I apologize if this is the wrong forum to post this in as there really was no specified place for things such as this to be posted:
The Dark Tide:
I am pleased to announce that after many months of creation, planning, and production, the Dark Tide--A NWN Machinima--has been released.
The Dark Tide Prologue - Released September 4th
A little info about the Dark Tide:
Dimi and his forces of the Dark Tide have found themselves in a bit
of
trouble
as a result of their latest "score." The High Lady of
Goldenstep set a bounty on the heads of the Dark Tide, as well as a
reward for the return of her property, putting Dimi and his newest team
on the run. Watch our four misfit
adventurers as they work their way into being the most elite team of a
highly feared and deady guild of assassin's and spies... The Dark Tide.
Feel free to stop by the website to watch the episodes or to find out more about the series.
Credits:
Written By:
Travis Richards
Cast:
Alred - Timothy Buddell
Dimi Nished - Christopher Escalante
Ensign - Rochelle Kuhl
Herald - Tawmis Logue (special guest from Neverending Nights)
Snafe - Travis Richards
Assassin - Chris Gabennesch
Captain of the Guard - Robert Pedersen
Art/Cartography:
Chris Gabennesch
Music:
Travis Richards
Christopher Escalante
The Dark Tide: A NWN Machinima
Débuté par
The Dark Tide
, sept. 06 2011 12:21
#1
Posté 06 septembre 2011 - 12:21
#2
Posté 06 septembre 2011 - 05:15
Very awesome beginning... but I might be a bit biased!
#3
Posté 06 septembre 2011 - 11:02
Thank you! I'm glad you like it!
The episode is now available to download on the Website: http://www.DarkTide.co
Or feel free to join our forums: http://www.DarkTide.co/phpbb
The episode is now available to download on the Website: http://www.DarkTide.co
Or feel free to join our forums: http://www.DarkTide.co/phpbb
Modifié par The Dark Tide, 06 septembre 2011 - 11:03 .
#4
Posté 06 septembre 2011 - 11:26
Since we cant use this in our mods it seems this would be better placed in the general NWN section. You might get more attention too.
#5
Posté 07 septembre 2011 - 12:52
Thanks for the heads up, I shall repost it there!
It really doesn't fill any of the categories listed, but it does use a lot of custom content which is why I posted here.
It really doesn't fill any of the categories listed, but it does use a lot of custom content which is why I posted here.
#6
Posté 07 septembre 2011 - 01:21
actualy the CC forums are the specification to something that Custom Content for the gameworld. i say you posted in a good spot! youll get alot of attention here, but as TDT stated, if you post it elsewhere you might get more attention.
but firstly: great job on getting this on Machinima! we need to let the world know that NwN is still here and as proud as ever! its a great place to start. i havent checked out the video so i will hold off any other kudos until later
but firstly: great job on getting this on Machinima! we need to let the world know that NwN is still here and as proud as ever! its a great place to start. i havent checked out the video so i will hold off any other kudos until later
#7
Posté 07 septembre 2011 - 05:22
Well, one of the main things I am going to emphasize in the Dark Tide series is the implementation of custom content to show off what is out there. NWN alone can be (and I must emphasize can be) rather bland, but with all the custom content that is available it can be transformed into a visually stimulating and beautiful game.
My main issue with the series is camera control. I am attempting to film this as if it were a cinematic film and avoid making it look like it is created with just in-game footage. I am slowly learning and using some unique techniques. I learned from the filming of the Prologue, and I will put to use what I have learned to make the following episodes better.
My main issue with the series is camera control. I am attempting to film this as if it were a cinematic film and avoid making it look like it is created with just in-game footage. I am slowly learning and using some unique techniques. I learned from the filming of the Prologue, and I will put to use what I have learned to make the following episodes better.
#8
Posté 09 septembre 2011 - 05:19
Does anybody know of any good NPC enhancements (preferrably override files) that are compatible with the CEP?
Also, does anyone know of any good Pirate village tilesets?
Oh, one more thing... are there boats that move? Boats such as the huge ships in the CEP.
Also, does anyone know of any good Pirate village tilesets?
Oh, one more thing... are there boats that move? Boats such as the huge ships in the CEP.
#9
Posté 09 septembre 2011 - 05:33
<forcing his raven to sit on his shouolder...>
*I* am :-)
<...and putting a see-through eye patch over one eye>
You might look at DarkStorm's Merchant fleet and Oseryn's Sailing Ships...The Dark Tide wrote...
...
Oh, one more thing... are there boats that move? Boats such as the huge ships in the CEP.
*I* am :-)
<...and putting a see-through eye patch over one eye>
#10
Posté 09 septembre 2011 - 08:45
Yes, there are boats that move. However, if I am understanding things correctly, they do not have a walkable mesh.
OTR, correct me if I am wrong, please.
OTR, correct me if I am wrong, please.
#11
Posté 09 septembre 2011 - 11:32
That is perfect! Exactly what I needed!
#12
Posté 10 septembre 2011 - 08:39
If I may suggest something - put subtitles in your videos.
#13
Posté 10 septembre 2011 - 04:05
<waving one hand vigorously...>
The other approach is for player transport where boarding a ship transitions to an ocean area with a walkable ship in the center. Then other things, like pirate ships, sea monsters, even beasties that look like islands (clever!) are moved around the ship to give the illusion of movement.
<...while the other is busy doing roguish things>
Well, what I have seen (but haven't built myself) are systems (as in "Sailing Ships") that looks like they provide the movement of ships (w/o PC) comiing into/leaving harbor complete with bow wave effects.WebShaman wrote...
Yes, there are boats that move. However, if I am understanding things correctly, they do not have a walkable mesh.
The other approach is for player transport where boarding a ship transitions to an ocean area with a walkable ship in the center. Then other things, like pirate ships, sea monsters, even beasties that look like islands (clever!) are moved around the ship to give the illusion of movement.
<...while the other is busy doing roguish things>
#14
Posté 10 septembre 2011 - 04:36
Yes, one is true movement, the other is illusion.
#15
Posté 11 septembre 2011 - 09:44
Hmmm... Interesting. I may have to look into that. I am going to see if I can pull off camera angles so that it wouldn't be noticeable that the ship is stationary while the characters or on board... I just need the moving ship for a couple of scenes from a distance...
As for the subtitles, I shall put those in for those who view it on youtube. I won't make them as a hard-copy though. I have a personal struggle with sub-titles and my ADHD and I can't watch and read...
As for the subtitles, I shall put those in for those who view it on youtube. I won't make them as a hard-copy though. I have a personal struggle with sub-titles and my ADHD and I can't watch and read...
#16
Posté 12 septembre 2011 - 03:27
Is there a hak or something that turns the ships into creatures so it can be used as a PC?





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