Atemeus wrote...
What's wrong with Episodic Content? That was a pretty innovative idea at the time, and now all of the Telltale games use it very succesfully. Sam and Max. Back to the Future. Strong Bad's Cool Game for Attractive People. The upcoming Jurassic Park.
I think the piece-meal design in theory allows for more polish and quality to make it into the game overall, because there is less pressure from a monolithic deadline and more focus on the individual part of the game you're currently designing. It also lets your more quickly react to the player's experiences and thus reception of the game. You can adapt and shift the design of the game in a better direction. Before, the game would have been locked into what might in hindsight be a mistake because it was all constructed at the same time. There are advantages there.
And disadvantages to a degree. What is defined as an episode? Mass Effect 2 is divided into three acts, should they all have been episodes? Act 1 is much longer than the second two, that mean they should all be 30?
Episodic. Full game. DLC. There are pros and cons with each, and in the end, the results will be the same:
People. Will. Complain.
In fact, for the OP claiming we're all sheep (Great word, btw. Anyone who uses it immediately describes the type of person they are. Also means this entire topic is moot since you only aim to find likeminded individuals rather than actually have proper discourse) and then suggesting episodic content is odd, since that is often a claim against that.
In the end, Arrival was good. Amazing? Not really, but it does its job. Bridge between Mass Effect 2 and 3. Sorry you feel that Bioware held a gun at your head, said to play it, or never know how ME3 is supposed to go.
Oh wait. They didn't. Not that anything I say matters, you'll just spin it or ignore it.