, even after ur first playthru.
#262
Posté 06 septembre 2011 - 03:49
Ace of Dawn wrote...
Gambit1st wrote...
The plot always shows holes. There was one between ME1 and ME2 where a particular Shepard was doing stuff despite the 'player' not controlling him. Then there should be one between ME2 and ME3 and Bioware decided to flesh out a part in the form of Arrival.Xewaka wrote...
But then there's a clear jump in storyline that didn't happen from vanilla ME 1 to vanilla ME 2. In ME 2 to ME 3, the game's still functional, but the plot is showing a clear hole.
I consider DLC no different from a novel or a comic from a plot regard. They might expand the background and offer new insights on the setting, but they should not be plot critical for the main continuity. Otherwise the optional content stops being optional.
Technically this DLC is merely a form of 'gap' being brought to life. There is nothing you can really do there, so the only reason they made it is to give you an idea of how things became like that. They could`ve just as well not tell you and summarize it later on in ME3, but they decided to make it somewhat more 'real' to the player.
At least, that`s how it comes across to me; the result is the same, they just show it to you and give you an option to play through it instead of watching it as a cutscene.
And that`s pretty much what it is, a playable cutscene. Kind of like how you got one in the beginning of ME2, where you had to rescue Joker. Is it canon? Most probably. Is it necessary to make it a DLC? Most probably not. But it was probably a bit too long to include in ME3, so they made it a DLC.
This. That's all Arrival is.
Also, it's not plot critical. It has zero to do with Mass Effect 2's story, but is larger in scale than a simple side mission.But leads into Mass Effect 3.
However!
The events of Mass Effect 3 don't happen immediately after Arrival, but months afterwards. So making it a prologue to Mass Effect 3 would still make it weird to fit in. Especially since the mission would have to be much shorter since that is not the reason we played Mass Effect 3. People complained about the intro to Mass Effect 2, they're not going to be too happy about all of Arrival being a prologue, so that you flash forward a few months to the trial.
It just makes more sense to have it as DLC to Mass Effect 2, especially since it takes place at that time. Give you the full ability to enjoy the situation, and they spend less time working on it to get back to ME3.
Really, in the end, it's story arc important, but because of what exactly happens, it doesn't really make sense in ME2's plot or as ME3's prologue (it makes more sense to be summed up as a cutscene or dialogue rather than playing an entire mission to bring you up to speed). Bioware decided that Arrival made more sense as DLC (which it does), and viola.
And it's 10 bucks. Sheesh.
You are absolutely correct Sir.
#263
Posté 06 septembre 2011 - 03:51
It's the last part. After your first playthough, the intro is just tedious to get through. Imagine if Arrival was the prologue.CuseGirl wrote...
Ace of Dawn wrote...
People complained about the intro to Mass Effect 2, they're not going to be too happy about all of Arrival being a prologue, so that you flash forward a few months to the trial.
Why did people complain? The only thing I didn't like is that as a new player (non-ME-1 player), I had difficulty navigating the ship and they make u walk REALLY slow to Joker and you're not allowed to skip any dialogue, even after ur first playthru.
#264
Posté 06 septembre 2011 - 04:00
Ace of Dawn wrote...
It's the last part. After your first playthough, the intro is just tedious to get through. Imagine if Arrival was the prologue.
#265
Posté 06 septembre 2011 - 04:07
Ace of Dawn wrote...
Oh, don't even. As if I decided that instead of helping the government, I wanted to get Arrival.Guldhun2 wrote...
Ace of Dawn wrote...
And it's 10 bucks. Sheesh.
http://www.ritholtz....ceiling-crisis/
Have fun with your 10 bucks worth of DLC when the rest of the world is collapsing.
As if you made a point.
Yeah, what the hell was that? The debt ceiling doesn't even have anything to do with what you spend money on.
#266
Posté 06 septembre 2011 - 04:22
CuseGirl wrote...
Why did people complain? The only thing I didn't like is that as a new player (non-ME-1 player), I had difficulty navigating the ship and they make u walk REALLY slow to Joker and you're not allowed to skip any dialogue, even after ur first playthru.
That's not entirely true. You can skip exactly three whole lines: two from Shep, and one of Liara/Ash/Kaidan's. At least they seem to have learned a lesson: if you have Genesis, you'll find you can skip all the narration in that.
#267
Posté 06 septembre 2011 - 04:27
I agree and that's coming from someone who got the DLC. Arrival was just terrible.Xewaka wrote...
And who did it? Because my Shepard didn't. Optional content should not be this plot critical.
#268
Posté 06 septembre 2011 - 04:38
ODST 3 wrote...
I agree and that's coming from someone who got the DLC. Arrival was just terrible.Xewaka wrote...
And who did it? Because my Shepard didn't. Optional content should not be this plot critical.
I disagree. To a point about Arrival, but definately about the nature of DLC.
You can't go a few days without people starting a new thread about WANTING to face Balak again if you let him go, but no one has been clamoring for another Pinnacle Station. Stand alone DLC can be fun, sure, but at the end of the day it's empty. And you can't deny that if Arrival was as epic as LotSB, these type of threads would be less common.
So Arrival was mediocre, but it has substance. I'd rather have played thru Arrival then get another firewalker pack.
Modifié par essarr71, 06 septembre 2011 - 04:38 .
#269
Posté 06 septembre 2011 - 04:38
didymos1120 wrote...
CuseGirl wrote...
Why did people complain? The only thing I didn't like is that as a new player (non-ME-1 player), I had difficulty navigating the ship and they make u walk REALLY slow to Joker and you're not allowed to skip any dialogue, even after ur first playthru.
That's not entirely true. You can skip exactly three whole lines: two from Shep, and one of Liara/Ash/Kaidan's. At least they seem to have learned a lesson: if you have Genesis, you'll find you can skip all the narration in that.
My bad, I didn't mean dialogue, I meant CUT SCENES. All dialogue can be skipped, by design but the cut scenes with Pressley, the "get that fire out" garbage and then the very end where Shep gets blown out of the ship, it takes too freaking long and I wish i could run thru it......
#270
Posté 06 septembre 2011 - 04:42
CuseGirl wrote...
My bad, I didn't mean dialogue, I meant CUT SCENES. All dialogue can be skipped, by design but the cut scenes with Pressley, the "get that fire out" garbage and then the very end where Shep gets blown out of the ship, it takes too freaking long and I wish i could run thru it......
Actually, I was mostly agreeing with you: there's more non-cutscene dialogue than just those three lines, and most of it really is unskippable, just like the cutscenes.
#271
Posté 06 septembre 2011 - 04:45
Cluith wrote...
Thread is intended to make you angry and call me names.
Now working... please, try again.
#272
Posté 06 septembre 2011 - 04:47
CuseGirl wrote...
My bad, I didn't mean dialogue, I meant CUT SCENES. All dialogue can be skipped, by design but the cut scenes with Pressley, the "get that fire out" garbage and then the very end where Shep gets blown out of the ship, it takes too freaking long and I wish i could run thru it......
It is frustrating, and entirely too long, then after that you get the million dollar man we can rebuild him strangeness that you also cannot skip. However, I think the reason you walk so slowly is to take in the sight of your spaceship being obliterated and also because its a bit difficult to run in space.
#273
Posté 06 septembre 2011 - 05:12
Guldhun2 wrote...
Ace of Dawn wrote...
And it's 10 bucks. Sheesh.
http://www.ritholtz....ceiling-crisis/
Have fun with your 10 bucks worth of DLC when the rest of the world is collapsing.
Because the economy is doing poorly, you want us to stop buying consumer items? Even though not spending actually makes the economy worse? Brilliant plan genius.
#274
Posté 07 septembre 2011 - 12:39
emanziboy wrote...
Guldhun2 wrote...
Ace of Dawn wrote...
And it's 10 bucks. Sheesh.
http://www.ritholtz....ceiling-crisis/
Have fun with your 10 bucks worth of DLC when the rest of the world is collapsing.
Because the economy is doing poorly, you want us to stop buying consumer items? Even though not spending actually makes the economy worse? Brilliant plan genius.
How did the poor economy debacle start? With stupid people who had no idea how to handle money and greedy banks and mega corparation exploiting those stupid people.
Stupid people forking over 10 dollars for DLC wich is 1/3 the price of ME2 while it's only 1/50 of the content of ME2 to greedy EA/BIOWARE is the same on a much smaller scale.
But HEY it's only 10 dollars. And that other DLC is also only 10 dollars. Oh, and this one is only 15. OOOH that that one is only 10.
That's 45 dollars, more than the original ME2 costs. And it's still less than half the content.
Good job, keep forking over money to them.
Modifié par Guldhun2, 07 septembre 2011 - 12:42 .
#275
Posté 07 septembre 2011 - 12:40
Guldhun2 wrote...
emanziboy wrote...
Guldhun2 wrote...
Ace of Dawn wrote...
And it's 10 bucks. Sheesh.
http://www.ritholtz....ceiling-crisis/
Have fun with your 10 bucks worth of DLC when the rest of the world is collapsing.
Because the economy is doing poorly, you want us to stop buying consumer items? Even though not spending actually makes the economy worse? Brilliant plan genius.
How did the poor economy debacle started? With stupid people who had no idea how to handle money and greedy banks and mega corparation explotion them.
Stupid people forking over 10 dollars for DLC wich is 1/3 the price of ME2 while it's only 1/50 of the content of ME2 to greedy EA/BIOWARE is the same on a much smaller scale.
But HEY it's only 10 dollars. And that other DLC is also only 10 dollars. Oh, and this one is only 15. OOOH that that one is only 10.
That's 45 dollars, more than the original ME2 costs. And it's still more than half the content.
Good job, keep forking over money to them.
This post makes me laugh.





Retour en haut






