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Does Deus Ex: HR really invite replayability?


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52 réponses à ce sujet

#1
Stardusk78

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I honestly have to say no; you play it and get most of the Augmentations not too far into the game and stealth is almost always the better option.

What say you?

#2
Guest_Aotearas_*

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I find that the game really disfavours a non-stealth playstyle and will likely wait for my more lethal playthroughs for later, maybe they'll rebalance that one in a patch.

Maybe I am just through and through corrupted by being a vivid Splinter Cell gamer as my up to date only playthrough was a stealth-run and I killed only bosses, one guy by accident, one to test the Whisperhead and then when rescuing a certain associate, the rest was taken down by non-lethal takedowns all the time and I still took down about 95% of all enemies that were present in the game.

I got almost all augmentations, I only lacked the Dermal Armor, the CASIE Augmentations and the arm augmentations that make aiming easy. If I count that correctly I was missing only ten Praxis Points as I was well over 150000 XP. And that at my first playthrough, now that I got to know some more things in the internet and know better on how to optimize my runs I will do even better in the next playthrough.

However, I still feel like playing the game again, and that is coming from a guy that can watch the same movie only two or three times a year because I remember them in such great detail that more times would just utterly bore me (except Blues Brothers, I can watch Blues Brothers all the time, once watched it three times in row and would have continued didn't my parents shoo out of the living room ... great movie, even better music!).

Until the experience thing is rebalanced however, it is not really rewarding to attempt lethal playstyles, I grant you that.

#3
Funkcase

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Stealth is the bettter option, but let's not forget the choices you can make in the game, and all the different ways you can approach each section. Yes, it does have alot of replayability, I just think it could do with more augmentations.

Modifié par Funkcase, 06 septembre 2011 - 09:16 .


#4
Stardusk78

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Funkcase wrote...

Stealth is the bettter option, but let's not forget the choices you can make in the game, and all the different ways you can approach each section. Yes, it does have alot of replayability, I just think it could do with more augmentations.


This x100, QFMFT!

#5
Tirfan

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I'd say yes, even if C&C isn't done very well, the different playstyles for me at least are enough - the fact that there is too much exp in the game does reduce the replayability, but in the end, I found that the game works even better as a almost straight-out shooter because there is a bit less exp and the AI is quite stupid, but it doesn't seem to bother me quite as much in my RUN&GUN-play.

In the end, I would say that this game has even in its current iteration replay-value enough for at least 3-4 playthroughs. Compared to how many times I played the original DX this is little, but the replay-value is far better than in any ME-game, because someone is going to bring that up anyways.

#6
Johnsen1972

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Its doesn't have as much replayability as DA2 or ME2 imo. The choices don't have groundbreaking consequences and the different playstyles can be played in almost one playthrough. Well it's better then any shooter but not comparable with Bioware RPG's

#7
Morroian

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Stardusk78 wrote...

I honestly have to say no; you play it and get most of the Augmentations not too far into the game and stealth is almost always the better option.

What say you?


No replayability for me at least not immediately, probably when all the dlc have been released I might. Trying an extreme replay like no kills is just too much hard work. I focussed on stealth and hacking to maximise xp but even then I interspersed that with run and gun moments.

And like you say you get almost all augs so there's no opportunity for different builds, and Adam is pretty much the same whether you kill everyone or don't hence IMHO its not an rpg.

#8
Romantiq

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I'll be replaying this sweet game just to listen to epic music score again and again.

#9
Chromie

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Like the original yes.

#10
lobi

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My second run is Gimme Deus with stealth/combat. Game is so easy I still have not activated the typhoon. Next run I will not engage anyone at all except bosses to get invisible. Final run I will activate typhoon and kill absolutly everyone and fail every side quest by getting items and killing quest givers before handing them over, see if that changes game much. Total combat build does not need many Praxis. Hidden Praxis are everywhere and if you dont inventory and just get lift you can get all the other cool stuff. All hacking is not essential Level 5 hax and detect to see data store rewards detections and use software.

Modifié par lobi, 07 septembre 2011 - 01:27 .


#11
Dominus

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It invites replayability, but not to nearly the same level you're going to see from development studios like Bethesda, BioWare, etc. It's a really great one trick-pony, with moderate justifications to head back and see other dialogue options. I also agree with MOAR for augmentations.

#12
Andarthiel_Demigod

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In my opinion, yes. I for one will be replaying it at least 2-3 times just to explore different builds and conversation options.

#13
saracen16

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The game is amazing. It exceeded my expectations. I would definitely replay it were I not so busy. And like the other Deus Ex games, its endings had powerful messages that reach you on both an intellectual and emotional level.

Modifié par saracen16, 09 septembre 2011 - 05:46 .


#14
Chuvvy

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I've done two playthroughs and am on my third.

#15
Cutlass Jack

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It has almost no replayability in my mind. You can do nearly every single option on the first playthrough. In fact you're encouraged to to maximize exp.  Sure there might be three routes into a given area, but you'll likely explore all three just for the bonus. And plotwise, for the most part the game doesn't care what way you take care of an objective, only that you do so. The only exception really is how you deal with Zeke in the first mission.

Upgrade-wise you can get nearly everything you could possibly care about on a single playthrough. No real hard decisions to be made. The only decision is when you get something.

It even shoots itself in the foot on the multiple endings since you can easilly save right before making the choice and see them all.

It only has replay value if you go completely out of your way not to be thorough. Since my most thorough playthrough is always my first in most games, there's not much left to see.

None of the above should really be taken as that a harsh a criticism. I had a tremendous amount of fun on my playthrough and spent a good 70 hours scouting out every possible detail I could squeeze out of the game.

#16
Guest_Fuinris_*

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Considering you are in a room at the end where you only have to push a button per ending, replay value only exist in the style you deal with mobs.

#17
Rockworm503

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playing it like a shooter feels like a different game from stealthy.
At least 2 playthroughs for me.
Might do a 3rd at full stealth ghost.

#18
Eternal Phoenix

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This game is identical to Thief in a way, there's more than one way to complete or get to an objective. The only difference between this and Thief is that this game allows you to go in guns blowing, plus it has RPG elements through the form of upgrading augmentations, weapons and the choices that you get to make.

In my opinion, you're either going to go in shooting or use stealth, there's not a third option really but due to the multiple paths you can take though each level, that's enough for replayability along with the dialogue choices.

It's enjoyable and I've had those fun moments where you're laughing after killing an enemy. I love the fatal takedowns too. I wish this game had the theater mode like Halo does...because I've seriously done some good kills that I would love to see again.

P.S

Shot gun FTW!

#19
pfhorlorn

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Elton John is dead wrote...

This game is identical to Thief in a way, there's more than one way to complete or get to an objective. The only difference between this and Thief is that this game allows you to go in guns blowing, plus it has RPG elements through the form of upgrading augmentations, weapons and the choices that you get to make.

And by "identical to Thief," you mean "similar to the original Deus Ex and a worthy continuation of the series," obviously.

#20
Rockworm503

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koopaonfire wrote...

Elton John is dead wrote...

This game is identical to Thief in a way, there's more than one way to complete or get to an objective. The only difference between this and Thief is that this game allows you to go in guns blowing, plus it has RPG elements through the form of upgrading augmentations, weapons and the choices that you get to make.

And by "identical to Thief," you mean "similar to the original Deus Ex and a worthy continuation of the series," obviously.


Considering that Theif garners a lot of praise by people who playd it I think thats a pretty big compliment in its own right.

#21
Morroian

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Elton John is dead wrote...

This game is identical to Thief in a way, there's more than one way to complete or get to an objective. The only difference between this and Thief is that this game allows you to go in guns blowing, plus it has RPG elements through the form of upgrading augmentations, weapons and the choices that you get to make.


It has probably the best implementation of stealth I've played since the Thief series, although Thief could do stealth without having to use sticky cover. And the same people are doing Thief 4 so thats something to be happy about, although I do hope they don't include sticky 3rd person cover.

#22
Guest_Lunanella_*

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I believe it does. I am not even finished yet (just have the last boss battle ahead) and I am already planning on starting it again.

#23
Cartims

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I'm stuck....I will be happy if I get through it once..lol

#24
Cutlass Jack

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Rockworm503 wrote...

playing it like a shooter feels like a different game from stealthy.
At least 2 playthroughs for me.
Might do a 3rd at full stealth ghost.


Its hard to do a shooter run once you realize you get far less exp for doing that. Which is one of the game's flaws that gets in the way of replayability. It rewards one type of play (stealth/nonlethal) substantially better than others.

#25
naledgeborn

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Yes it does. It favors improvisation like a mother****er so even if you're a gung-ho shocktroop or a stealthy hacker there's plenty of opportunities to mix match. I just got a ghost rating on the Tai Yong medical level. That was some mission impossible ****!