Does Deus Ex: HR really invite replayability?
#1
Posté 06 septembre 2011 - 08:46
What say you?
#2
Guest_Aotearas_*
Posté 06 septembre 2011 - 09:07
Guest_Aotearas_*
Maybe I am just through and through corrupted by being a vivid Splinter Cell gamer as my up to date only playthrough was a stealth-run and I killed only bosses, one guy by accident, one to test the Whisperhead and then when rescuing a certain associate, the rest was taken down by non-lethal takedowns all the time and I still took down about 95% of all enemies that were present in the game.
I got almost all augmentations, I only lacked the Dermal Armor, the CASIE Augmentations and the arm augmentations that make aiming easy. If I count that correctly I was missing only ten Praxis Points as I was well over 150000 XP. And that at my first playthrough, now that I got to know some more things in the internet and know better on how to optimize my runs I will do even better in the next playthrough.
However, I still feel like playing the game again, and that is coming from a guy that can watch the same movie only two or three times a year because I remember them in such great detail that more times would just utterly bore me (except Blues Brothers, I can watch Blues Brothers all the time, once watched it three times in row and would have continued didn't my parents shoo out of the living room ... great movie, even better music!).
Until the experience thing is rebalanced however, it is not really rewarding to attempt lethal playstyles, I grant you that.
#3
Posté 06 septembre 2011 - 09:15
Modifié par Funkcase, 06 septembre 2011 - 09:16 .
#4
Posté 06 septembre 2011 - 09:18
Funkcase wrote...
Stealth is the bettter option, but let's not forget the choices you can make in the game, and all the different ways you can approach each section. Yes, it does have alot of replayability, I just think it could do with more augmentations.
This x100, QFMFT!
#5
Posté 06 septembre 2011 - 09:19
In the end, I would say that this game has even in its current iteration replay-value enough for at least 3-4 playthroughs. Compared to how many times I played the original DX this is little, but the replay-value is far better than in any ME-game, because someone is going to bring that up anyways.
#6
Posté 06 septembre 2011 - 10:37
#7
Posté 06 septembre 2011 - 11:12
Stardusk78 wrote...
I honestly have to say no; you play it and get most of the Augmentations not too far into the game and stealth is almost always the better option.
What say you?
No replayability for me at least not immediately, probably when all the dlc have been released I might. Trying an extreme replay like no kills is just too much hard work. I focussed on stealth and hacking to maximise xp but even then I interspersed that with run and gun moments.
And like you say you get almost all augs so there's no opportunity for different builds, and Adam is pretty much the same whether you kill everyone or don't hence IMHO its not an rpg.
#8
Posté 07 septembre 2011 - 12:33
#9
Posté 07 septembre 2011 - 12:56
#10
Posté 07 septembre 2011 - 01:10
Modifié par lobi, 07 septembre 2011 - 01:27 .
#11
Posté 07 septembre 2011 - 02:51
#12
Posté 07 septembre 2011 - 03:01
#13
Posté 09 septembre 2011 - 05:43
Modifié par saracen16, 09 septembre 2011 - 05:46 .
#14
Posté 09 septembre 2011 - 05:53
#15
Posté 09 septembre 2011 - 06:04
Upgrade-wise you can get nearly everything you could possibly care about on a single playthrough. No real hard decisions to be made. The only decision is when you get something.
It even shoots itself in the foot on the multiple endings since you can easilly save right before making the choice and see them all.
It only has replay value if you go completely out of your way not to be thorough. Since my most thorough playthrough is always my first in most games, there's not much left to see.
None of the above should really be taken as that a harsh a criticism. I had a tremendous amount of fun on my playthrough and spent a good 70 hours scouting out every possible detail I could squeeze out of the game.
#16
Guest_Fuinris_*
Posté 09 septembre 2011 - 06:49
Guest_Fuinris_*
#17
Posté 09 septembre 2011 - 08:41
At least 2 playthroughs for me.
Might do a 3rd at full stealth ghost.
#18
Posté 09 septembre 2011 - 09:20
In my opinion, you're either going to go in shooting or use stealth, there's not a third option really but due to the multiple paths you can take though each level, that's enough for replayability along with the dialogue choices.
It's enjoyable and I've had those fun moments where you're laughing after killing an enemy. I love the fatal takedowns too. I wish this game had the theater mode like Halo does...because I've seriously done some good kills that I would love to see again.
P.S
Shot gun FTW!
#19
Posté 09 septembre 2011 - 09:30
And by "identical to Thief," you mean "similar to the original Deus Ex and a worthy continuation of the series," obviously.Elton John is dead wrote...
This game is identical to Thief in a way, there's more than one way to complete or get to an objective. The only difference between this and Thief is that this game allows you to go in guns blowing, plus it has RPG elements through the form of upgrading augmentations, weapons and the choices that you get to make.
#20
Posté 09 septembre 2011 - 09:39
koopaonfire wrote...
And by "identical to Thief," you mean "similar to the original Deus Ex and a worthy continuation of the series," obviously.Elton John is dead wrote...
This game is identical to Thief in a way, there's more than one way to complete or get to an objective. The only difference between this and Thief is that this game allows you to go in guns blowing, plus it has RPG elements through the form of upgrading augmentations, weapons and the choices that you get to make.
Considering that Theif garners a lot of praise by people who playd it I think thats a pretty big compliment in its own right.
#21
Posté 09 septembre 2011 - 10:41
Elton John is dead wrote...
This game is identical to Thief in a way, there's more than one way to complete or get to an objective. The only difference between this and Thief is that this game allows you to go in guns blowing, plus it has RPG elements through the form of upgrading augmentations, weapons and the choices that you get to make.
It has probably the best implementation of stealth I've played since the Thief series, although Thief could do stealth without having to use sticky cover. And the same people are doing Thief 4 so thats something to be happy about, although I do hope they don't include sticky 3rd person cover.
#22
Guest_Lunanella_*
Posté 09 septembre 2011 - 10:49
Guest_Lunanella_*
#23
Posté 09 septembre 2011 - 10:54
#24
Posté 10 septembre 2011 - 03:13
Rockworm503 wrote...
playing it like a shooter feels like a different game from stealthy.
At least 2 playthroughs for me.
Might do a 3rd at full stealth ghost.
Its hard to do a shooter run once you realize you get far less exp for doing that. Which is one of the game's flaws that gets in the way of replayability. It rewards one type of play (stealth/nonlethal) substantially better than others.
#25
Posté 10 septembre 2011 - 03:36





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